Showing 251-300 of 454 cards (page 6 of 10)
Ombreux Chevalier
On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"Allow me to lighten your load."
Orb of Hubris
Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.
"You seek power beyond your understanding."
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Overpowering Defense
Activate this card only if a Guardian unit you control is attacking.
Negate all card activations you don't control.
The best offense is a good defense.
Pawn Piece
Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)
Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.
Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.
Peer into Mana
Put 2+LV enlighten counters on your champion.
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Peppered Chef
On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 until end of turn.
βHe only does it to annoy, because he knows it teases.β
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Perfect Repulsion
The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)
Piercing Aetherfuel
Draw a card, then discard a card.
Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains βCombat damage dealt by this attack is unpreventable.β
Planted Explosive
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Fight fire with fire.
Plea for Peace
Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.
"It doesn't have to be like this, Ciel! Come to your senses!"
Pleiades, Celestial Genesis
Class Bonus On Enter: Glimpse 3.
Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."
In destruction's wake, a new star ignites.
Pluming Crescendo
Harmonize β If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 until end of turn.
From the earliest times, humanity has shared a profound bond with winged creatures of the skies.
Poised Bowman
Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.)
Poised Occlusion
Negate target card activation. Put the card that had its activation negated this way into its owner's memory.
Class Bonus Draw a card into your memory. Your champion becomes distant.
Poisonous Breezecap
If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Wonderland teemed with all manner of fungi.
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion of Healing
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Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championβs class matches this cardβs class.)
βIdeal for protection! Just keep away from farmland.β
β Gearstride Automatics Advertisement
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Profane Bindings
Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect β This object gets -5. (Champions have this ability as long as this card is part of its lineage.)
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Purging Tempest
Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.
βI prefer my books without pictures, conversations, or interruption.β
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Queen's Cinderhog
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class BonusStealth (This unit canβt be targeted by attacks unless permitted by true sight.)
A forsaken royal who swore fealty to the queen.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
"Naive of me to think the solution would be so simple."
Radiant Repudiation
Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
"Dare you defy creation?"
Rafale's Slash
Ciel Bonus On Attack: You may pay 3. If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.)
βNone could understand the bliss of serving Miss Alice. Come, let me show you a taste.β
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
Leadership is not bestowed by chance.
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus β·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Ravenous Pyre
Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.
Razorblade Execution
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)
Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.
Rebounding Gust
This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.
"The winds call for you to come home."
Recurring Invocation
Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.
Redirect Flow
Class Bonus This card costs 2 less to activate.
You may choose new targets for target trigger.
Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.