Showing 251-300 of 406 cards (page 6 of 9)
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Prismatic Spirit
On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."
A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.
Prismspire Scepter
Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.
3, Banish Prismspire Scepter: Draw a card into your memory.
With every memory, its crystal glows brighter.
Prodigious Burstmage
Class Bonus On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)
A mage who sought out the truth of this world, and through her efforts, arrived at one word. Explosion.
Prototype Staff
Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)
Level 4+ β·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Quickdraw Piercer
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
"Naive of me to think the solution would be so simple."
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus β·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Ravaging Tempest
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Banish all allies. For each ally banished this way, its controller draws a card.
Ravenous Pyre
Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.
Rearing Rebound
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Equestrian β If you control a Horse ally, draw a card into your memory.
Reckless Conversion
Draw two cards into your memory then banish four cards at random from it.
Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)
Red Hare, Unrivaled Stallion
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Regenerate
Draw a card into your memory.
Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)
Relic of Sunken Past
At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.
Class Bonus Floating Memory
Renascent Sharpshooter
Ranged 1 (As long as this unit is distant, its attacks get +1.)
Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Sharp of eye, sharper in mind.
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.
"...with boundless resolve and forsakenness."
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
With her duty fulfilled in Cambria, she made her return to the Proto Archive.
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Revenantβs Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championβs lineage, wake up the attacker and draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Revitalizing Cleanse
Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
A healing prayer for the pure of soul.
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
After the first disaster, some found solace in faith.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Rising Tides
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ritai Stablemaster
Equestrian β On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Royal Ordinance
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Recover 3. Draw a card.
No matter how far she ran, the crown still found her.
Ruinous Pillars of Qidao
Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.
Rusted Warshield
Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory.
A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.
Sabrina, Spirit of Water
On Enter: Draw seven cards.
"Peace and calm in the ocean's comforting hold."
Sanctum of Esoteric Truth
Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.
The sanctum sanctorum of an imperial alchemist. Incredible and horrific secrets can be found within.
Sanguine Goblet
Whenever your champion takes damage, put that many blood counters on Sanguine Goblet.
Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Scepter of Lumina
Whenever your champion levels up, deal 4 damage to target champion you don't control.
Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
βThe politics and kingmaking of empires matter little to me as long as thereβs a bounty to be found.β
β Perse, Relentless Raptor
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)