Showing 251-300 of 857 cards (page 6 of 18)
Fatestone of Balance // Woodland Shoats
Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fatestone of Progress // Airborne Squirrel
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)
Fatestone of Revelations // Young Wyrmling
On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.
Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)
Fatestone of Unrelenting // Cheetah of Bound Fury
Hindered (This object enters the field rested.)
On Enter: As a Spell, deal 1 damage to target unit.
Guo Jia Bonus β·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.
Favorable Omens
For each wind element omen you have, allies you control get +1 until end of turn.
βKeep your temper.β
Feathery Tune
Summon two Fledgling tokens.
A gentle song that brings together aviary friends from far and wide.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fellowship's Gale
Load Fellowship's Gale into an Aetherwing weapon you control.
Fellowship's Gale gets +1 for each ally you control.
Her past had taught her that she needn't fight alone.
Fertile Grounds
At the beginning of your recollection phase, summon a token copy of an Herb item you control.
"Alchemy is a gift to be enjoyed by all!"
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
βThe more there is of mine, the less there is of yours!β
Fight for the Crown
Each player sacrifices an ally.
The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Find the Lost
Prepare 1
As long as Find the Lost was prepared, it has unblockable.
In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
"Let ambition light the way!"
Five of Hearts
Hindered (This ally enters the field rested.)
Cardistry β 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Flamebolt Arbalist
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
May this arrow be blessed by Suzaku's blazing fortune.
Flamebound Draug
On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Kindled in the crucible of death, burning eternal.
Flamebreak Chorus
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.
Flamelash Beastmaster
Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.
An obedient pet is a good pet.
Flamewreath Call
Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to up to two target allies.
Flamme Sorcel
Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.
"Oh dear, I am afraid the time has come to burn the house down."
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Fleetfoot Filly
Whenever a player suppresses an object, put a buff counter on Fleetfoot Filly. (Allies get +1 and +1 for each buff counter on them.)
A free-spirited horse, invigorated by the wind through its mane as it races across the open plains.
Fleeting Guard
Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.
"βIf seven maids with seven mops swept for half a year,
Do you suppose that they could get it clear?β"
Flickering Afterglow
Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.
The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.
Flickering Cinder
Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
βTake care of the sense, and the sounds will take care of themselves.β
Floating Peace
Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Floodbloom
At the beginning of your recollection phase, banish the top two cards of your deck.
See beyond mere appearances.
Flowerbud
"Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility β before anyone knows what its petals will reveal."
Flowing Oubli
Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.
Fluvial Fatestone // Mocking Otter
Fast Activation (You may activate this card at fast speed.)
On Enter: Target ally you control gets +2 until end of turn.
Guo Jia Bonus 4, β·: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.
Focusing Round
On Enter: Draw a card.
2, β·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Foraging Fox
On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Who knows what treasures you'll dig up?
Foresight Lens
Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
A wider view may sometimes offer lesser truths.
Forged Scalemail
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.
Forgetful Concoction
Brew β One Root, One Herb
Hindered (This object enters the field rested.)
β·, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card.
Fortifying Aroma
This card costs 1 less to activate for each Herb you control.
Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)
Herbs offer benefits beyond medicinal uses.
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Four of Hearts
Cardistry β 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Four of Spades
Cardistry β 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βIt may be a cursed number, but I'll be lucky for you!β
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
An enigma that defies, and yet, shapes reality.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.