Cards where: rarity includes PR

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Mantle of the Abyss

Mantle of the Abyss

0
Fire

Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.

"To the abyss they will go, and this world shall be unruled."

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Manxome Armoire

Manxome Armoire

0
Norm

Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"They all returned, though they were mine before."

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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Mastermind Scheme

Mastermind Scheme

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.

Speed
Slow
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Materialize Munitions

Materialize Munitions

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck. (You still pay its costs.)

Speed
Slow
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Materialize the Soul

Materialize the Soul

6
Crux
Card Type
Action โ€” Mage Spell

Merlin Bonus Sheen 15+ This card costs 3 less to activate.

Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)

Speed
Slow
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Mendcall Mercy

Mendcall Mercy

3
Norm

Class Bonus This card costs 1 less to activate.

Target player recovers X, where X is three times their champion's base level. If that player is an opponent, you gain the Crowd's Favor status.

Speed
Fast
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Meteoric Volley

Meteoric Volley

3
Astra

Activate this card only if your champion is attacking.

For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.

A barrage of stars, as mesmerizing as it is merciless.

Speed
Fast
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.

Speed
Fast
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Navigate the Streets

Navigate the Streets

1
Norm

้ ่ฆ– 1+X๏ผŒX็‚บ็”ฑไฝ ๆ“ๆŽง็š„ domain ๆ•ธ้‡ใ€‚
้™ๆ†ถ

้ป‘ๆดžๅฎน้‡ๆœ‰้™๏ผŒๅฐ‘ๅฅณๆฌฒๆœ›็„ก็ชฎใ€‚

Speed
Slow
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Necklace of Foresight

Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Prediction is easy. Interpretation determines fate.

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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
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Novice Mechanist

Novice Mechanist

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasnโ€™t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

Power
1
Life
2
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Nullifying Lantern

Nullifying Lantern

0
Norm

Cards in graveyards are norm element.

Some say the ancestral mausoleums of Pendragon are cursedโ€”only traversable with the Corhazi's light.

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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, โ†ท: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, โ†ท: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, โ†ท: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Obscuring Threads

Obscuring Threads

2
Norm

Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Ombreux Chevalier

Ombreux Chevalier

3
Umbra

On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"Allow me to lighten your load."

Power
3
Life
3
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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unitโ€™s attacks canโ€™t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Orb of Glitter

Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

The fleeting iridescences that wavers in the orb shows both what could be and what could have been.

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Orb of Hubris

Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

Granted to many imperial alchemists upon induction, this relic symbolizes the relentless pursuit of the truth for the ascension of mankind.

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Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.

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Ordinary Bear

Ordinary Bear

3
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
3
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Ovation Guide

Ovation Guide

3
Norm
Card Type
Ally โ€” Mage Human

On Enter: Target opponent may materialize a champion card from their material deck. If they do, you draw a card and gain the Crowd's Favor status.

"Watch your step! The first match is about to start!"

Power
1
Life
3
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Overlapping Visages

Overlapping Visages

4
Norm

Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.

Speed
Slow
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Overpowering Defense

Overpowering Defense

2
Norm

Activate this card only if a Guardian unit you control is attacking.

Negate all card activations you don't control.

The best offense is a good defense.

Speed
Fast
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Pantheon Barrier

Pantheon Barrier

3
Norm

(In a Pantheon game, each player summons this token at the beginning of the game.)

Omnishroud

If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.

Durability
6
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Peacock of Prosperity

Peacock of Prosperity

0
Luxem

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.

Power
1
Life
2
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Peer into Mana

Peer into Mana

4
Norm
Card Type
Action โ€” Mage Skill

Put 2+LV enlighten counters on your champion.

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Penetrator Round

Penetrator Round

0
Fire

Renewable

โ†ท: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Sometimes the best solution is straight forward.

Power
3
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Plated Bullet

Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

โ†ท: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Pleiades, Celestial Genesis

Pleiades, Celestial Genesis

0
Astra

Class Bonus On Enter: Glimpse 3.

Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."

In destruction's wake, a new star ignites.

Power
2
Durability
3
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus โ†ท, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

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Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentious Tanggu Portentous Tanggu: Draw a card into your memory.

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Possessed Reaping

Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

Power
4
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Potion of Healing

Potion of Healing

3
Norm

้‡€้€  โ€” ๅ…ฉๅ€‹ Herbs
็Šง็‰ฒ Potion of Healing: ๆขๅพฉ 5ใ€‚

ๅฐ็œ‹ๅฅน็š„ไบบ๏ผŸๅคฉๆ›‰ๅพ—๏ผŒๅคงๆฆ‚ๅœจ้‚ฃ็“ถๅญ่ฃกๅงใ€‚

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Powercell

Powercell

1
Norm

1, โ†ท, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

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Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

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Prismatic Edge

Prismatic Edge

2
Crux

Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.

Power
3
Durability
1
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Prismatic Spirit

Prismatic Spirit

0
Norm
Card Type
Champion โ€” Spirit

On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."

A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.

Level
Lv. 0
Life
15
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Prismspire Scepter

Prismspire Scepter

0
Norm

Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.

3, Banish Prismspire Scepter: Draw a card into your memory.

With every memory, its crystal glows brighter.

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Protect Her At All Costs

Protect Her At All Costs

5
Norm

Merlin Bonus This card costs 2 less to activate.

Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.

Speed
Fast
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Proto Key Crest

Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

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Prototype Pistol

Prototype Pistol

0
Norm

(Gun โ€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
3
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Prototype Staff

Prototype Staff

0
Norm

Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)

Level 4+ โ†ท: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.

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