Showing 201-250 of 1170 cards (page 5 of 24)
Command the Hunt
This card costs 2 less to activate if no units have attacked this turn.
Allies you control get +2 and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
Companion Fatestone // Fatebound Caracal
On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.
Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.
Condemned Trinket
3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.
Every fiber of his being, across every dimension, existed to protect Alice—no matter the cost.
Condemning Evisceration
Class Bonus Prepare 1
On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.
Condensed Supernova
Brew — One Silvershine, Two Adjuvants, Two Catalysts
Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)
Conduit of Bloodfire
On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
"Your pain gives me strength."
Conduit of Seasons
If damage would be dealt to Conduit of Seasons while your Shifting Currents face West, prevent 2 of that damage.
On Attack: If your Shifting Currents face East, recover 1 and draw a card into your memory.
Conduit of the Mad Mage
Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.
At the beginning of your end phase, sacrifice Conduit of the Mad Mage.
Floating Memory
Cone of Frost
Class Bonus This card costs 1 less to activate.
Level 1+ Deal 2 damage to up to one target unit.
Level 3+ Deal 2 damage to up to one target unit.
Level 5+ Deal 2 damage to up to one target unit.
Confidant's Oath
Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.
2, ↷, Remove two refinement counters from Confidant's Oath: Draw a card.
Conflagrant Sentinel
On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)
"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."
Conjuring Fluorescence
Merlin Bonus Sheen 8+ Fast Activation (You may activate this card at fast speed.)
Materialize a regalia card from your material deck. (You still pay for its costs.)
“To foresee what will be is to fracture what was.”
Conniving Plans
Put the top two cards of your deck into your graveyard.
Deluge 4 — If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.
Constellation's Blessing
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.
Contraband Revolver
(Gun — Must be loaded to use for an attack and can’t be used with an attack card.)
Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.
Converge Reflections
As an additional cost to activate this card, sacrifice a non-token item or weapon.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.
Convoking Slime
Pride 3
Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)
As a new sun rises, so does a new slime.
Cordelia, Aurous Kaiser
On Enter: Summon two Automaton Drone tokens.
Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)
“History favors the victor, and I intend to write it.”
Corhazi Arsonist
Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.
If a unit hit by Corhazi Arsonist this turn would die, banish it instead.
There can be no evidence if all that is left is ash.
Corhazi Infiltrator
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put it a card named Corhazi Infiltrator from your memory onto the field.
Coriolis Ward
Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)
If your Shifting Currents face West, draw a card into your memory.
Coronal of Rejuvenation
As an additional cost to materialize this card, banish a preserved card from your material deck.
On Enter: Banish any amount of Spell cards from your graveyard.
↷: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.
Corsair Captain
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cosmic Alignment
The next time you would glimpse an amount this turn, draw that many cards instead.
Foresight means little when fear keeps the future untouched.
Cosmic Astroscope
Class Bonus If an opponent would glimpse X, you may have that player glimpse 3 instead.
↷: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Cosmic Bolt
Starcalling — 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.
Cosmic Focus
Starcalling — 0
If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.
You may put Cosmic Focus into its owner's deck fourth from the top.
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Coup de Grace
Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)
Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)
Covenant of Thorns
Class Bonus This card costs 1 less to materialize.
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If damage would be dealt to your champion, that damage is dealt to linked ally instead.
Coy Bouclier
Level 2+ This card costs 2 less to activate.
Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)
Craggy Fatestone // Obstinate Cragback
Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.
Guo Jia Bonus ↷: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.
A caster's will can be expressed by the frenetic dancing of fleeting flames.
Cremation Ritual
As an additional cost to activate this card, sacrifice an ally.
Draw two cards.
“A proper rite for that which was lost.”
Crest of the Alliance
Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.
The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Alliance—humanity's final defense.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crimson Tear
Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .
Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Crossroads Specter
On Champion Hit: That opponent banishes a card from their material deck.
On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.
Crumbling Reign
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy target item or weapon.
"In the presence of Her Highness, you will relinquish thine arms."
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains “Return a crux element card from your graveyard to your hand.”
Draw a card.
Crystalline Mirror
Whenever a phantasia enters the field under your control, glimpse 1.
Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Crystalline Reality
Merlin Bonus Prepare 1
Choose one. If Crystalline Reality was prepared, choose two instead—
• Summon a Memorite Blade token.
• Your champion gains true sight until end of turn.
• Draw a card into your memory.
Crystallized Anthem
Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.
At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Crystal of Empowerment
Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.
Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Curse Amplification
Diana Bonus This card costs 3 less to activate.
If your champion has twenty or more damage counters on them, recover 4.
For the rest of the game, Curse cards in lineages have “Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”