Showing 251-300 of 410 cards (page 6 of 9)
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
The mighty shoulder the biggest burdens so others may advance.
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Rapid Reload
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.
Red Hare, Unrivaled Stallion
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Refracting Missile
Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Refreshing Charge
Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Regal Inquisition
Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand.
"Queens have to be dignified, you know!"
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Repelling Palmblast
Return all allies with 2 or less to their owner's memories.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.
"...with boundless resolve and forsakenness."
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
With her duty fulfilled in Cambria, she made her return to the Proto Archive.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Rictus Tiding
Reveal the top two cards of your deck. If the total reserve cost of the revealed cards is 8, put both of them into your memory. Otherwise put one of them into your memory and the other on the bottom of your deck.
βWe're all mad here.β
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
After the first disaster, some found solace in faith.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Rotund Squirrel
Hindered (This ally enters the field rested.)
Some creatures really know how to just enjoy life to its fullest.
Royal Oathguard
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Sablemere, Warden's Grip
Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.
Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.
Sabrina, Spirit of Water
On Enter: Draw seven cards.
"Peace and calm in the ocean's comforting hold."
Sacramental Rite
Divine Relic
On Enter: Banish a non-champion card from your material deck face down.
Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.
Sacred Engulfment
Class Bonus This card costs 2 less to activate.
Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.
"The flames of passion will not be extinguished."
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Scatter Essence
Destroy target phantasia.
Floating Memory
"Invasive hexes won't be tolerated within this castle."
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
Looters have conditioned these diligent creatures to scavenge the battlefield for any source of glint or glitter in exchange for a treat.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Scepter of Lumina
Whenever your champion levels up, deal 4 damage to target champion you don't control.
Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
βThe politics and kingmaking of empires matter little to me as long as thereβs a bounty to be found.β
β Perse, Relentless Raptor
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasprite Diver
As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.
On Enter: Banish target card in a graveyard.
Some find solace in the ocean among the aquatic.
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seeking Shot
Level 2+ True Sight
Class Bonus Seeking Shot can't be retaliated.
As long as the attacker is attacking a Human ally, Seeking Shot gets +3 .
Those hit seldom kow where the shot came from.
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shimmering Refraction
Deal X damage to target unit, where X is the amount of phantasias you control.
Diao Chan Bonus If Shimmering Refraction was activated from your memory, draw a card into your memory.