Showing 251-300 of 401 cards (page 6 of 9)
Poisoned Coating Oil
Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.
Skills are not always the most lethal weapon in an assassin's toolbox.
Poisoned Dagger
Poisoned Dagger enters the field rested.
β·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
A little poison goes a long way.
Poisonous Apple
On Enter: Choose a player. That player gains control of Poisonous Apple.
Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.
Polaris, Twinkling Cauldron
Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.
Whenever you sacrifice an Herb, put an age counter on Polaris.
Class Bonus β·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.
Polkhawk, Boisterous Riot
Polkhawk can only level up into another "Polkhawk" champion.
On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant.
Polkhawk, Bombastic Shot
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Ranger Reaction cards you activate cost 1 less to activate.
"Liven up! We'll all dance with the flames."
Portentous Tanggu
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
3, Banish Portentous Tanggu: Draw a card into your memory.
Powercharged Shield
Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)
Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.
Primal Whip
Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Priscilla, Lost Spirit
On Enter: Draw seven cards.
"A lack of color does not make for a lack of class."
Prismatic Codex
At the beginning of your recollection phase, put an age counter on Prismatic Codex.
Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Prismatic Perseverance
Level 2+ Damage 15+ All elements are enabled for you.
All living creatures, even humans, undergo profound transformation when subjected to immense duress.
Prismatic Spirit
On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."
A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.
Prismspire Scepter
Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.
3, Banish Prismspire Scepter: Draw a card into your memory.
With every memory, its crystal glows brighter.
Protective Helm
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Protector's Plate
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 and has intercept.
The armor feels fuller with each life that is spared.
Proto Key Crest
On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.
A silent sigil of allegiance to a forbidden cause.
Prototype Pistol
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while itβs attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Prototype Staff
Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)
Level 4+ β·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Quickdraw Piercer
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quicksilver Grail
Divine Relic (You can only have one card with this keyword in your material deck.)
On Enter: Banish a non-champion card from your material deck face down.
Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)
Radiant Vega
Diana Bonus 2, β·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.
Rai, Archmage
Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)
Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this card is part of its lineage.)
Rai, Spellcrafter
On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)
"Mana runs richly through this world's leylines. I will make use of its abundance."
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus β·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Reciprocity, Dorumegia's Call
Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.
Tonoris Bonus Remove a durability counter from Reciprocity, β·: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.
Refluxal Ribbon
2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.
Sometimes fashion can help with function.
Resplendent Kite Shield
On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.
β·, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.
Rousing Rattle Drum
Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally.
The cacophonous timber of this drum will rile the blood of creatures who hear it.
Rusted Warshield
Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory.
A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.
Sablemere, Warden's Grip
Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.
Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.
Sabrina, Spirit of Water
On Enter: Draw seven cards.
"Peace and calm in the ocean's comforting hold."
Sacramental Rite
Divine Relic
On Enter: Banish a non-champion card from your material deck face down.
Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.
Sanguine Goblet
Whenever your champion takes damage, put that many blood counters on Sanguine Goblet.
Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it.
Scale of Souls
Class Bonus Balance β At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.
2, β·: Return a card from your memory to your hand.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, β·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud canβt be targeted by activations, materializations, or triggers.)
Scepter of Awakening
Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.
2, β·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Scepter of Lumina
Whenever your champion levels up, deal 4 damage to target champion you don't control.
Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus β·, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seeker's Rifle
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Class Bonus Spellshroud
On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.