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Showing 2601-2650 of 3478 cards (page 53 of 70)

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Shadow's Claw

Shadow's Claw

0
Umbra

As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.

Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.

Power
1
Durability
3
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Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)

Power
4
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Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)

Power
4
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Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable.

Another soul claimed before even the creeping claws of dread can sink into their victim.

Power
4
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Shadow's Twin

Shadow's Twin

1
Umbra

Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.

Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.

Power
1
Durability
5
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Shadow's Twin

Shadow's Twin

1
Umbra

Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.

Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.

Power
1
Durability
5
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Shangxiang, Fierce Princess

Shangxiang, Fierce Princess

3
Norm

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)

If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.

Power
2
Life
3
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Shangxiang, Fierce Princess

Shangxiang, Fierce Princess

3
Norm

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)

If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.

Power
2
Life
3
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Shardforged Blade

Shardforged Blade

1
Norm

You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.

Merlin Bonus Shardforged Blade gets +2 as long the attacker is attacking an ally with one or more sheen counters on it.

Power
1
Durability
3
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Shardforged Blade

Shardforged Blade

1
Norm

You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.

Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.

Power
1
Durability
3
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Shard of Empowerment

Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.

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Shard of Empowerment

Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.

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Shard of Empowerment

Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Not even the sun itself can revive a wilting blossom.

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Shardwing Searchlight

Shardwing Searchlight

3
Norm

Summon a Memorite Shardwing token.

Sheen 4+ Summon a Memorite Shardwing token.

Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."

Speed
Slow
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Shardwing Searchlight

Shardwing Searchlight

3
Norm

Summon a Memorite Shardwing token.

Sheen 4+ Summon a Memorite Shardwing token.

Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."

Speed
Slow
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Sharpen Blade

Sharpen Blade

2
Norm

Target Dagger weapon gets +2 until end of turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

The glint of steel begets the sheen of blood.

Speed
Slow
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Sharpening Stone

Sharpening Stone

1
Norm

Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.

Only neglect begets a dulled edge.

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Sharpening Stone

Sharpening Stone

1
Norm

Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.

Only neglect begets a dulled edge.

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Sharpening Stone

Sharpening Stone

1
Norm

Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.

Only neglect begets a dulled edge.

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Sharpening Stone

Sharpening Stone

1
Norm

Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.

Only neglect begets a dulled edge.

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Shattered Hope

Shattered Hope

3
Water

Merlin Bonus This card costs 1 less to activate.

Glimpse 1, then draw a card.

Until end of turn, allies enter the field with an additional sheen counter on them.

Speed
Fast
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Shattered Hope

Shattered Hope

3
Water

Merlin Bonus This card costs 1 less to activate.

Glimpse 1, then draw a card.

Until end of turn, allies enter the field with an additional sheen counter on them.

Would an unconscious reflection be enough?

Speed
Fast
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Shatterfall Keep

Shatterfall Keep

3
Water

β†·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.

Upkeep β€” At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.

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Shattering Discharge

Shattering Discharge

1
Arcane

You may activate this card from your banishment as long as there's a charge counter on it.

Class Bonus Whenever this card is banished from your memory, put a charge counter on it.

Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.

Speed
Fast
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Shatter the Brittle

Shatter the Brittle

2
Fire

Activate this card only if you control a Fatestone or Fatebound object.

Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.

Speed
Fast
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Shatter the Brittle

Shatter the Brittle

2
Fire

Activate this card only if you control a Fatestone or Fatebound object.

Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.

Speed
Fast
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Sheath of Faceted Lapis

Sheath of Faceted Lapis

3
Water

Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)

On Enter: Draw a card.

Class Bonus Level 2+ Linked weapon gets +2 .

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Shield Fragmentation

Shield Fragmentation

2
Fire

As an additional cost to activate this card, sacrifice a Shield.

Deal 4 damage to target unit.

"The best offense is a good defense."

Speed
Fast
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Shield of Parvati

Shield of Parvati

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead.

Justice cannot be attained without sacrifice.

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Shifting Currents

Shifting Currents

Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)

"No matter the direction, I guide the flow of battle."

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Shifting Currents

Shifting Currents

Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)

"No matter the direction, I guide the flow of battle."

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Shifting Mirage

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
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Shifting Mirage

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
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Shimmercloak Assassin

Shimmercloak Assassin

3
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

"I need an Auto-Maid, but make it keep out of sight somehow. They are an eyesore for my guests."
β€” Custom Dorumegian Noble Commission

Power
2
Life
2
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Shimmercloak Assassin

Shimmercloak Assassin

3
Wind

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

"I need an Auto-Maid, but make it keep out of sight somehow. They are an eyesore for my guests."
β€” Custom Dorumegian Noble Commission

Power
2
Life
2
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Shimmercloak Assassin

Shimmercloak Assassin

3
Wind

Stealth

One minute here, the next minute gone.

Power
2
Life
2
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Shimmering Refraction

Shimmering Refraction

2
Norm

Deal X damage to target unit, where X is the amount of phantasias you control.

Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.

Speed
Fast
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Shimmering Refraction

Shimmering Refraction

2
Norm

Deal X damage to target unit, where X is the amount of phantasias you control.

Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.

Speed
Fast
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Shining Marchador

Shining Marchador

2
Norm

On Enter: You may pay 2. When you do, put a buff counter on target ally you control. (Allies get +1 and +1 for each buff counter on them.)

An extraordinary breed that is known to gather by strong leylines at the base of Qidao Mountain.

Power
1
Life
2
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Shira, Lost Spirit

Shira, Lost Spirit

0
Norm

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Shira, Lost Spirit

Shira, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"Even in solitude there is fortune."

Level
Lv. 0
Life
15
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Shock Therapy

Shock Therapy

2
Arcane

Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.

Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.

Speed
Fast
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Shout at Your Pets

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Shout at Your Pets

Shout at Your Pets

1
Fire

If you control an Animal or Beast ally, your champion gets +1 level until end of turn.

Class Bonus You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Shred to Ribbons

Shred to Ribbons

3
Wind

Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)

The bigger they are, the harder they fall.

Power
2
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Shriveling Vines

Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

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Shriveling Vines

Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

"The blight always lies under the surface."

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Shroud in Mist

Shroud in Mist

5
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Shroud in Mist

Shroud in Mist

5
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Speed
Fast
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Shuang Ji of Sacrifice

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
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