Cards where: illustrator contains "木叢"
Cards Images Table

Showing 251-300 of 334 cards (page 6 of 7)

← Previous
Page 6 of 7
Next β†’
πŸƒ
Image coming soon

Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.

πŸƒ
Image coming soon

Shining Marchador

2
Norm

On Enter: You may pay 2. When you do, put a buff counter on target ally you control. (Allies get +1 and +1 for each buff counter on them.)

An extraordinary breed that is known to gather by strong leylines at the base of Qidao Mountain.

Power
1
Life
2
πŸƒ
Image coming soon

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
πŸƒ
Image coming soon

Sigil of Budding Embers

0
Fire

Hindered (This object enters the field rested.)

Diao Chan Bonus β†·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.

πŸƒ
Image coming soon

Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β€œSouls are a zero-sum game.”

πŸƒ
Image coming soon

Slate Whetstone

1
Norm

Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.

Once more ready for battle.

πŸƒ
Image coming soon

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
πŸƒ
Image coming soon

Slime King

3
Tera

As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.

Pride 4, Taunt

Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.

Power
4
Life
5
πŸƒ
Image coming soon

Slime Nexus

1
Norm

Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.

The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.

πŸƒ
Image coming soon

Slime Totem

0
Tera

Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)

Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.

πŸƒ
Image coming soon

Slime's Blessing

3
Wind

Class Bonus This card costs 1 less to activate.

Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)

Speed
Fast
πŸƒ
Image coming soon

Slimeshield

2
Wind

Class Bonus Level 2+ This card costs 1 less to activate.

Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.

A pod of slimes will always protect their kin.

Speed
Fast
πŸƒ
Image coming soon

Sly Songstress

2
Fire

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.

Power
0
Life
2
πŸƒ
Image coming soon

Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

A concoction made with local Dragon's Breathcaps, perfect for a sneaky getaway.

πŸƒ
Image coming soon

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
πŸƒ
Image coming soon

Sorrowcaller

0
Umbra

Class Bonus On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.

Punish the guilty. Harvest the weak.

Power
1
Durability
1
πŸƒ
Image coming soon

Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)

Those who dared defy the queen were threatened with much more than mere decapitation.

Speed
Fast
πŸƒ
Image coming soon

Spellward Scepter

0
Norm

Hindered (This object enters the field rested.)

β†·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.

β€œThe Queen of Hearts, she made some tarts, all on a summer day.”

πŸƒ
Image coming soon

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Fragment Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

πŸƒ
Image coming soon

Spirit of Fire

0
Fire

On Enter: Draw seven cards.

The vermillion bird blazes a fiery trail across the horizon, alight with a passion for knowledge.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Fortuitous Fire

0
Fire

On Enter: Glimpse 7. Draw seven cards into your memory.

Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Fortuitous Water

0
Water

On Enter: Glimpse 7. Draw seven cards into your memory.

Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Fortuitous Wind

0
Wind

On Enter: Glimpse 7. Draw seven cards into your memory.

Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Slime

0
Norm

On Enter:Draw seven cards.

Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.

An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Water

0
Water

On Enter: Draw seven cards.

The rivers of Wool Brook flow with depths concealed beneath reflections too perfect to trust.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Auspicious fortune and good tidings follow the silver tiger on its fleet-footed journey through seasons.

Level
Lv. 0
Life
15
πŸƒ
Image coming soon

Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
πŸƒ
Image coming soon

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
πŸƒ
Image coming soon

Steel Halberd

1
Norm

Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Forged by imperial weaponsmiths and tempered by countless battles.

Power
1
Life
2
πŸƒ
Image coming soon

Steel Slug

1
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.)

β†·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.)

Power
3
πŸƒ
Image coming soon

Storm Slime

2
Arcane

Pride 3

On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.

Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.

Power
3
Life
1
πŸƒ
Image coming soon

Submerged Fatestone // Commanding Sea Titan

2
Water

Champions you don't control get -1 level.

Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.

Back Face:

Commanding Sea Titan

Champions you don't control get -1 level.

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Power
1
Life
5
πŸƒ
Image coming soon

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

"No clowning around. Let's end this!"

Power
5
πŸƒ
Image coming soon

Suffocating Miasma

2
Umbra

Imbue 2

On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.

At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion.

πŸƒ
Image coming soon

Summon Gale

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
πŸƒ
Image coming soon

Sunblessed Gazelle

2
Luxem

Taunt

On Enter: If your influence is three or less, draw a card and recover 3.

Sunblessed Gazelle gets +X where X is the highest influence among your opponents.

Power
1
Life
1
πŸƒ
Image coming soon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
πŸƒ
Image coming soon

Surging Bolt

3
Fire

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)

Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.

Speed
Slow
πŸƒ
Image coming soon

Surveil the Winds

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Draw a card, then put a preparation counter on your champion.

"Let's see what nonsense the winds have for me today."

Speed
Slow
πŸƒ
Image coming soon

Suspicious Concoction

0
Norm

Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.

β€œIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.”

πŸƒ
Image coming soon

Sweet Ambrosia

0
Water

Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)

On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.

πŸƒ
Image coming soon

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

Reveal the truth hidden in shadows.

Power
1
Durability
2
πŸƒ
Image coming soon

Sword of Shadows

0
Astra

Class Bonus Sword of Shadows gets +1.

As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
πŸƒ
Image coming soon

Tabula of Salvage

0
Norm

Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.

Waste not, want not.

πŸƒ
Image coming soon

Take Aim

2
Norm

Target unit's next attack this turn gets +2 . Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 . Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
πŸƒ
Image coming soon

Take Point

2
Norm

Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Class Bonus Floating Memory

Speed
Slow
πŸƒ
Image coming soon

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

Not even the most fantastical realm is free from taxes.

πŸƒ
Image coming soon

Tempest Downfall

3
Wind

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
πŸƒ
Image coming soon

Tempus Stalker

3
Wind

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 and +1 for each buff counter on them.)

Power
1
Life
3
πŸƒ
Image coming soon

Tera Sight

0
Tera

Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Draw a card.

See the heartbeat of life.

Speed
Fast
← Previous
Page 6 of 7
Next β†’