Showing 251-300 of 3478 cards (page 6 of 70)
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Barrier Servant
Intercept
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
An unbreakable ward for those enlightened.
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory
Bathe in Light
Recover 4. (To recover, remove that many damage counters from your champion.)
At the beginning of your next recollection phase, recover 4.
Heavenly light permeates from her iridescent soul.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
The imperial treasury lies unclaimed. Both avaricious and ambitious covet the wealth hidden within.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
How doth the little crocodile improve his shining tail,
And pour the waters of the Nile on every golden scale!
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
Beware the Jabberwock, my son!
The jaws that bite, the paws that catch!
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Bellona's Runestone
Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.
Her passion for weapons burned hotter than the very hearth where she forged them.
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.