Cards where: element is fire
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Showing 251-273 of 273 cards (page 6 of 6)

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Temper in Flames

Temper in Flames

1
Fire

Target weapon gets +1 until end of turn. Put a durability counter on it.

A weapon grows stronger when tempered in the fiery passions of its bearer.

Speed
Slow
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Tether in Flames

Tether in Flames

3
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)

Speed
Fast
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Three of Hearts

Three of Hearts

3
Fire

Cardistry β€” 3: Draw a card, then discard a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”I suppose three is a crowd.”

Power
2
Life
3
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Thunderclap

Thunderclap

4
Fire

Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)

Deal 4 damage to target ally.

Don't underestimate the thunder when there is no rain.

Speed
Fast
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Tinderflare Pivot

Tinderflare Pivot

2
Fire

Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Torching Reach

Torching Reach

2
Fire

Draw a card, then discard a card. Then if your champion is distant, draw another card.

"I care little for how history will remember me. The present is where my power lies."

Speed
Fast
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Torch Marshal

Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
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Tweedledum, Rattled Dancer

Tweedledum, Rattled Dancer

3
Fire

Class Bonus Stealth

Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.

Power
3
Life
2
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Two of Hearts

Two of Hearts

2
Fire

Cardistry β€” 2: Two of Hearts gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

"Let's paint these roses red."

Power
1
Life
1
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Tyrannical Denigration

Tyrannical Denigration

7
Exalted
Fire

Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.

Power
4
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Under Fire

Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

Speed
Fast
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Varuckan Acolyte

Varuckan Acolyte

3
Fire
Card Type
Ally β€” Mage Human

On Enter: Destroy target regalia with memory cost 0.

Level 3+ Varuckan Acolyte gets +3 .

Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.

Power
0
Life
1
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Varuckan Soulknife

Varuckan Soulknife

0
Fire

Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.

Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.

Power
1
Durability
1
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Varuck, Smoldering Spire

Varuck, Smoldering Spire

3
Fire

Upkeep β€” Whenever you materialize a card, sacrifice Varuck.

Damage dealt by fire element sources you control can't be prevented.

Once decrepit, now ablaze with new blood.

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Vengeful Paramour

Vengeful Paramour

2
Fire

On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.Β 

Ephemerate β€” 4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
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Verita, Queen of Hearts

Verita, Queen of Hearts

10
Fire

You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost.

Other Suited allies you control have immortality.

On Death: Suited allies you control get +1 until the end of your next turn.

Power
4
Life
4
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Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two insteadβ€”
β€’ Deal 3 damage to up to one target champion.
β€’ Deal 2 damage to up to one target ally.
β€’ Each player draws a card.

Speed
Fast
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Veteran Blazebearer

Veteran Blazebearer

3
Fire

On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.

Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Blast furnace machinery refurbished for battle.

Power
2
Life
3
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Volatile Fusilier

Volatile Fusilier

1
Fire

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.

Power
1
Life
1
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Volda, Smolder's Spite

Volda, Smolder's Spite

2
Fire

Level 2+ Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.

Power
1
Life
3
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Vyra, Spirit of Fire

Vyra, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"A bloom of flame to ignite the heart."

Level
Lv. 0
Life
15
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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.


In the midst of chaos, there is also opportunity.

Power
2
Life
1
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Xiao Qiao, Cinderkeeper

Xiao Qiao, Cinderkeeper

2
Fire

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Xiao Qiao's attacks can't be retaliated.

If a unit hit by Xiao Qiao this turn would die, banish it instead.

Power
1
Life
2
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