Showing 201-250 of 258 cards (page 5 of 6)
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spirit Blade: Ascension
As an additional cost to activate this card, return a Sword regalia you own to your material deck.
Choose a Sword regalia card from your material deck or banishment and put it onto the field.
With the spirits' aid, even a worn sword may be transfigured into a divine relic.
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Dissatisfied with dynastic rule, many of Sanguoβs youth joined the cause under Zhang Jiao.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Water
On Enter: Draw seven cards.
The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit's Blessing
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Wake up your champion. Draw a card.
Spirits bestow their favor upon those who offer tribute in earnest.
Spurn to Ash
Destroy target regalia with memory cost 1 or less.
Immolation is far more simple than creation.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Starlit Apothecary
Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)
Stellar Bloom
Class Bonus Starcalling β 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Gather four times.
Stocked Outpost
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
On Enter: Draw a card into your memory.
On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.
Strike of Singularity
Class Bonus As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead."
βStrike while your opponent falters.β
Sudden Steel
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Her last strike was deadly.
Swerving Spring
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
Swift Recruit
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Before this blade, nothing remains hidden.
Tactful Sergeant
On Enter: If your champion has attacked this turn, draw a card into your memory.
Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
A ring that commands both fear and respect.
Templar of the Eternal
Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.
Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.
Tenderheart Guard
On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status.
"Only through compassion can battles truly be won."
Tera Sight
Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
Even nature has hidden truths.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.
Tome of Sorcery
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Tonic of Remembrance
Brew β One Catalyst, One Adjuvant
Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.
An ancient tincture that conjures up warm nostalgia.
Trine Recursion
Put target card in a graveyard into its owner's deck third from the top.
"Three is a magical number in astrology! From the big three to Orion's belt, three is a wonderful number, don't you think?"
Twinstar Tonic
Arisanna Bonus Brew β Two Blightroot, Two Silvershine, Two Razorvine
Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.
Uncover the Plot
Target player reveals all cards in their memory. Draw a card.
Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)
Unity's Gale
Target ally gets +3 until end of turn.
At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Venerable Sage
Kongming Bonus Whenever your Shifting Currents change directions, Venerable Sage gets +1 and +1 until end of turn.
"Despite the way the currents may change, you must stay ever true to yourself."
Verdure of Preservation
Kongming Bonus Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved.
3, Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck.
Vernal Talisman
As an additional cost to materialize this card, banish two preserved cards from your material deck.
Class Bonus On Enter: Draw a card.
Class Bonus β·: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
There are truths known only to a soldier who has fought on many battlefields.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The recent strife and turmoil within Aesa has hardened even the greenest of recruits.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The collapse of the reigning dynasty has left a power vacuum, open for any warlord or general to grasp.
Wandering Glaivier
On Death: Each player draws a card.
"I only do what must be done."
Wandering Glaivier
On Death: Each player draws a card.
In the midst of chaos, there is also opportunity.
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.