Cards where: set is RDOPD

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Starlit Apothecary

Starlit Apothecary

3
Astra

Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)

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Stellar Bloom

Stellar Bloom

2
Astra

Class Bonus Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Gather four times.

Speed
Slow
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Stocked Outpost

Stocked Outpost

2
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

On Enter: Draw a card into your memory.

On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.

Durability
4
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Strike of Singularity

Strike of Singularity

4
Luxem

Class Bonus As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead."

β€œStrike while your opponent falters.”

Power
4
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Her last strike was deadly.

Power
5
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Swerving Spring

Swerving Spring

2
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Swift Recruit

Swift Recruit

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Sword of Seeking

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

Before this blade, nothing remains hidden.

Power
1
Durability
2
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Tactful Sergeant

Tactful Sergeant

4
Wind

On Enter: If your champion has attacked this turn, draw a card into your memory.

Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.

Power
1
Life
4
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Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

A ring that commands both fear and respect.

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Templar of the Eternal

Templar of the Eternal

4
Crux

Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.

Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.

Power
4
Life
3
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Tenderheart Guard

Tenderheart Guard

2
Fire

On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status.

"Only through compassion can battles truly be won."

Power
1
Life
3
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Tera Sight

Tera Sight

0
Tera

Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Draw a card.

Even nature has hidden truths.

Speed
Fast
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Thieving Cut

Thieving Cut

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

On Hit: If Thieving Cut was prepared, draw a card.

What's yours is mine.

Power
3
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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew β€” One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Trine Recursion

Trine Recursion

1
Astra

Put target card in a graveyard into its owner's deck third from the top.

"Three is a magical number in astrology! From the big three to Orion's belt, three is a wonderful number, don't you think?"

Speed
Fast
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Twinstar Tonic

Twinstar Tonic

12
Astra

Arisanna Bonus Brew β€” Two Blightroot, Two Silvershine, Two Razorvine

Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.

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Uncover the Plot

Uncover the Plot

2
Luxem

Target player reveals all cards in their memory. Draw a card.

Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Unity's Gale

Unity's Gale

2
Wind

Target ally gets +3 until end of turn.

At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.

Speed
Fast
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Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

Speed
Fast
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Venerable Sage

Venerable Sage

4
Norm
Card Type
Ally β€” Mage Human

Kongming Bonus Whenever your Shifting Currents change directions, Venerable Sage gets +1 and +1 until end of turn.

"Despite the way the currents may change, you must stay ever true to yourself."

Power
1
Life
4
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Verdure of Preservation

Verdure of Preservation

3
Tera

Kongming Bonus Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved.

3, Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck.

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Vernal Talisman

Vernal Talisman

0
Tera

As an additional cost to materialize this card, banish two preserved cards from your material deck.

Class Bonus On Enter: Draw a card.

Class Bonus β†·: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1.

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Veteran Soldier

Veteran Soldier

5
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

There are truths known only to a soldier who has fought on many battlefields.

Power
2
Life
3
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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

"I only do what must be done."

Power
2
Life
1
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Waterveil Apostle

Waterveil Apostle

3
Water

Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your champion’s class matches this card’s class and only if there are four or more cards in your memory.)

A torrent of flora with every thought.

Power
1
Life
4
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Weaken Resistance

Weaken Resistance

4
Norm

Class Bonus This card costs 1 less to activate.

The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)

Speed
Slow
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Weaponsmith

Weaponsmith

2
Norm

Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)

The forges burn bright as war dawns on Cambria.

Power
1
Life
3
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Wind Cutter

Wind Cutter

2
Wind

Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)

On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.

Power
1
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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Wisdom's Reprise

Wisdom's Reprise

1
Norm

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Speed
Fast
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Wisp's Protection

Wisp's Protection

2
Crux

Prevent the next 4+X damage that would be dealt to target unit this turn, where X is the amount of regalia on the field.

"Follow the butterflies; they will always lead you back home."

Speed
Fast
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Worn Diary

Worn Diary

0
Norm

β†·: Put a page counter on Worn Diary for each card in your memory.

β†·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.

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Zander, Blinding Steel

Zander, Blinding Steel

3
Luxem

Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)

At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.

Level
Lv. 3
Life
25
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Zander, Deft Executor

Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22
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Zander, Prepared Scout

Zander, Prepared Scout

1
Norm

On Enter: Glimpse 2. Put a preparation counter on Zander. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

"In this new dawn, I embark with clear purpose and conviction."

Level
Lv. 1
Life
19
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Zephyr

Zephyr

2
Wind

Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

It will come back in a breeze.

Speed
Fast
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