Cards where: typeline includes regalia

Showing 201-250 of 347 cards (page 5 of 7)

← Previous
Page 5 of 7
Next β†’
πŸƒ
Image coming soon
Oathbreaker's Justice

Oathbreaker's Justice

0
Norm

As an additional cost to use this weapon for an attack, pay 3.

Power comes with a price.

Power
2
Durability
2
πŸƒ
Image coming soon
Oneiric Key

Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

πŸƒ
Image coming soon
Orbiting Cosmos

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

πŸƒ
Image coming soon
Orb of Choking Fumes

Orb of Choking Fumes

1
Norm

Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Warning: May cause intractable coughing.

πŸƒ
Image coming soon
Orb of Glitter

Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.

πŸƒ
Image coming soon
Orb of Hubris

Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

Granted to many imperial alchemists upon induction, this relic symbolizes the relentless pursuit of the truth for the ascension of mankind.

πŸƒ
Image coming soon
Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

No being is truly bound to their fate, at least not when the will of the divine can be swayed.

πŸƒ
Image coming soon
Orb of Sealing

Orb of Sealing

0
Norm

β†·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.

On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.

πŸƒ
Image coming soon
Ornamental Greatsword

Ornamental Greatsword

0
Norm

Class Bonus On Enter: Target ally you control gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

An ornate and pristine sword used ceremoniously with great effect, though dull of edge.

Power
1
Durability
1
πŸƒ
Image coming soon
Palvor Sword

Palvor Sword

1
Astra

Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.

Outsiders would never understand that the greatest curse was the burden of saving the world.

Power
2
Durability
2
πŸƒ
Image coming soon
Pendant of Apsis Restraint

Pendant of Apsis Restraint

0
Norm

Ultimate cards cost 3 more to activate.

Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.

πŸƒ
Image coming soon
Penetrator Round

Penetrator Round

0
Fire

Renewable

β†·: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
πŸƒ
Image coming soon
Phantom Veil

Phantom Veil

1
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

2: Linked ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

πŸƒ
Image coming soon
Photic Blade

Photic Blade

1
Luxem

Photic Blade gets +1 for each refinement counter on it.

Class Bonus Whenever you recover, put a refinement counter on Photic Blade.

A blade that reflects the lifeforce of its bearer.

Power
3
Durability
2
πŸƒ
Image coming soon
Plated Bullet

Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
πŸƒ
Image coming soon
Pleiades, Celestial Genesis

Pleiades, Celestial Genesis

0
Astra

Class Bonus On Enter: Glimpse 3.

Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."

In destruction's wake, a new star ignites.

Power
2
Durability
3
πŸƒ
Image coming soon
Poisoned Coating Oil

Poisoned Coating Oil

0
Norm

Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.

Skills are not always the most lethal weapon in an assassin's toolbox.

πŸƒ
Image coming soon
Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

A little poison goes a long way.

πŸƒ
Image coming soon
Poisonous Apple

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

πŸƒ
Image coming soon
Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus β†·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

πŸƒ
Image coming soon
Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentous Tanggu: Draw a card into your memory.

πŸƒ
Image coming soon
Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

πŸƒ
Image coming soon
Primal Whip

Primal Whip

1
Norm

Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
1
Durability
3
πŸƒ
Image coming soon
Prismatic Codex

Prismatic Codex

1
Norm

At the beginning of your recollection phase, put an age counter on Prismatic Codex.

Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.

πŸƒ
Image coming soon
Prismatic Edge

Prismatic Edge

2
Crux

Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.

Power
3
Durability
1
πŸƒ
Image coming soon
Prismatic Perseverance

Prismatic Perseverance

2
Norm

Level 2+ Damage 15+ All elements are enabled for you.

All living creatures, even humans, undergo profound transformation when subjected to immense duress.

πŸƒ
Image coming soon
Prismspire Scepter

Prismspire Scepter

0
Norm

Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.

3, Banish Prismspire Scepter: Draw a card into your memory.

With every memory, its crystal glows brighter.

πŸƒ
Image coming soon
Protective Helm

Protective Helm

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.

πŸƒ
Image coming soon
Protector's Plate

Protector's Plate

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and has intercept.

The armor feels fuller with each life that is spared.

πŸƒ
Image coming soon
Proto Key Crest

Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

A silent sigil of allegiance to a forbidden cause.

πŸƒ
Image coming soon
Prototype Pistol

Prototype Pistol

0
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
3
πŸƒ
Image coming soon
Prototype Shield

Prototype Shield

0
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)

πŸƒ
Image coming soon
Prototype Staff

Prototype Staff

0
Norm

Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)

Level 4+ β†·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.

πŸƒ
Image coming soon
Punishing Cartridge

Punishing Cartridge

0
Umbra

Renewable

Class Bonus β†·: Load Punishing Cartridge into target unloaded Gun weapon you control.

On Attack: Discard up to two cards, then choose that manyβ€”
β€’ Change the target of this attack to another unit.
β€’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."

Power
2
πŸƒ
Image coming soon
Purifying Thurible

Purifying Thurible

0
Wind

X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.

May your souls finally rest, and may those who tormented them be damned.

πŸƒ
Image coming soon
Quickdraw Piercer

Quickdraw Piercer

0
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
πŸƒ
Image coming soon
Quicksilver Grail

Quicksilver Grail

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Banish a non-champion card from your material deck face down.

Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)

πŸƒ
Image coming soon
Quickstep Treads

Quickstep Treads

1
Norm

On Enter: Draw a card.

Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.

Victory favors the hand that moves first in the draw.

πŸƒ
Image coming soon
Quietus Blade

Quietus Blade

2
Crux

Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, β†·: Quietus Blade gains spellshroud until end of turn."

In silence, it finds strength.

Power
2
Durability
3
πŸƒ
Image coming soon
Radiant Vega

Radiant Vega

1
Astra

Diana Bonus 2, β†·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.

Power
2
Durability
5
πŸƒ
Image coming soon
Ranger Boots

Ranger Boots

1
Norm

Hindered (This object enters the field rested.)

On Enter: Draw a card.

Class Bonus β†·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

πŸƒ
Image coming soon
Ranger Strides

Ranger Strides

1
Astra

On Enter: Draw a card.

Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)

Essential for long-ranged combat.

πŸƒ
Image coming soon
Reciprocity, Dorumegia's Call

Reciprocity, Dorumegia's Call

1
Norm

Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.

Tonoris Bonus Remove a durability counter from Reciprocity, β†·: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.

Power
1
Durability
3
πŸƒ
Image coming soon
Refluxal Ribbon

Refluxal Ribbon

0
Norm

2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.

Sometimes fashion can help with function.

πŸƒ
Image coming soon
Resplendent Kite Shield

Resplendent Kite Shield

0
Norm

On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.

β†·, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.

πŸƒ
Image coming soon
Rhongomiant, Grove's Spire

Rhongomiant, Grove's Spire

2
Exalted
Norm

Spellshroud

Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.

Power
2
Durability
3
πŸƒ
Image coming soon
Rousing Rattle Drum

Rousing Rattle Drum

0
Norm

Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally.

The cacophonous timber of this drum will rile the blood of creatures who hear it.

πŸƒ
Image coming soon
Rusted Warshield

Rusted Warshield

1
Norm

Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory.

A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.

πŸƒ
Image coming soon
Sablemere, Warden's Grip

Sablemere, Warden's Grip

0
Water

Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.

Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.

πŸƒ
Image coming soon
Sacramental Rite

Sacramental Rite

0
Norm

Divine Relic

On Enter: Banish a non-champion card from your material deck face down.

Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.

← Previous
Page 5 of 7
Next β†’