Cards where: set is RDO

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Nascent Barrier

Nascent Barrier

2
Norm

Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.

Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
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Neos Sight

Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Strength in numbers.

Speed
Fast
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Nia, Mistveiled Scout

Nia, Mistveiled Scout

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Look at target opponent's memory, then choose any card name.

Cards with the chosen name cost 1 more to play.

Power
1
Life
3
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Nimble Court Assassin

Nimble Court Assassin

5
Exalted
Norm

Ambush, Vigor

On Enter: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Power
4
Life
4
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Nimble Longbowman

Nimble Longbowman

2
Norm

Fast Activation, Ranged 1

Class Bonus Nimble Longbowman enters the field distant.

On Enter: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
1
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Nimue, Cursed Touch

Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
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Nipping Kicker

Nipping Kicker

2
Water

The next time target unit would take damage from a Suited Spell source you control this turn, it takes that much damage plus 3 instead.

Floating Memory

"I think it's time we nip this fight in the bud."

Speed
Fast
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Novice Healer

Novice Healer

3
Norm

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
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Numinous Monk

Numinous Monk

3
Crux

Regalia you control have "β†·: As a Spell, deal 1 damage to target unit."

Power
2
Life
4
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Nuriel, Seraphic Paladin

Nuriel, Seraphic Paladin

4
Norm

Advanced Imbue 3

On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.

Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.

Power
2
Life
2
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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Optical Control

Optical Control

3
Luxem

As Optical Control enters the field, choose a card type.

Cards of the chosen type your opponents activate cost 4 more to activate.

At the beginning of your recollection phase, sacrifice Optical Control and draw a card.

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Ordained Charisma

Ordained Charisma

3
Fire

Gain control of target ally with 2 or less until end of turn. Wake up that ally.

"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."

Speed
Slow
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Otherworldly Possessions

Otherworldly Possessions

5
Norm

For each different reserve cost among objects you control and cards in your graveyard, put an enlighten counter on your champion.

She was devoted to her collection, for relics from other worlds rarely kept their secrets forever.

Speed
Slow
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Parcenet, Royal Maid

Parcenet, Royal Maid

2
Wind

Level 2+ Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

β†·: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn.

Power
1
Life
3
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Pawn Piece

Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Power
0
Life
2
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Pearled Prayer

Pearled Prayer

2
Exalted
Water

Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4.

β€œSparkly bubbles, a gentle touch for every ache.”

Speed
Fast
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Pendant of Accrual

Pendant of Accrual

2
Norm

At the beginning of each opponent's recollection phase, they may pay 2. If they don't, put a debt counter on Pendant of Accrual.

β†·, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.

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Pendant of Apsis Restraint

Pendant of Apsis Restraint

0
Norm

Ultimate cards cost 3 more to activate.

Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.

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Perishing Florets

Perishing Florets

2
Tera

On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.

Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.

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Petalfall Embrace

Petalfall Embrace

2
Tera

Each player recovers 8+LV.

Speed
Slow
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Photic Blade

Photic Blade

1
Luxem

Photic Blade gets +1 for each refinement counter on it.

Class Bonus Whenever you recover, put a refinement counter on Photic Blade.

A blade that reflects the lifeforce of its bearer.

Power
3
Durability
2
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Piquant Shieldbearer

Piquant Shieldbearer

3
Norm

Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
1
Life
4
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Plasma Vanguard

Plasma Vanguard

3
Exia

Intercept

Damage 25+ Vigor

Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.

Power
2
Life
2
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Portly Raccoon

Portly Raccoon

3
Norm

On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.

No one is happier than a well-fed raccoon.

Power
2
Life
3
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Potion Infusion: Animate

Potion Infusion: Animate

4
Norm

Arisanna Bonus This card costs 2 less to activate.

Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)

Speed
Fast
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Potion Infusion: Volatility

Potion Infusion: Volatility

7
Norm

Arisanna Bonus Efficiency

Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)

Speed
Slow
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Prismatic Sanctuary

Prismatic Sanctuary

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Protector Raccoon

Protector Raccoon

2
Norm

Fast Activation (You may activate this card at fast speed.)

β†·: Prevent the next 2 damage that would be dealt to target Animal ally this turn.

β†·: Target opponent banishes a card from their graveyard.

Power
1
Life
2
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Proto Archive Scout

Proto Archive Scout

3
Norm

Proto Archive Scout has stealth as long as it’s awake.

As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.

Even its scouts seemed unaware of its true goal.

Power
2
Life
3
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Psychopomp's Gale

Psychopomp's Gale

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Target player banishes all cards in their graveyard.

"May their souls finally be free from servitude, and may they find rest in the wind."

Speed
Fast
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Pyretic Prognosis

Pyretic Prognosis

3
Exalted
Fire

Draw three cards, then discard two cards.

In service of the pursuit of knowledge, one must be prepared to surrender anything.

Speed
Fast
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Quicksilver Grail

Quicksilver Grail

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Banish a non-champion card from your material deck face down.

Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)

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Quickstep Treads

Quickstep Treads

1
Norm

On Enter: Draw a card.

Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.

Victory favors the hand that moves first in the draw.

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Quietus Blade

Quietus Blade

2
Crux

Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, β†·: Quietus Blade gains spellshroud until end of turn."

In silence, it finds strength.

Power
2
Durability
3
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Radiant Origin of Assassin

Radiant Origin of Assassin

3
Norm

Omnishroud

Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.

Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.

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Radiant Origin of Cleric

Radiant Origin of Cleric

3
Norm

Omnishroud

Whenever you recover, put a training counter on Radiant Origin of Cleric.

Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.

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Radiant Origin of Guardian

Radiant Origin of Guardian

3
Norm

Omnishroud

Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.

Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Radiant Origin of Ranger

Radiant Origin of Ranger

3
Norm

Omnishroud

Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.

Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.

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Radiant Origin of Tamer

Radiant Origin of Tamer

3
Norm

Omnishroud

Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.

Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.

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Radiant Origin of Warrior

Radiant Origin of Warrior

3
Norm

Omnishroud

Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.

Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.

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Rapid Deployment Nexus

Rapid Deployment Nexus

2
Neos

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Class Bonus β†·, Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.

Durability
9
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reactivate Drone

Reactivate Drone

2
Neos

Summon an Automaton Drone token rested with a buff counter on it.

Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Reaping Legacy

Reaping Legacy

4
Crux

Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.

Power
3
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