Showing 2801-2850 of 3478 cards (page 57 of 70)
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt attack combat damage this turn.
Until end of turn, target Sword weapon gets +3 and gains "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit Blade: Infusion
This card costs 2 less to activate if your champion has dealt combat damage this turn.
Until end of turn, target Sword weapon gets +3 and "On Champion Hit: Draw a card."
A blade empowered with spiritual might.
Spirit Blade: Terminus
Prepare 1
Terminus gets +1 for every four sheen counters on your Fractured Memories.
On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.
Spirit Blade: Terminus
Prepare 1
Terminus gets +1 for every four sheen counters on your Fractured Memories.
On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.
Spirit Blade: Terminus
Prepare 1
Terminus gets +1 for every four sheen counters on your Fractured Memories.
On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.
Spirited Falconer
Class Bonus Fast Activation
Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.
A second wind revitalizes the spirits of both animals and beasts alike.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Dissatisfied with dynastic rule, many of Sanguo's youth joined the cause under Zhang Jiao.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fire
On Enter: Draw seven cards.
The leyline within Flagma flares to life once more, bathing intrepid souls in a fiery vortex of might.
Spirit of Fire
On Enter: Draw seven cards.
The leyline within Flagma flares to life once more, bathing intrepid souls in a fiery vortex of might.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.
Spirit of Fire
On Enter: Draw seven cards.
The vermillion bird blazes a fiery trail across the horizon, alight a passion for knowledge.
Spirit of Fire
On Enter: Draw seven cards.
Within the thorned labyrinth, a hearth’s embers give rise to roses that bloom with forgotten visages.
Spirit of Fire
On Enter: Draw seven cards.
Within the thorned labyrinth, a hearth’s embers give rise to roses that bloom with forgotten visages.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Spirit of Purity
On Enter: Draw seven cards.
Lineage Release — Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your champion’s inner lineage.)
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release — Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Cunning intuition trapped within the vortex's eye.
Spirit of Slime
On Enter:Draw seven cards.
Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.
An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.
Spirit of Slime
On Enter:Draw seven cards.
Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.
An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Water
On Enter: Draw seven cards.
The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.
Spirit of Water
On Enter: Draw seven cards.
The leyline buried in Krustal shatters awake again, infusing dauntless souls with freezing clarity.
Spirit of Water
On Enter: Draw seven cards.
The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Water
On Enter: Draw seven cards.
The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.
Spirit of Water
On Enter: Draw seven cards.
The rivers of Wool Brook flow with depths concealed beneath reflections too perfect to trust.
Spirit of Water
On Enter: Draw seven cards.
The rivers of Wool Brook flow with depths concealed beneath reflections too perfect to trust.
Spirit of Water
On Enter: Draw seven cards.
The rivers of Wool Brook flow with depths concealed beneath reflections too perfect to trust.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Spirit of Wind
On Enter: Draw seven cards.
The leyline encircling Winbless surges forward, invigorating curious souls with a spark of ingenuity.
Spirit of Wind
On Enter: Draw seven cards.
The leyline encircling Winbless surges forward, invigorating curious souls with a spark of ingenuity.