Cards where: rarity includes U

Showing 251-300 of 605 cards (page 6 of 13)

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Increasing Danger

Increasing Danger

2
Fire

Draw a card. Each player draws a card into their memory.

First, an ember. Then, a blaze.

Speed
Slow
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Indissoluble Fractal

Indissoluble Fractal

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)

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Inert Sword

Inert Sword

0
Astra

As an additional cost to materialize this weapon, pay 2.

Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Durability
2
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Inferno Slime

Inferno Slime

3
Fire

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.

Power
3
Life
3
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Ingredient Pouch

Ingredient Pouch

0
Norm

1, β†·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

An herbalist's joy and an alchemist's treasure. Always surprising how much can actually fit inside.

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Innocuous Disposer

Innocuous Disposer

2
Norm

Innocuous Disposer's attacks can't be retaliated by Human allies.

Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.

Power
1
Life
1
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Inquisitive Magician

Inquisitive Magician

3
Wind
Card Type
Ally β€” Mage Human

On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Power
2
Life
2
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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Intensified Pyre

Intensified Pyre

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.

Speed
Fast
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Invective Instruction

Invective Instruction

2
Norm

Target ally gets +3 until end of turn.

Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your champion’s class matches this card’s class.)

Not even animals are immune to the Luopan.

Speed
Slow
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Inverted Pyroslash

Inverted Pyroslash

5
Fire

Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.

On Attack: Deal 5 damage to the attacker.

"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."

Power
6
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Invigorated Slash

Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2οΏ° .

A surge of power is best used swiftly before it wanes.

Power
2
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Iridescent Resurgence

Iridescent Resurgence

2
Crux

Return target non-champion non-regalia crux element card from your banishment or graveyard to your memory.

β€œThe spirits lend their wisdom, restoring that which has faded from my memory."

Speed
Slow
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Jewel of Enlightenment

Jewel of Enlightenment

0
Norm

Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Recording their thoughts into gems, mages planned keenly for their posterity.

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Journey's Beginning

Journey's Beginning

3
Norm

Draw a card.

Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

A journey of a thousand miles begins with a single step.

Speed
Fast
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Kindling Flare

Kindling Flare

2
Fire

As an additional cost to activate this card, sacrifice any amount of Herbs.

Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.

β€œLet it all go up in flame.”

Speed
Slow
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Kingdom's Divide

Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Krustallan Archer

Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Krustallan Ruins

Krustallan Ruins

3
Water

Whenever an ally enters the field under a player’s control, rest that ally unless that player pays 1.

Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.

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Lamentation's Toll

Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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Languid Toadtroll

Languid Toadtroll

4
Water

Hindered (This ally enters the field rested.)

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

β€œYou let it alone and it'll let you alone, you know.”

Power
0
Life
6
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Lavaheated Brew

Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lavasoul Tiger

Lavasoul Tiger

4
Fire

Pride 3 (This ally won’t obey you unless your champion is level 3 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.

Power
5
Life
5
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Leading Charge

Leading Charge

4
Norm

Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Leeching Bolt

Leeching Bolt

2
Tera

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Lesser Boon of Apollo

Lesser Boon of Apollo

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Ranger class in addition to their other types.

No harm reaches Artemis with Apollo’s bow drawn.

Speed
Slow
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Lesser Boon of Artemis

Lesser Boon of Artemis

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Tamer class in addition to their other types.

Artemis hears mortal hearts and answers with grace.

Speed
Slow
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Lesser Boon of Bullets

Lesser Boon of Bullets

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

2: Materialize a Bullet card from your material deck. This ability costs 1 more to activate for each time you’ve activated it this game.

Speed
Slow
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Lesser Boon of Dux

Lesser Boon of Dux

2
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, choose an ally and it becomes fostered.

From devotion, Dux forged resolve.

Speed
Slow
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Lesser Boon of Etherealys

Lesser Boon of Etherealys

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Mage class in addition to their other types.

Etherealys, twin will of intent.

Speed
Slow
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Lesser Boon of Isis

Lesser Boon of Isis

2
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, empower 3.

Whenever your champion levels up into a champion card with base level 3, draw a card into your memory. Trigger this ability only once.

Speed
Fast
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Lesser Boon of Odysseus

Lesser Boon of Odysseus

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Warrior class in addition to their other types.

Odysseus ventures where even gods dare not go.

Speed
Slow
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Lesser Boon of Ozymandias

Lesser Boon of Ozymandias

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Guardian class in addition to their other types.

Ozymandias, proud sovereign of all crowns.

Speed
Slow
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Lesser Boon of Pulousa

Lesser Boon of Pulousa

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is an Assassin class in addition to their other types.

By the time it is noticed, Pulousa is already gone.

Speed
Slow
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Lesser Boon of Time's Passage

Lesser Boon of Time's Passage

8
Norm

At the beginning of your recollection phase, draw a card into your memory. Trigger this ability only twice.

Time passes for all, but memory chooses what endures.

Speed
Slow
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Lesser Boon of Veilara

Lesser Boon of Veilara

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Cleric class in addition to their other types.

Veilara, twin will of providence.

Speed
Slow
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Library Witch

Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept

On Death: Draw a card.

"A book is but a maze of words, let me help you find your way."

Power
0
Life
1
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Life Essence Amulet

Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

"An alchemist's impossible wish to bring his dearly departed beloved back from the other side."
β€” Astarte, Celestial Dawn

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Lightveil Agent

Lightveil Agent

2
Luxem

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you recover, put a buff counter on Lightveil Agent.

Power
2
Life
3
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Liquid Amnesia

Liquid Amnesia

2
Wind

Brew β€” One Blightroot

Class Bonus At the beginning of your recollection phase, put an age counter on Liquid Amnesia.

Sacrifice Liquid Amnesia: For every three age counters that were on Liquid Amnesia, banish a card at random from target player’s memory.

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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Lumbering Steed

Lumbering Steed

4
Norm

Hindered (This ally enters the field rested.)

2: Lumbering Steed gets +1 until end of turn.

Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.

Power
3
Life
3
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Lunar Seer

Lunar Seer

2
Astra

Starcalling β€” 1 (As you’re looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you’re looking at on the bottom of your deck in any order.)

Class Bonus β†·: Glimpse 2.

Power
1
Life
3
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Lure the Abyss

Lure the Abyss

2
Water

Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.

"The time has come to talk of many things."

Speed
Fast
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Luxem Sight

Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Mana Limiter

Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Mark of Fervor

Mark of Fervor

2
Wind

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and +1 , and has vigor.

A master beastbonder can awaken the latent power hidden within nature's children.

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Marksman Captain

Marksman Captain

2
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

On Enter: Another target unit you control becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
2
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