Cards where: set is HVN*
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Showing 201-213 of 213 cards (page 5 of 5)

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Wildheart Hymn

2
Wind

Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Music can connect hearts, regardless of species.

Speed
Slow
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Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Windspire Crest

0
Wind

Diao Chan Bonus 2, β†·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.

4, Banish Windspire Crest: Draw a card.

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Wingpeak Patriarch

2
Norm

Other Birds Bird objects you control get +1 .

Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.

Power
1
Life
1
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Withering Grasp

2
Norm

Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Diao Chan Bonus Draw a card into your memory.

Speed
Slow
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Wrathful Slime

4
Exia

Pride 4

Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.

As long as Wrathful Slime has six or more buff counters on it, it has immortality.

Power
1
Life
1
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Wulin Lancer

3
Wind

Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.

"When the winds call, I always answer."

Power
2
Life
3
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Xuchang, Frozen Citadel

3
Water

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.

Durability
4
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Yuan Shao, Crown General

3
Norm

Unique allies your opponents control have pride 2.

Level 2+ 3, β†·: As a Spell, gain control of target unique ally. Activate this ability only if there are three or more unique allies on the field you don't control.

Power
1
Life
3
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Zhang He, Cloak of Night

3
Water

Class Bonus On Enter: Another target ally you control gains stealth for as long as you control Zhang He.

Victory lies not only in the clash of weapons, but in the unseen currents that steer the flow of fate.

Power
2
Life
2
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Zhang Jiao, Way of Peace

3
Norm

On Enter: Depending on the amount of cards in your memoryβ€”
β€’ 0β€” Draw two cards.
β€’ 1 to 3β€” Recover 4.
β€’ 4 to 6β€” Glimpse 4.
β€’ 7 or moreβ€” Each opponent discards a card at random from their memory.

Power
1
Life
2
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Zhang Liao, Bloodmonger

3
Exia

Taunt

On Enter: You may recover 3.

Class Bonus At the beginning of your recollection phase, if your champion has zero damage counters on them, deal 20 unpreventable damage to your champion and draw three cards.

Power
2
Life
4
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Zhou Yu, Enlightened Sage

3
Norm

Class Bonus On Enter: Materialize a Book or Scripture card from your material deck. (You still pay its costs.)

Class Bonus At the beginning of your recollection phase, if you control a Book or Scripture object, put an enlighten counter on your champion.

Power
1
Life
3
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