Cards where: released before 2025
Cards Images Table

Showing 251-300 of 1142 cards (page 6 of 23)

← Previous
Page 6 of 23
Next β†’
πŸƒ
Image coming soon
Desperate Dive

Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
πŸƒ
Image coming soon
Determined Spearman

Determined Spearman

3
Norm

Equestrian β€” As long as you control a Horse ally, this card costs 1 less to activate.

Level 1+ Determined Spearman gets +1 . (Apply this effect only if your champion is level 1 or higher.)

"Be not afraid of slowness. Be afraid of standing still."

Power
2
Life
2
πŸƒ
Image coming soon
Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
πŸƒ
Image coming soon
Develop Mana

Develop Mana

3
Norm

Put a level counter on your champion. (Champions get +1 level for each level counter on them.)

From enlightenment comes transcendance.

Speed
Slow
πŸƒ
Image coming soon
Devoted Bloomweaver

Devoted Bloomweaver

2
Tera
Card Type
Ally β€” Mage Human

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

"Willows make shade but spring gives light."

Power
2
Life
2
πŸƒ
Image coming soon
Dewdrop Hares

Dewdrop Hares

2
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A rare sight after fresh rain.

Power
1
Life
3
πŸƒ
Image coming soon
Diablerie

Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
πŸƒ
Image coming soon
Diana, Cursebreaker

Diana, Cursebreaker

3
Umbra

Diana Lineage

Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage.

Level
Lv. 3
Life
25
πŸƒ
Image coming soon
Diana, Deadly Duelist

Diana, Deadly Duelist

2
Norm

Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.)

On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.)

Inherited Effect: Ranged 2

Level
Lv. 2
Life
22
πŸƒ
Image coming soon
Diana, Duskstalker

Diana, Duskstalker

3
Umbra

Diana Lineage

On Enter: Diana becomes distant.

On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)

Level
Lv. 3
Life
25
πŸƒ
Image coming soon
Diana, Keen Huntress

Diana, Keen Huntress

1
Norm

Lineage Release β€” Materialize a Gun card from your material deck. (Activate this ability by banishing this card from your champion's inner lineage.)

A talented archer in a past life, her mastery of firearms came naturally while on Azoth.

Level
Lv. 1
Life
19
πŸƒ
Image coming soon
Diffusive Block

Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
πŸƒ
Image coming soon
Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
πŸƒ
Image coming soon
Discordia, Harp of Malice

Discordia, Harp of Malice

0
Norm

Whenever you activate a Harmony or Melody card, put a music counter on Discordia.

β†·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.

πŸƒ
Image coming soon
Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
πŸƒ
Image coming soon
Disorienting Winds

Disorienting Winds

5
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Return target ally to its owner's hand. Draw a card.

Not the best way to travel.

Speed
Slow
πŸƒ
Image coming soon
Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
πŸƒ
Image coming soon
Distilled Atrophy

Distilled Atrophy

3
Norm

Brew β€” One Blightroot, One Herb

At the beginning of your recollection phase, put an age counter on Distilled Atrophy.

Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.

πŸƒ
Image coming soon
Dodge Roll

Dodge Roll

1
Norm

Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controller’s turn.)

Acrobatic. Graceful. Effortless.

Speed
Fast
πŸƒ
Image coming soon
Dominating Strike

Dominating Strike

3
Wind

Vanitas Bonus You may reveal three wind element cards from your memory rather than pay this card's reserve cost. (Apply this effect only if your champion is Vanitas.)

Weapons can't be used for this attack.

Power
4
πŸƒ
Image coming soon
Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
πŸƒ
Image coming soon
Dormant Sacrificial Altar

Dormant Sacrificial Altar

2
Water

On Enter: Draw a card into your memory.

Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.

The mythological resting place of a voracious titan.

πŸƒ
Image coming soon
Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
πŸƒ
Image coming soon
Draught of Stamina

Draught of Stamina

4
Wind

Brew β€” One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Draught of Stamina: Wake up target ally you control.

πŸƒ
Image coming soon
Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
πŸƒ
Image coming soon
Dream Fairy

Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
πŸƒ
Image coming soon
Drifting Rogue

Drifting Rogue

3
Water

On Enter: Put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Drowned Cut

Drowned Cut

1
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A dagger sunk is a target dead.

Power
2
πŸƒ
Image coming soon
Dungeon Guide

Dungeon Guide

3
Norm
Card Type
Ally β€” Mage Human

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
πŸƒ
Image coming soon
Dusklight Communion

Dusklight Communion

3
Norm

As an additional cost to activate this card, banish an astra or umbra element card from your material deck.

On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."

πŸƒ
Image coming soon
Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

πŸƒ
Image coming soon
Duxal Proclamation

Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

πŸƒ
Image coming soon
Eager Page

Eager Page

3
Norm

At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)

What they lack in experience, they make up in enthusiasm.

Power
1
Life
3
πŸƒ
Image coming soon
Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

πŸƒ
Image coming soon
Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
πŸƒ
Image coming soon
Effigy of Gaia

Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

πŸƒ
Image coming soon
Embershield Keeper

Embershield Keeper

5
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Embershield Keeper is fostered, it gets +2 .

Power
4
Life
2
πŸƒ
Image coming soon
Embersong

Embersong

2
Fire

Deal 2 damage to up to one target ally.

Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

A fiery anthem that sets hearts ablaze.

Speed
Slow
πŸƒ
Image coming soon
Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Just don't anger them.

Power
2
Life
1
πŸƒ
Image coming soon
Emerald Pistol

Emerald Pistol

1
Wind

Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

Preloaded with whatever you deem necessary.

Power
1
Durability
2
πŸƒ
Image coming soon
Emergent Dagger

Emergent Dagger

1
Norm

Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

A hidden blade for unforseen problems.

Power
1
Durability
2
πŸƒ
Image coming soon
Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

"I go only where I am most needed."

Power
2
Life
2
πŸƒ
Image coming soon
Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
πŸƒ
Image coming soon
Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
πŸƒ
Image coming soon
Empowering Tincture

Empowering Tincture

3
Norm

Brew β€” One Manaroot, One Herb

On Enter: If Empowering Tincture was brewed, draw a card into your memory.

Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.

πŸƒ
Image coming soon
Enchaining Gale

Enchaining Gale

2
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
πŸƒ
Image coming soon
Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

πŸƒ
Image coming soon
Energetic Beastbonder

Energetic Beastbonder

4
Fire
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
2
πŸƒ
Image coming soon
Engineered Slime

Engineered Slime

2
Norm

Pride 2

Class Bonus Whenever you sacrifice a Powercell, choose oneβ€”
β€’ Put a buff counter on Engineered Slime.
β€’ Engineered Slime gains spellshroud until end of turn.

Power
2
Life
2
πŸƒ
Image coming soon
Enhance Hearing

Enhance Hearing

3
Wind

Class Bonus This card costs 1 less to activate.

Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Fast
← Previous
Page 6 of 23
Next β†’