Cards where: typeline includes regalia
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Showing 251-300 of 319 cards (page 6 of 7)

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Shield of Parvati

Shield of Parvati

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead.

Justice cannot be attained without sacrifice.

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Shuang Ji of Sacrifice

Shuang Ji of Sacrifice

1
Exia

Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .

On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.

Power
1
Durability
3
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Sigil of Budding Embers

Sigil of Budding Embers

0
Fire

Hindered (This object enters the field rested.)

Diao Chan Bonus β†·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.

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Slate Whetstone

Slate Whetstone

1
Norm

Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.

Once more ready for battle.

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Slime Nexus

Slime Nexus

1
Norm

Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.

The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.

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Slime Totem

Slime Totem

0
Tera

Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)

Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.

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Smoke Bombs

Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

"Where'd they go? They were right there!"
β€” Very Attentive Guard

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Sojourner's Hunt

Sojourner's Hunt

0
Norm

(Bow β€” Must be loaded to use for an attack and can't be used with an attack card.)

β†·: Sojourner's Hunt becomes a weapon subtype of your choice in addition to its other types until end of turn.

Power
1
Durability
4
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Sorrowcaller

Sorrowcaller

0
Umbra

Class Bonus On Champion Hit: Reveal the hit opponent’s memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.

Punish the guilty. Harvest the weak.

Power
1
Durability
1
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Spectral Beacon

Spectral Beacon

0
Norm

1, Banish Spectral Beacon: Banish target card in a graveyard.

Illuminate restless souls that linger, haunting those who have wronged them, so that they may at last find peace.

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Spellward Scepter

Spellward Scepter

0
Norm

Hindered (This object enters the field rested.)

β†·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.

β€œThe Queen of Hearts, she made some tarts, all on a summer day.”

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Staff of Blossoming Will

Staff of Blossoming Will

1
Tera

On Enter: Draw a card.

Diao Chan Bonus 1, β†·: Target player summons a Flowerbud token.

Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.

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Steel Halberd

Steel Halberd

1
Norm

Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Forged by imperial weaponsmiths and tempered by countless battles.

Power
1
Durability
2
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Steel Slug

Steel Slug

1
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.)

β†·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.)

Power
3
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Stonescale Band

Stonescale Band

1
Tera

Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.

2, β†·: The next ally card you activate this turn can be activated as though it had fast activation.

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Storm Tyrant's Eye

Storm Tyrant's Eye

0
Arcane

Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.

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Sundering Moon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
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Surveillance Stone

Surveillance Stone

0
Norm

Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.

A simple tool that offers peace of mind and, with it, a good night's sleep.

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Suspicious Concoction

Suspicious Concoction

0
Norm

Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.

β€œIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.”

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Sweet Ambrosia

Sweet Ambrosia

0
Water

Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)

On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.

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Sword of Adversity

Sword of Adversity

0
Norm

Class Bonus Sword of Adversity gets +1 as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)

When pushed to the edge, this sword grows even sharper.

Power
1
Durability
1
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Sword of Avarice

Sword of Avarice

2
Crux

On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)

An enspirited sword bound by greed and desire.

Power
1
Durability
1
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Sword of Seeking

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

Before this blade, nothing remains hidden.

Power
1
Durability
2
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Sword of Shadows

Sword of Shadows

0
Astra

Class Bonus Sword of Shadows gets +1.

As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
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Sword Saint's Vow

Sword Saint's Vow

1
Norm

Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.

Power
0
Durability
1
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Synth Disrupter

Synth Disrupter

0
Norm

Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.

Repurposed in haste to jam and scramble electrical signals characteristic to automatons.

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Synthetic Core

Synthetic Core

0
Norm

Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.

Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.

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Tabula of Salvage

Tabula of Salvage

0
Norm

Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.

Waste not, want not.

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Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

If profits are to be made, bring enough to share.

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Tasershot

Tasershot

0
Norm

Renewable

β†·: Load Tasershot into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.

Power
1
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Teardrop Diadem

Teardrop Diadem

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Pay only using floating memory for this card’s memory cost.

Banish Teardrop Diadem: Draw three cards into your memory.

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Temporal Spectrometer

Temporal Spectrometer

0
Norm

Divine Relic

β†·: Put a time counter on Temporal Spectrometer.

While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.

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Temptation's Facade

Temptation's Facade

1
Water

On Enter: Draw a card.

Nico Bonus β†·: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.

Can't help being drawn in.

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The Elysian Astrolabe

The Elysian Astrolabe

2
Astra

Hindered (This object enters the field rested.)

Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.

β†·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.

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The Looking Glass

The Looking Glass

0
Norm

Divine Relic

Omnishroud

If this card is in your starting material deck, you may begin the game with it on the field.

Ignore the elemental requirements of Distortion cards you play.

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The Majestic Spirit

The Majestic Spirit

12
Crux

Intercept, True Sight, Vigor

Champions you control have spellshroud.

If another crux element unit you control would take damage, prevent half of that damage, rounded up.

Power
4
Life
10
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Ticket to the Afterlife

Ticket to the Afterlife

0
Umbra

Activated abilities of Specter cards in your graveyard cost 1 less to activate.

Specter cards you activate from your graveyard cost 1 less to activate.

Alice Bonus2, β†·, Banish a Specter card from your graveyard: Recover 2.

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Tidefate Brooch

Tidefate Brooch

0
Water

At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.

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Tideholder Claymore

Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
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Tithe Proclamation

Tithe Proclamation

1
Norm

On Enter: Draw a card.

Players Each player can't draw more than three cards each turn unless it's their first turn of the game.

Wealth can only be amassed up to a certain point before the church of Aesa takes an interest.

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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Tome of Knowledge

Tome of Knowledge

1
Norm

Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Knowledge: Draw a card.

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Tome of Sacred Lightning

Tome of Sacred Lightning

0
Arcane

Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.

Class Bonus β†·: Banish a card at random from your memory. If a card was banished this way, draw a card.

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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Training Sword

Training Sword

0
Norm

When one begins their journey, they must first master the fundamentals of combat, stripped of ornament or flourish.

Power
1
Durability
2
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Trivariate Dream

Trivariate Dream

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.

Power
1
Durability
3
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Turbulent Bullet

Turbulent Bullet

0
Wind

Renewable

β†·: Load Turbulent Bullet into target unloaded Gun weapon you control.

Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.

Power
1
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Vaporjet Shield

Vaporjet Shield

2
Water

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.

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Varuckan Soulknife

Varuckan Soulknife

0
Fire

Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.

Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.

Power
1
Durability
1
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Veilara's Promise

Veilara's Promise

0
Norm

Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.

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