Showing 251-300 of 661 cards (page 6 of 14)
Hailfinch
Players canβt declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.
Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.
Halcyon Animus
Materialize a regalia card from your material deck or banishment. (You still pay for its costs.)
Haniel, Archangel of Spectra
Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.)
On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1.
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
βWar is upon us. Spread the word!β
Haunting Apparition
As long as Haunting Apparition is ephemeral, it has stealth.
Ephemerate β 5 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Heirloom of Libra
Banish Heirloom of Libra: Choose oneβ
β’ Each champion you donβt control gets -5 level until end of turn.
β’ Until end of turn, your opponents canβt glimpse.
3, Banish Heirloom of Libra: Draw a card into your memory.
Heirloom of Materia
Banish Heirloom of Materia: Choose oneβ
β’ Remove all damage counters from target champion you donβt control. Return those counters onto that champion at the beginning of your next turn.
β’ For each opponent, for every two token objects they control, they sacrifice one.
3, Banish Heirloom of Materia: Draw a card into your memory.
Heirloom of Natura
Banish Heirloom of Natura: Choose oneβ
β’ Choose any amount of regalia cards in each opponent's banishment and put them into their ownerβs material deck.
β’ Each opponent banishes two preserved cards from their material deck.
3, Banish Heirloom of Natura: Draw a card into your memory.
Heirloom of Spectra
Banish Heirloom of Spectra: Choose oneβ
β’ Until end of turn, cards in each opponentβs memory are norm element and lose all abilities.
β’ Choose a Curse card in a championβs lineage and banish it.
3, Banish Heirloom of Spectra: Draw a card into your memory.
Hemorrhaged Intimidation
Activate this card only during an opponent's recollection phase.
Draw a card into your memory.
Class Bonus The next card your that opponent activates this turn costs 1 more to activate for every eight damage counters on your champion.
Herd of the Hearth
Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.
Class Bonus Floating Memory
Hexbound Blade
As long as you have agility, Hexbound Blade gets +4.
Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.
Inherited Effect β If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.
Hidden Secrets
Choose one. If you control one or more domains, choose up to two insteadβ
β’ Up to one target ally gains stealth until end of turn.
β’ Draw a card into your memory.
Hoarfrost Hold
Class Bonus On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold.
Each opponent recollects X less cards during the resolution of their recollection phase, where X is the amount of frost counters on Hoarfrost Hold. (They choose which cards to recollect.)
Horn of Beastcalling
Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Few beasts can resist Gaia's call.
Huang Zhong, Unerring Aim
Ranged 2
Class Bonus 3, Return Huang Zhong to its owner's memory: Ranger units you control become distant. This ability costs 2 less to activate as long as Huang Zhong is distant.
Hua Xiong, Insurgentβs Fang
Vigor
Jin Bonus Polearm attack cards you activate enter the intent with +2.
Jin Bonus β·, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn.
Hurricane Sweep
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Hymn of Gaia's Grace
Glimpse 3. Draw a card.
You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignited Stab
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Attack: If Ignited Stab was prepared, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Ignite Fate
Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The clash of two sisters that would alter fate.
Illuminate Secrets
Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
The light protects those unjustly oppressed.
Immolation Trap
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Destroy target damaged ally.
The din of the battlefield can lead to deadly oversight.
Impact Hammer
Class Bonus Impact Hammer gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Whenever a unit uses this weapon for an attack, deal 3 damage to it.
Imperial Countermeasure
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.
Imperial Seal
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)
Imperial Spy
Class Bonus Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
βSearchβ¦ and destroy.β
Incantation of Prosperity
Depending on your Shifting Currentsβ directionβ
β’ North or Southβ Empower 2.
β’ East or Westβ Recover 2.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Incapacitate
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Negate target action card activation.
Never underestimate the element of surprise.
Incarnate Majesty
Class Bonus Efficiency
This card costs 1 less to activate for each regalia weapon card in your banishment.
Put a card named The Majestic Spirit from your material deck or banishment onto the field.
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Inferno Slime
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.
Ingredient Pouch
1, β·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.
Innervate Agility
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Units you control gain your choice of stealth or spellshroud until end of turn.
Innervate Fury
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Insignia of the Corhazi
3, β·: Put a preparation counter on your champion.
Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.
A reward for agents of brilliant skill and service.
Inspiring Aethercharge
Allies you control get +1 until end of turn.
You may load Inspiring Aethercharge into an Aetherwing weapon you control.
"I believe in you. Do you believe in me?"
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
"Aesans, rally to me! Camelot will not fall!"
β Lorraine Allard
Intangible Geist
On Enter: You may choose any amount of regalia cards from your banishment and put them into your material deck.
Class Bonus Prevent all combat damage that would be dealt to Intangible Geist.
Ionized Asceticism
Rai Bonus Efficiency
Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level.
Iridescent Resurgence
Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory.
βThe spirits lend their wisdom, restoring that which has faded from my memory."
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
With enough skill, the only danger is to your foes.
Kongming, Ascetic Vice
Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)
On Enter: Empower 3.
Inherited Effect β Whenever your Shifting Currents change from facing North to South, draw a card.