Showing 301-350 of 612 cards (page 7 of 13)
Juggle Knives
Deal 1 damage to target champion.
Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)
With enough skill, the only danger is to your foes.
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lead with Force
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Leeching Bolt
Deal LV damage to target unit. Recover 2.
Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Lively Chorale
Target Animal or Beast ally you control gets +3 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Load Soul
Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Lost Promises
Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.
Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory
"If only we had met in another world..."
Lure the Abyss
Reveal the top four cards of your deck. Put all Specter cards from among them into your graveyard and the rest on the bottom of your deck in any order.
"The time has come to talk of many things."
Lurid Dreaming
Activate this card only during an opponent's end phase.
Wake up your champion. If you do, draw a card into your memory.
βI finally found you. Let's stay here together forever.β
Luster's Shroud
The next time target unit would be dealt damage this turn, prevent 3 of that damage.
Merlin Bonus Sheen 6+ Ephemerate β 3
"The memories, they protect me!"
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Maledictum Vitae
Put Maledictum Vitae on the bottom of target champion's lineage.
Whenever this card is put into a champion's lineage, that champion's controller recovers 4.
Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.
Malevolent Vow
Discard up to three cards. Recover 3+X, where X is three times amount of cards discarded this way. Put Malevolent Vow on the bottom of your champion's lineage.
Inherited Effect β This object gets -2. (Champions have this ability as long as this card is part of its lineage.)
Mana Resonance
Class Bonus This card costs X less to activate, where X is the highest reserve cost among Spell cards your opponents control on the effects stack.
Draw a card. Then if no cards were reserved into your memory to pay for this card's reserve cost, draw an additional card.
Manabolt Convergence
Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)
You may load Manabolt Convergence into an Aetherwing weapon you control.
Manaflare Barrage
Class Bonus This card costs 2 less to activate.
Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.
You may load Manaflare Barrage into an Aetherwing weapon you control.
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
βStop by any of our local retail branches today!β
β Gearstride Automatics Advertisement
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Martial Guard
The next time target unit would be dealt damage this turn, prevent 2 of that damage.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)
Materialize Polearm
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Polearm card from your material deck. (You still pay its costs.)
Materialize the Soul
Merlin Bonus Sheen 15+ This card costs 3 less to activate.
Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Meteoric Volley
Activate this card only if your champion is attacking.
For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.
A barrage of stars, as mesmerizing as it is merciless.
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mire Reparation
Recover X, where X is the amount of omens you have.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Mirrored Confrontation
Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
In the midst of chaos, there is opportunity.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nightmare Coil
Activate this card only if your champion is distant, and only during your recollection phase.
Class Bonus This card's activation can't be negated.
Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.
Noble Dissolution
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Nocturne's Oblivion
As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.
Destroy target non-champion object. Banish Nocturne's Oblivion.
"I'll tear apart everything you hold dear."