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Showing 251-273 of 273 cards (page 6 of 6)

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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Tonoris, Genesis Aegis

Tonoris, Genesis Aegis

3
Neos

Tonoris Lineage

At the beginning of your recollection phase, choose one that hasn’t been chosenβ€”
β€’ Summon an Obelisk of Armaments token.
β€’ Summon an Obelisk of Fabrication token.
β€’ Summon an Obelisk of Protection token.

Level
Lv. 3
Life
30
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Tricastles of Lucenia

Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
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Tristan, Grim Stalker

Tristan, Grim Stalker

2
Norm

On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.

At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.

"Life is cheap. Just tell me how many."

Level
Lv. 2
Life
22
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Tristan, Underhanded

Tristan, Underhanded

1
Norm

On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

β€œConsider it done. Just worry about my payment.”

Level
Lv. 1
Life
19
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Under Fire

Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

Speed
Fast
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Vanguard's Reversal

Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
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Volda, Smolder's Spite

Volda, Smolder's Spite

2
Fire

Level 2+ Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.

Power
1
Life
3
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Warrior's Longsword

Warrior's Longsword

1
Norm

Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.

Power
1
Durability
2
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Water Barrier

Water Barrier

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Wavekeeper's Bond

Wavekeeper's Bond

1
Water

Whenever your champion levels up, recover 2.

Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.

A promise to the ocean is eternal.

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Weaving Manastream

Weaving Manastream

2
Water

Your champion becomes distant.

Class Bonus Floating Memory

Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Weiss Knight

Weiss Knight

3
Water

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)

Power
1
Life
3
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Wildgrowth Fatestone

Wildgrowth Fatestone // Elder Mandrill

3
Wind

Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.

Back Face:

Elder Mandrill

Power
1
Life
1
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Winbless Forecaster

Winbless Forecaster

4
Wind
Card Type
Ally β€” Mage Human

If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.

Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the storm’s chaotic potential.

Power
1
Life
3
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Windpiercer

Windpiercer

0
Wind

Renewable

β†·: Load Windpiercer into target unloaded Gun weapon you control.

On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .

Power
1
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.

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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Winds of Destiny

Winds of Destiny

3
Wind

You may rest two Fatestones you control rather than pay this card's reserve cost.

Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Speed
Fast
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Windspire Crest

Windspire Crest

0
Wind

Diao Chan Bonus 2, β†·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.

4, Banish Windspire Crest: Draw a card.

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Wool Brook

Wool Brook

4
Norm

Wool Brook enters the field with a refinement counter on it.

On Enter: Draw a card into your memory.

6, Remove a refinement counter from Wool Brook: Draw a card into your memory.

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Yunzhou Cavalry

Yunzhou Cavalry

3
Wind

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Equestrian β€” On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
3
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Zhang Jiao, Way of Peace

Zhang Jiao, Way of Peace

3
Norm

On Enter: Depending on the amount of cards in your memoryβ€”
β€’ 0β€” Draw two cards.
β€’ 1 to 3β€” Recover 4.
β€’ 4 to 6β€” Glimpse 4.
β€’ 7 or moreβ€” Each opponent discards a card at random from their memory.

Power
1
Life
2
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