Showing 251-300 of 376 cards (page 6 of 8)
Recurring Aethercharge
You may load Recurring Aethercharge into an Aetherwing weapon you control.
Class Bonus 3: Load this card from your graveyard into an Aetherwing weapon you control.
The echoes of the past grant future resolve.
Redirect Orbit
Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.
"You can always leave it up to the stars to take you to where you want to be!"
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Refracting Missile
Deal damage to target unit equal to the amount of Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reliable Cavalier
Equestrian β As long as you control a Horse ally, Reliable Cavalier gets +3.
The warrior and her horse are united, a single force of will and motion.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Reverent Seraphim
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Reverent Seraphim is imbued, other allies get -1.
Reversal's Polarity
Whenever an arcane element card activation you control is negated, deal X damage to target champion, where X is that card's reserve cost.
"Don't think lightning will so easily be contained."
Right of Realm
Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Roots of Tomorrow
Reveal the top card of your deck and put it into your material deck preserved.
Draw a card into your memory.
Rousing Slime
Class Bonus On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
Strong winds often whisk slimes into the air.
Royal Line Defense
Alice Bonus As long as you've activated a Command card this turn, this card costs 2 less to activate.
Choose oneβ
β’ Target Chessman ally gets +3 until end of turn.
β’ Negate target card activation if a Chessman ally is attacking.
Sabela, Gossamer Penance
Class Bonus On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 for as long as you control Sabela.
On Leave: Sacrifice each regalia with a bond counter on it.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sacred Barrier
The next time each ally would be dealt non-combat damage this turn, prevent 4 of that damage.
"I'll protect my friends from the unknown!"
Sanctified Paladin
Foster
As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.
On Foster: Draw two cards.
Saprotrophy
On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment.
Diao Chan Bonus Objects your opponents control enter the field with an additional wither counter on them.
Sasha, Purifying Acolyte
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Banish all cards in all graveyards.
If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.
Scatter Essence
Destroy target phantasia.
Floating Memory
"Invasive hexes won't be tolerated within this castle."
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
With their acute senses, racoons are able to distinguish between edible mushrooms and those that may induce extreme growth.
Schwartz Castler
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)
Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.
Scientific Discoveries
Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory.
"These results are... less than satisfactory. Perhaps it's time again for me to venture into the field myself."
Scorching Knowledge
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Rai Bonus You may remove an enlighten counter from your champion. If you do, empower 3.
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Senaris, Six of Diamonds
Spellshroud, Stealth
Cardistry β 6: The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Shaded Doppelganger
Stealth
Shaded Doppelganger gets +X, where X is the highest base power stat among other allies you control.
βWe are bound to each otherβ¦ in ways you cannot see.β
Shademist Priestess
Stealth
Whenever your champion is dealt damage from a source you don't control, you may recover 1.
Floating Memory
Shade Striker
Ambush (This ally may retaliate against attackers while not defending.)
"You'll be in trouble if you ignore what you can't see."
Shilowen, Peaceful Beginnings
Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Shimmercloak Assassin
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
"I need an Auto-Maid, but make it keep out of sight somehow. They are an eyesore for my guests."
β Custom Dorumegian Noble Commission
Shizun of the Ash
On Enter: You may discard a card. If you do, draw a card.
Kongming Bonus β·, Banish a fire element card from your graveyard: As a Spell, deal 4 damage to target ally. Activate this ability only if your Shifting Currents face North or South.
Shock Therapy
Class Bonus Element Bonus Whenever this card is banished from your memory, put an enlighten counter on your champion.
Deal an amount of damage to target ally equal to the amount of enlighten counters on your champion.
Shroud in Mist
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Units you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Silvergale Monstrosity's Call
Prepare 2
Summon a Memorite Obelith token. If Silvergale Monstrosity's Call was prepared, move any amount of sheen counters from your Fractured Memories onto any amount of allies named Memorite Obelith you control.
Silvergale Obelith's Call
Summon a Memorite Obelith token with a sheen counter on it.
A cool breeze swept across her body as the Obelith came into beingβa creature born from her very memories. How much more was she to forget?
Silver Soldier
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Retort 2, Vigor
"As long as my queen wills it, I shall stand."
Simple Slime
Simple Slime can't attack.
If damage would be dealt to Simple Slime, prevent 3 of that damage.
Little knowledge, a lot of happiness.
Sinister Composure
Draw a card, then put a preparation counter on your champion.
Tristan Bonus If you have agility, put three more preparation counters on your champion.
"I'll find you, Lorraine Allard. No matter what it takes."
Siphoning Stab
Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."
"For you, I will unite Sanguo. I no longer fear death."
Slay the King
Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."
Treachery strikes deadliest in the heart.
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Slimecall Cyclone
Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your championβs class matches this cardβs class.)
A whirlwind of slimes! Nothing could be quite so delightful.
Slime Calling
Activate this card only during an opponent's end phase.
Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.
Slime Party
Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.
Slime Swarm
Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)
Though seemingly harmless alone, slimes in packs are notoriously troublesome.
Soothing Potion
Brew β Two Herbs with the same name (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.