Showing 201-250 of 292 cards (page 5 of 6)
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Savage Slash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Her first strike was ferocious.
Scattering Gusts
Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put an enlighten counter on your champion.
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Seafaring Mercenary
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A fighter that strikes with the waves.
Sealed Blade
Pay only using floating memory for this card's memory cost.
Class Bonus Sealed Blade gets +1 .
An ephemeral sword that can be wielded only when bound.
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus ↷, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seer's Sword
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Even a simple enchantment grants great advantage.
Set the Traps
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shout at Your Pets
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Silvie, Earth's Tune
Silvie Lineage
On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.
Silvie, Loved by All
Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Silvie, Wilds Whisperer
On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it.
"Hey, look! Aren't my new friends cute?"
Silvie, With the Pack
Silvie Lineage
On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
"Let's see if we can find your family!"
Sink into Oblivion
Target player puts the top three cards of their deck into their graveyard.
In that deep and quiet comfort, do not lose sight of the surface.
Smack with Flute
On Attack: Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
— Very Attentive Guard
Snow Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Song of Nurturing
Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Mana-imbued music invigorates those who hear it.
Song of Return
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return up to two target allies you control to their owner's hands.
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
"Just worry about the things you can't burn."
— Varuck Mage
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains “At the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.
Spellshield: Arcane
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.
Spirit Blade: Ascension
As an additional cost to activate this card, return a Sword regalia you own to your material deck.
Choose a Sword regalia card from your material deck or banishment and put it onto the field.
With the spirits' aid, even a worn sword may be transfigured into a divine relic.
Spirit Blade: Dispersion
Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them.
When spirits take, they pay in kind.
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Spontaneous Combustion
Deal 4 damage to target ally attacking your champion.
The closer they are, the easier they are to ignite.
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Stillwater Patrol
True Sight (This ally can attack units with stealth.)
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Specially trained to be ever-vigilant, little bypasses their detection.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Strapping Conscript
Class Bonus Level 2+ Strapping Conscript gets +1 and +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
House Pendragon recruits only the hardiest of pages to train as knights.
Strategic Planning
Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
No such thing as too much preperation.
Strike from the Mist
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Class Bonus As long as Strike from the Mist was prepared, it can't be intercepted.
Sudden Snow
You may banish a card with floating memory from your graveyard. If you do, draw a card.
Until end of turn, allies enter the field rested.
It is not unusual to have sudden and severe changes in weather with magic and mages abound.
Sudden Steel
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Her last strike was deadly.
Summon Gale
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Return target ally to its owner's hand.