Cards where: reserve cost is 3
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Lena, Dorumegia's Herald

Lena, Dorumegia's Herald

3
Norm

Class Bonus True Sight

4, β†·: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.

Power
1
Life
3
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Liminal Guide

Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Limitless Slime

Limitless Slime

3
Norm

Class Bonus Level 1+ Floating Memory

Class Bonus Level 2+ Limitless Slime gets +1 and +2 .

Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.

Power
1
Life
1
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Lingering Banshee

Lingering Banshee

3
Norm

Ephemerate β€” 6. As long as you control one or more ephemeral objects, this card costs 3 less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

"Forever and always..."

Power
2
Life
3
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Liu Bei, Oathkeeper

Liu Bei, Oathkeeper

3
Wind

Ranged 2

Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)

"The promise we made... Careful not to forget it."

Power
2
Life
3
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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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Lunete, Frostbinder Priest

Lunete, Frostbinder Priest

3
Water

Allies your opponents control enter the field rested.

Balance β€” Lunete gets +3 as long as the amount of cards in your hand and memory are equal.

"Kneel. Your ceaseless violence is not welcome here."

Power
1
Life
1
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.

Power
2
Life
3
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Lu Xun, Pyre Strategist

Lu Xun, Pyre Strategist

3
Fire

Kindle 3

On Enter: Put an enlighten counter on your champion.

Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.

Power
0
Life
3
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Ma Chao, Lupine Huntress

Ma Chao, Lupine Huntress

3
Wind

Class Bonus Level 2+ Ma Chao gets +1 and has vigor.

On Enter: Target opponent banishes two cards from their graveyard. If you control an Animal or Beast ally, that player banishes four cards from their graveyard instead.

Power
1
Life
2
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Machined Monstrosity

Machined Monstrosity

3
Norm

Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: Summon a Powercell token rested.

Power
4
Life
3
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Mad Hatter, Morose Heritor

Mad Hatter, Morose Heritor

3
Norm

Ranged 3 (As long as this unit is distant, its attacks get +3.)

On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.

Power
1
Life
3
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Mad Tea Party

Mad Tea Party

3
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.)

Durability
6
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Maiden of Glimmer's Dusk

Maiden of Glimmer's Dusk

3
Wind

Class Bonus This card costs 1 less to activate for each of up to two phantasias you control. (Apply this effect only if your champion's class matches this card's class.)

"May the dusk veil your desires."

Power
2
Life
2
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Maiden of Primal Virtue

Maiden of Primal Virtue

3
Tera

Maiden of Primal Virtue gets +1 and +1 for each phantasia you control.

"Relying on your senses alone will blind you to the currents of magic that constantly weave through the world around us."

Power
0
Life
0
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Maiden of Reverent Gale

Maiden of Reverent Gale

3
Wind

Intercept

Diao Chan Bonus On Death: Return target wind element Spell action card from your graveyard to your memory. (Trigger this ability only if your champion is Diao Chan.)

Power
0
Life
2
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Maiden of Shrouded Fog

Maiden of Shrouded Fog

3
Wind

Class Bonus Spellshroud (Units with spellshroud can't be targeted by Spells.)

Whenever you activate a card from your memory, put a buff counter on target phantasia ally you control.

Power
2
Life
2
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Mary Ann, Maladroit Maid

Mary Ann, Maladroit Maid

3
Umbra

Mary Ann gets +1 for each omen you have with different reserve costs.

Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.

Power
0
Life
4
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Materialize Munitions

Materialize Munitions

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck. (You still pay its costs.)

Speed
Slow
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Memorite Obelith

Memorite Obelith

3
Norm

Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.

On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.

Memories repressed, protecting their keeper.

Power
0
Life
1
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Memorite Shardwing

Memorite Shardwing

3
Norm

Stealth, True Sight

A memory, freed from the cage of the mind.

Power
1
Life
2
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Menagerie Beastbonder

Menagerie Beastbonder

3
Wind
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Merlin, Surreal Figment

Merlin, Surreal Figment

3
Crux

Merlin Bonus On Attack: Put a sheen counter on target unit.

Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.

Power
2
Life
3
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Meteoric Volley

Meteoric Volley

3
Astra

Activate this card only if your champion is attacking.

For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.

A barrage of stars, as mesmerizing as it is merciless.

Speed
Fast
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Meteor Strike

Meteor Strike

3
Astra

Starcalling β€” 3

As long as Meteor Strike is being starcalled, it has β€œDeal 3 damage to all units except for your champion.” Otherwise, it has β€œDestroy target non-champion object.”

Speed
Slow
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Minister of Ceremony

Minister of Ceremony

3
Norm
Card Type
Ally β€” Mage Human

β†·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.

The greatest victory is that which requires no battle.

Power
1
Life
3
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Mire Reparation

Mire Reparation

3
Water

Recover X, where X is the amount of omens you have.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Misteye Archer

Misteye Archer

3
Water

Class Bonus Ranged 2

3, β†·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.

Power
1
Life
3
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Mistral Ranger

Mistral Ranger

3
Wind

Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
3
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Misty Whispertail

Misty Whispertail

3
Water

Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3.

"Such a trial, dear Sir, with no jury or judge, would be wasting our breath."

Power
1
Life
3
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Molten Arrow

Molten Arrow

3
Fire

β†·: Load Molten Arrow into target unloaded Bow weapon you control.

Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.

Power
3
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Naia, Diviner of Fortunes

Naia, Diviner of Fortunes

3
Water

Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.

Power
2
Life
2
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Nanyue Portsman

Nanyue Portsman

3
Water

Equestrian β€” As long as you control a Horse ally, Nanyue Portsman gets +1 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.

"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
– Zhang Jiao, Savior of Peace

Speed
Fast
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Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Nia, Mistveiled Scout

Nia, Mistveiled Scout

3
Water

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Look at target opponent's memory, then choose any card name.

Cards with the chosen name cost 1 more to play.

Power
1
Life
3
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Night Barker

Night Barker

3
Norm

On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Loyal to a fault, even death cannot separate a hound from his master.

Power
1
Life
3
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Nimue, Cursed Touch

Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."

Power
1
Life
3
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Nocturne's Oblivion

Nocturne's Oblivion

3
Umbra

As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.

Destroy target non-champion object. Banish Nocturne's Oblivion.

"I'll tear apart everything you hold dear."

Speed
Fast
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Novice Healer

Novice Healer

3
Norm

Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)

Though fresh from training, her passion for service mends even the most garish of wounds.

Power
2
Life
2
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Oasis Trading Post

Oasis Trading Post

3
Norm

3, β†·: Glimpse 2.

4, β†·: Gather.

5, β†·: Summon an Automaton Drone token.

A bustling trade port blessed by climate and sulfur.

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Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three allies that are all unique, they each get +2 until end of turn.

β€œThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.”

Speed
Slow
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Obelisk of Armaments

Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Obelith Escort

Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Ombreux Chevalier

Ombreux Chevalier

3
Umbra

On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"Allow me to lighten your load."

Power
3
Life
3
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