Cards where: set is PTM*
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Tweedledum, Rattled Dancer

3
Fire

Class Bonus Stealth

Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.

Power
3
Life
2
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Twisted Verdict

6
Norm

Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.

"Silence! Consider your verdict."

Speed
Slow
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Tyrannical Denigration

7
Exalted
Fire

Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.

Power
4
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Umbra Sight

0
Umbra

Draw a card.

You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.

Speed
Fast
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Uncover the Plot

2
Luxem

Target player reveals all cards in their memory. Draw a card.

Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Unmake Duality

3
Norm

As an additional cost to activate this card, sacrifice a regalia with divine relic.

Draw two cards.

With that, everyone was saved. Everyone but the one person who mattered the most: Alice.

Speed
Slow
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Unmoored Call

3
Water

Activate this card only during an opponent's recollection phase.

Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.

Draw a card into your memory.

Speed
Fast
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Vacuous Call

3
Wind

On Enter: Summon a Vacuous Servant token.

Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.

"May your soul, captured in time, find purpose once more."

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Vacuous Servant

2
Wind

Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.

A vow to serve, a soul sworn to sacrifice.

Power
1
Life
1
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Varuck, Smoldering Spire

3
Fire

Upkeep β€” Whenever you materialize a card, sacrifice Varuck.

Damage dealt by fire element sources you control can't be prevented.

Once decrepit, now ablaze with new blood.

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Veiled Gambit

1
Wind

As an additional cost to activate this card, sacrifice a Chessman ally.

Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn.

Speed
Fast
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Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

"Wonderfully fine air it is out here..."

Speed
Fast
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Vestal Priestess

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Recover 4.

Power
1
Life
4
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Visage's Strike

2
Wind

Ciel Bonus On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it.

To respect Alice’s aspirations, he had shown restraint and patience, but as the clock kept ticking, he realized the error of his ways.

Power
2
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Vorpal Sword

1
Crux

Specter allies can't retaliate.

Merlin Bonus β†·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.

Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.

Power
3
Durability
3
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Waited Accord

2
Norm

On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."

Level 2+ Sacrifice Waited Accord: Draw a card.

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Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

Torrents crash and turn along the edges of this orb, waiting for their inevitable release.

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Wavekeeper's Bond

1
Water

Whenever your champion levels up, recover 2.

Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.

A promise to the ocean is eternal.

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Weiss Bishop

2
Water

As long as you control one or more Pawn allies, Weiss Bishop has stealth.

Alice Bonus Weiss Bishop gets +1 as long as it's attacking a unit with an odd life stat.

The Weiss and Golden Queen were old friends.

Power
1
Life
3
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Weiss Knight

3
Water

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)

Power
1
Life
3
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Whisperwind Compass

3
Wind

On Enter: Draw a card into your memory.

Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.

Only the winds remember the way.

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Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.

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Windfall Check

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Champion Hit: That opponent banishes three cards from their graveyard.

"I think this is where I say, β€˜Checkmate!’"

Power
2
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Wool Brook

4
Norm

Wool Brook enters the field with a refinement counter on it.

On Enter: Draw a card into your memory.

6, Remove a refinement counter from Wool Brook: Draw a card into your memory.

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Zephyr

2
Wind

Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

It will come back in a breeze.

Speed
Fast
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