Cards where: speed is fast

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Incantation of Prosperity

Incantation of Prosperity

2
Norm

Depending on your Shifting Currents’ directionβ€”
β€’ North or Southβ€” Empower 2.
β€’ East or Westβ€” Recover 2.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Incapacitate

Incapacitate

4
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target action card activation.

Never underestimate the element of surprise.

Speed
Fast
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Infernal Manastreak

Infernal Manastreak

2
Fire

Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.

You may load Infernal Manastreak into an Aetherwing weapon you control.

In a world where chaos reigns, fire finds its strength.

Power
1
Speed
Fast
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Infinite Scintillation

Infinite Scintillation

2
Norm

Move all sheen counters from target unit to your Fractured Memories. Then deal 1+X damage to that unit, where X is the amount of counters moved this way.

Sheen 6+ Floating Memory

Speed
Fast
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Ingress of Sanguine Ire

Ingress of Sanguine Ire

2
Exia

Activate this card only during an opponent's end phase.

Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.

Speed
Fast
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Innervate Agility

Innervate Agility

2
Wind

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Units you control gain your choice of stealth or spellshroud until end of turn.

Speed
Fast
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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Intensified Pyre

Intensified Pyre

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.

Speed
Fast
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Intervention

Intervention

3
Water

Class Bonus While paying for this card's reserve cost, you may rest your champion to pay for 2 of that cost. (Apply this effect only if your champion's class matches this card's class)

Prevent the next 4 damage that would be dealt to target unit this turn.

Speed
Fast
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Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Invoke Dominance

Invoke Dominance

1
Tera

Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn.

Speed
Fast
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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Juggle Knives

Juggle Knives

2
Norm

Deal 1 damage to target champion.

Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)

With enough skill, the only danger is to your foes.

Speed
Fast
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Lesser Boon of Awilix

Lesser Boon of Awilix

0
Norm

As you gain this boon, put up to four target regalia cards from any banishment into their owner’s material deck.

Awilix, the oracle of the skies, reads the sun and foretells its shadow.

Speed
Fast
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Lesser Boon of Distance

Lesser Boon of Distance

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

2: Target Ranger unit becomes distant. If this is the third time this ability has resolved, draw a card into your memory. Activate this ability only thrice.

Speed
Fast
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Lesser Boon of Enchantment

Lesser Boon of Enchantment

3
Norm

As you gain this boon, scavenge 10 for a phantasia card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Isis

Lesser Boon of Isis

2
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, empower 3.

Whenever your champion levels up into a champion card with base level 3, draw a card into your memory. Trigger this ability only once.

Speed
Fast
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Lesser Boon of Kanaloa

Lesser Boon of Kanaloa

3
Water

As you gain this boon, any number of target players put the top three cards of their deck into their graveyard.

From the depths, Kanaloa sought power to atone for the world he drowned in ruin.

Speed
Fast
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Lesser Boon of Parvati

Lesser Boon of Parvati

0
Norm

As you gain this boon, put six durability counters on a Siegeable domain you control or put three durability counters on a Siegeable domain you don't control.

Speed
Fast
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Lesser Boon of Revelry

Lesser Boon of Revelry

2
Norm

Level Locked 1

As you gain this boon, choose an ally and put a buff counter on it.

3: Target player that controls exactly one ally puts a buff counter on an ally they control without a buff counter on it.

Speed
Fast
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Lesser Boon of Scriveners

Lesser Boon of Scriveners

3
Norm

As you gain this boon, scavenge 10 for a Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Territories

Lesser Boon of Territories

3
Norm

As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Viscosity

Lesser Boon of Viscosity

3
Norm

As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Light the Hunt

Light the Hunt

2
Luxem

Put two buff counters on target Animal or Beast ally you control.

Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.

Speed
Fast
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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lost Promises

Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Luster's Shroud

Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Magnificent Banquet

Magnificent Banquet

2
Tera

Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)

At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.

Speed
Fast
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Maledictum Vitae

Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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Manabolt Convergence

Manabolt Convergence

2
Norm

Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)

You may load Manabolt Convergence into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Manaflare Barrage

Manaflare Barrage

5
Fire

Class Bonus This card costs 2 less to activate.

Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.

You may load Manaflare Barrage into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Mana Resonance

Mana Resonance

5
Water

Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.

Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.

Speed
Fast
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Manufacture Cell

Manufacture Cell

2
Norm

Summon a Powercell token rested. If you control an Automaton object, draw a card.

β€œStop by any of our local retail branches today!”
β€” Gearstride Automatics Advertisement

Speed
Fast
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Mark the Target

Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Try and run.

Speed
Fast
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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Materialize Polearm

Materialize Polearm

4
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Polearm card from your material deck. (You still pay its costs.)

Speed
Fast
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Mendcall Mercy

Mendcall Mercy

3
Norm

Class Bonus This card costs 1 less to activate.

Target player recovers X, where X is three times their champion's base level. If that player is an opponent, you gain the Crowd's Favor status.

Speed
Fast
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Meteoric Volley

Meteoric Volley

3
Astra

Activate this card only if your champion is attacking.

For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.

A barrage of stars, as mesmerizing as it is merciless.

Speed
Fast
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Mire Reparation

Mire Reparation

3
Water

Recover X, where X is the amount of omens you have.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Mist Resonance

Mist Resonance

5
Water

Allies you control get +1 until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.

Speed
Fast
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Mob Vantage

Mob Vantage

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

Your champion becomes distant. Draw a card into your memory.

When enemies cluster, arrows are likelier to hit.

Speed
Fast
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Molten Echo

Molten Echo

2
Fire

Merlin Bonus Kindle 2

Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.

Merlin Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

Ponder and deliberate before you make a move.

Speed
Fast
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