Showing 201-250 of 611 cards (page 5 of 13)
Flashfire Horse
Fast Activation (You may activate this card at fast speed.)
Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.
Fleetfoot Filly
Whenever a player suppresses an object, put a buff counter on Fleetfoot Filly. (Allies get +1 and +1 for each buff counter on them.)
A free-spirited horse, invigorated by the wind through its mane as it races across the open plains.
Flickering Afterglow
Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.
The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.
Floating Peace
Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Floodborne Warrior
Deluge 2 β As long as you have two or more water element cards in your graveyard, Floodborne Warrior gets +1 and +1.
βLet courage flood all that lies before me.β
Floodward Steed
On Enter: Put a bulwark counter on target ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
It yields only to those with the will of the flood.
Floral Arrangement
Summon a Silvershine and a Fraysia token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arisanna often lost track of time while picking herbs.
Flowing Oubli
Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.
Focusing Round
On Enter: Draw a card.
2, β·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Forgelight Shieldmaiden
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Fount Seraphim
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
Taunt
On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.
Fractal of Intrusion
On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fractal of Mana
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Fractal of Waves
Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Freeze Stiff
Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)
Frigid Bash
This card costs 2 less to activate If you control a Shield item.
Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)
Frostbinder Apostle
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.
Frostsworn Paladin
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
Frozen Dismissal
Class Bonus This card costs 1 less to activate.
Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.
I think you need to cool off.
Frozen Quill
β·: Load Frozen Quill into target unloaded Bow weapon you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fulminating Storm
Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.
Class Bonus For every three enlighten counters removed this way, draw a card.
Furnace Drone
As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
Class Bonus On Death: Deal 3 damage to target champion.
Furnace Lavabolt
Class Bonus This card costs 1 less to activate.
Each player draws a card.
You may load Furnace Lavabolt into an Aetherwing weapon you control.
Galed Erasure
Destroy target ephemeral object.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Let the wind carry the departed."
Gale's Mare
See the mighty horse, whose majestic mane whips gloriously against the wind, each gallop stirring a gust of bravado.
Galewhisper Rogue
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)
Only the flash of steel signals her approach.
Galewind Scout
Ranged 3 (As long as this unit is distant, its attacks get +3 .)
"May this arrow be carried by Byakko's relentless tempest."
Gearshift Block
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to target ally you control this turn, prevent that damage.
Frozen Krusteel shields deflect most errant bolts.
Gearstride Academy
Wind ally cards you activate have imbue 2.
Wind allies you control have βOn Enter: If this ally is imbued, it gets +1 until end of turn.β
Upkeep β At the beginning of your recollection phase, you may pay 1. If you donβt, sacrifice Gearstride Academy.
General at Arms
Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)
A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.
Geni, Gifted Mechanist
2,β·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Ghost Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2.)
As long as Ghost Hunter is attacking an ephemeral ally, it gets +3.
"May they rest in peace."
Ghostsight Mare
True Sight (This ally can attack units with stealth.)
Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.
Gildas, Chronicler of Aesa
(Unique β You can control only one object with this card's name.)
Balance β Gildas gets +3 as long as the amount of cards in your hand and memory are equal.
"The balance of power is a fickle thing."
Gildas, Faesworn Monarch
Stealth, Vigor
Mordred Bonus 2, β·: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)
Glacier Remnants
At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way.
Floating Memory
Glassgale Flock
On Enter: Summon a Memorite Shardwing token.
Merlin Bonus Sheen 6+ 2, β·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.
Gloamspire, Black Market
β·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.
Upkeep β At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.
Gloamspire Headhunter
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.
Gloamspire Sniper
Ranged 4, True Sight
Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target championβs lineage. (To generate, add that card from outside of the game.)
Gloamspire Wraith
Class Bonus Ranged 2
As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)
Glowering Conflagration
Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 1+X damage to target champion, where X is the amount of phantasias you control.
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.