Showing 301-327 of 327 cards (page 7 of 7)
Trivial Trinket
Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Cast aside your possessions, for attachment is the root of your sin.
Turbulent Bullet
Renewable
β·: Load Turbulent Bullet into target unloaded Gun weapon you control.
Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.
Twinstar Tonic
Arisanna Bonus Brew β Two Blightroot, Two Silvershine, Two Razorvine
Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.
Vanishing Shot
β·: Load Vanishing Shot into target unloaded Gun weapon you control.
On Ally Hit: You may return the hit ally to its owner's memory.
A enchanted bullet to make threats disappear.
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Veilara's Promise
Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
β·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
β·, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Vernal Talisman
As an additional cost to materialize this card, banish two preserved cards from your material deck.
Class Bonus On Enter: Draw a card.
Class Bonus β·: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1.
Viridian Protective Trinket
Banish Viridian Protective Trinket: During your turn, water element cards your opponents activate cost 2 more to activate.
A charmed ring that funnels and tapers torrential downpours into a revitalizing mist.
Void's Cloak
You have spellshroud. (A player with spellshroud can't be targeted by Spells.)
Even the most faithful of the Proto Archive could never fathom the full extent of its power.
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
Torrents crash and turn along the edges of this orb, waiting for their inevitable release.
Wavekeeper's Bond
Whenever your champion levels up, recover 2.
Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
A promise to the ocean is eternal.
Wayfinder's Map
Domain cards you activate cost 1 less to activate.
Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains.
Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wildgrowth Elixir
Brew β Two Herbs
At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.
Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
βItβs no use going back to yesterday, because I was a different person then.β
Windspire Crest
Diao Chan Bonus 2, β·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.
4, Banish Windspire Crest: Draw a card.
Windwalker Boots
Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.
Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.
Winged Talaria
2, Banish Winged Talaria: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
These enchanted sandals are said to carry their wearer to wherever their destiny calls.
Worn Diary
β·: Put a page counter on Worn Diary for each card in your memory.
β·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.