Cards where: rarity includes PR

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Redirect Flow

Redirect Flow

4
Water

Class Bonus This card costs 2 less to activate.

You may choose new targets for target trigger.

Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.

Speed
Fast
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Reduce to Ash

Reduce to Ash

3
Fire
Card Type
Action โ€” Mage Spell

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
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Refluxal Ribbon

Refluxal Ribbon

0
Norm

2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.

Sometimes fashion can help with function.

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Reposition

Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reprogram

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead.

Floating Memory

"Let's give it a little jump start, shall we?"

Speed
Fast
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Resolute Stand

Resolute Stand

3
Norm

Level 2+ ไฝ ๅฏไปฅไธๆ”ฏไป˜ๆญค็‰Œ็š„ๅฐๅญ˜ไปฃๅƒนไฝฟ็”จๆญค็‰Œ๏ผŒ่‹ฅไฝ ๅฆ‚ๆญคไฝœ๏ผŒ่ทณ้Žไฝ ็š„ไธ‹ไธ€ๅ€‹ๆŠฝ็‰Œ้šŽๆฎตใ€‚

ๅฆ‚ๆžœ็›ฎๆจ™ๅ–ฎไฝๅฐ‡ๅœจๆœฌๅ›žๅˆๅ—ๅˆฐๆ”ปๆ“Šๅ‚ทๅฎณ๏ผŒ้˜ฒๆญข่ฉฒไพ†ๆบ็š„ 3 ้ปžๅ‚ทๅฎณใ€‚

ไฝ ไปฅ็‚บ่‡ชๅทฑๆ˜ฏ่ขซๅคช้™ฝ็‡™ๅ‚ท็š„๏ผŸ

Speed
Fast
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Retold Fortune

Retold Fortune

2
Norm
Card Type
Action โ€” Mage Skill

Spell ใ‚ซใƒผใƒ‰ 1 ๆžšใพใงใ‚’ๆจใฆใ‚‹ใ€‚ใใ†ใ—ใŸๅ ดๅˆใ€ใ‚ซใƒผใƒ‰ 1ๆžšใ‚’ๅผ•ใใ€‚

Class BonusLevel 2+ ๆฎ‹็•™ๆ€ๅฟต

ใ€Œ่ผใไธ€็•ชๆ˜Ÿ๏ผๆ˜Ÿๅทใ‚ตใƒฉใงใ™๏ผใ€

Speed
Fast
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Return to the Archive

Return to the Archive

2
Norm
Card Type
Action โ€” Mage Spell

You may sacrifice a regalia. If you do, recover 2 and draw a card.

Floating Memory

Speed
Slow
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Reverse Affliction

Reverse Affliction

1
Umbra

Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.

"I would curse myself a thousand times if it meant that I could save you."

Speed
Fast
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Revitalizing Cleanse

Revitalizing Cleanse

5
Water

Reveal all cards in your memory. Your champion recovers X, where X is the amount of water element cards revealed this way. Draw a card.

"May your heart be light."

Speed
Fast
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Ripples of Atrophy

Ripples of Atrophy

6
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Choose any amount of non-champion objects and put two wither counters on each of them.

Speed
Slow
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Rousing Rattle Drum

Rousing Rattle Drum

0
Norm

Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally.

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Sablemere, Warden's Grip

Sablemere, Warden's Grip

0
Water

Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.

Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.

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Sable Remnant

Sable Remnant

2
Norm

Class Bonus Sable Remnant gets +1 .

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Sablier Guard

Sablier Guard

3
Norm

Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)

"If you knew Time as well as I do, you wouldn't talk about wasting it."

Power
1
Life
1
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Safeguard Amulet

Safeguard Amulet

0
Norm

Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.

Hopefully enough to block a fatal spell.

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Safeguard Paladin

Safeguard Paladin

3
Norm

Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)

The emperor's gates are well-watched with these soldiers' dutiful eyes and faithful hearts.

Power
2
Life
2
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Savage Slash

Savage Slash

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Savagery is a last resort, born of necessity.

Power
2
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Savage Swing

Savage Swing

2
Norm

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

War cannot be won alone.

Power
2
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Scale of Souls

Scale of Souls

0
Norm

Class Bonus Balance โ€” At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.

2, โ†ท: Return a card from your memory to your hand.

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Scavenging Raccoon

Scavenging Raccoon

2
Norm

On Enter: Banish up to two target cards from a single graveyard.

With a nose for trash and an eye for treasure, these relentless scavengers will stop at nothing to fill their hoards with trinkets and baubles.

Power
1
Life
1
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Scepter of Fascination

Scepter of Fascination

1
Norm

On Enter: Draw a card.

Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)

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Scepter of Lumina

Scepter of Lumina

1
Water

Whenever your champion levels up, deal 4 damage to target champion you don't control.

Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)

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Scout the Land

Scout the Land

2
Wind

Look at the top four cards of your deck and put them back in any order. Draw a card.

โ€œThe politics and kingmaking of empires matter little to me as long as thereโ€™s a bounty to be found.โ€
โ€” Perse, Relentless Raptor

Speed
Fast
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Scry the Skies

Scry the Skies

1
Norm
Card Type
Action โ€” Mage Skill

Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

The skies hold secrets only privy to the few versed in its signs.

Speed
Slow
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Seal the Past

Seal the Past

2
Norm

Target player banishes three preserved cards from their material deck.

Floating Memory

"Don't let yesterday define today."

Speed
Fast
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Season's End

Season's End

10
Tera

Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.

Destroy each object with a wither counter on it.

Who would have known that such a beautiful wish could blossom only to wither into ruin?

Speed
Slow
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Second Wind

Second Wind

3
Wind

Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

With a god's blessing, even humans can surpass their mortal limitations.

Speed
Fast
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Seeker's Aetherwing

Seeker's Aetherwing

0
Norm

(Aetherwing โ€” Must be loaded to use for an attack and canโ€™t be used with an attack card.)

Class Bonus Spellshroud (This object can't be targeted by Spells.)

Class Bonus True Sight (Attacks using this weapon can target units with stealth.)

Power
1
Durability
3
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Seep Into the Mind

Seep Into the Mind

3
Water
Card Type
Action โ€” Mage Spell

Target opponent puts three sheen counters on a unit they control.

Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)

Speed
Slow
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Sentinel Fabricator

Sentinel Fabricator

0
Neos

3, โ†ท: Summon an Automaton Drone token with a buff counter on it.

Once an alchemist masters the composition and synthesis of an object, improvements follow.

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Servile Possessions

Servile Possessions

Norm

Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveโ€”
โ€ข 1 to 2โ€” That attack gets +1.
โ€ข 3 to 4โ€” That attack gets +2.
โ€ข 5 or moreโ€” That attack gets +3. Draw a card into your memory.

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Shadeblood Coating

Shadeblood Coating

0
Umbra

Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.

This ominous oil ravenously drinks in blood to sharpen the next strike.

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Shadow Resonance

Shadow Resonance

2
Umbra

Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)

Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.

Speed
Fast
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Shadowstrike

Shadowstrike

2
Umbra

Prepare X. X can't be 0.

Shadowstrike gets +X .

Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)

Power
4
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Shadow's Twin

Shadow's Twin

1
Umbra

Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.

Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.

Power
1
Durability
5
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Shardforged Blade

Shardforged Blade

1
Norm

You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.

Merlin Bonus Shardforged Blade gets +2 as long the attacker is attacking an ally with one or more sheen counters on it.

Power
1
Durability
3
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Shard of Empowerment

Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.

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Shardwing Searchlight

Shardwing Searchlight

3
Norm

Summon a Memorite Shardwing token.

Sheen 4+ Summon a Memorite Shardwing token.

Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."

Speed
Slow
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Shattered Hope

Shattered Hope

3
Water

Merlin Bonus This card costs 1 less to activate.

Glimpse 1, then draw a card.

Until end of turn, allies enter the field with an additional sheen counter on them.

Speed
Fast
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Shatter the Brittle

Shatter the Brittle

2
Fire

Activate this card only if you control a Fatestone or Fatebound object.

Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.

Speed
Fast
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Shifting Currents

Shifting Currents

Kongming Bonus At the beginning of your end phase, you may change the direction of your Shifting Currents to a different direction of your choice. (The directions are North, South, East, and West.)

"No matter the direction, I guide the flow of battle."

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Shifting Mirage

Shifting Mirage

3
Umbra

Class Bonus This card costs 1 less to activate.

Your champion gains stealth until end of turn unless an opponent pays 2.

Tristan Bonus Summon an Ominous Shadow token.

Speed
Fast
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Shriveling Vines

Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

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Shuang Ji of Sacrifice

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
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Sidereal Spellshot

Sidereal Spellshot

X
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Silvershine

Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Silvie, Slime Sovereign

Silvie, Slime Sovereign

3
Tera

Silvie Lineage

On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.

Ignore the elemental requirements of advanced element Slime cards you activate.

Level
Lv. 3
Life
25
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Sinistre Stab

Sinistre Stab

3
Umbra

On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.

Inherited Effect โ€” This object gets -3. (Champions have this ability as long as this card is part of its lineage.)

Power
4
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Sink into Oblivion

Sink into Oblivion

3
Water
Card Type
Action โ€” Mage Spell

Target player puts the top three cards of their deck into their graveyard.

From the shock and panic of accidentally slipping into the cold water, Silvie forgot how to swim.

Speed
Slow
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