Cards where: rarity is greater than U and is at most UR

Showing 201-250 of 871 cards (page 5 of 18)

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Cyclonic Strike

Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Dahlia, Idyllic Dreamer

Dahlia, Idyllic Dreamer

3
Water

Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.

Dahlia has ranged X, where X is the amount of water element cards in your graveyard.

Power
1
Life
3
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Da Qiao, Cinderbinder

Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Dawn of Ashes

Dawn of Ashes

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Debilitating Grasp

Debilitating Grasp

2
Umbra

Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage.

Inherited Effect: The first card you activate each turn costs 1 more to activate.

Power
2
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Demon's Aim

Demon's Aim

2
Umbra

Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."

Inherited Effect: This object has gets -2 .

Speed
Slow
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
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Devious Welcome

Devious Welcome

3
Norm

Activate this card only during an opponent's recollection phase.

Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.

Speed
Fast
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
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Devouring Malice

Devouring Malice

X
Umbra

Devouring Malice enters the field with X gem counters on it.

β†·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ€”
β€’ Put three debuff counters on target ally.
β€’ Deal 3 damage to target champion and recover 3.
β€’ Deal 8 unpreventable damage to your champion and draw two cards.

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Diablerie

Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
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Diana, Haunt Reminiscence

Diana, Haunt Reminiscence

3
Umbra

Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.

Class Bonus Curse cards in your champion's lineage lose all abilities.

Power
2
Life
4
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Dian Wei, Valorant Fury

Dian Wei, Valorant Fury

3
Water

Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.

Class Bonus Deluge 6 β€” As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .

Power
2
Life
2
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Dichroic Scorch

Dichroic Scorch

3
Fire

As an additional cost to activate this card, discard a fire element card.

Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.

Speed
Slow
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Direwolf Alpha

Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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Discordia, Harp of Malice

Discordia, Harp of Malice

0
Norm

Whenever you activate a Harmony or Melody card, put a music counter on Discordia.

β†·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.

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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Distilled Atrophy

Distilled Atrophy

3
Norm

Brew β€” One Blightroot, One Herb

At the beginning of your recollection phase, put an age counter on Distilled Atrophy.

Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.

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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
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Dream Fairy

Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
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Dropped Band

Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Drowned Exorcist

Drowned Exorcist

4
Water

Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β€” On Death: If you have eight or more water element cards in your graveyard, draw two cards.

Power
2
Life
2
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Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Could even a world have a soul?

Speed
Slow
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Duchess, Six of Hearts

Duchess, Six of Hearts

6
Fire

Kindle 6

Cardistry β€” 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
4
Life
2
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Dungeon Guide

Dungeon Guide

3
Norm
Card Type
Ally β€” Mage Human

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Duplicitous Replication

Duplicitous Replication

2
Crux

The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.

One man's treasure is also another man's treasure.

Speed
Fast
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Dusklight Communion

Dusklight Communion

3
Norm

As an additional cost to activate this card, banish an astra or umbra element card from your material deck.

On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."

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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Dyadic Fletcher

Dyadic Fletcher

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant.

Power
2
Life
2
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Dynasty Chancellor

Dynasty Chancellor

2
Water
Card Type
Ally β€” Mage Human

Intercept

On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, draw a card.

Power
0
Life
1
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Effigy of Gaia

Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)

β€œWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Emerald Pistol

Emerald Pistol

1
Wind

Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

Preloaded with whatever you deem necessary.

Power
1
Durability
2
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Eminent Lethargy

Eminent Lethargy

2
Exalted
Water

Until end of turn, players can’t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Enervating Decay

Enervating Decay

4
Tera

Class Bonus Level 5+ This card costs 2 less to activate.

Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.

Nature will endure long after mankind falls.

Speed
Fast
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Engineered Slime

Engineered Slime

2
Norm

Pride 2

Class Bonus Whenever you sacrifice a Powercell, choose oneβ€”
β€’ Put a buff counter on Engineered Slime.
β€’ Engineered Slime gains spellshroud until end of turn.

Power
2
Life
2
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Enhance Potency

Enhance Potency

3
Wind

Class Bonus This card costs 1 less to activate.

Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.

Speed
Slow
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En Passant

En Passant

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."

Power
2
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