Showing 301-350 of 1223 cards (page 7 of 25)
Enveloping Soulmist
Class Bonus As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
βWhat you call my ignorance is only your own.β
Equanimity's Ashes
Level 3+ This card costs 3 less to activate.
Deal 3 damage to target champion.
Class Bonus Then if that champion has five or less damage counters on them, deal an additional 4 damage to them.
Equivalent Exchange
Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.
All creation springs from what already is.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
"You abide by my rules."
Ethereal Absorption
As an additional cost to activate this card, return a regalia you control to its owner's material deck.
Draw a card, then put two preparation counters on your champion.
"Why see the future when you can use the past?"
Etherealys' Promise
Whenever an ally you control dies, put a refinement counter on Etherealys' Promise. Then if there are three or more refinement counters on Etherealys' Promise, you may banish it. If you do, draw a card.
Evanescent Winds
Phantasia allies you control get +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.
βWhere there's smoke, there's Polkhawk!β
Evasive Positioning
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.
No matter the weapon, Diana excelledβso long as there was space between her and the target.
Eventide Lure
On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
"The tides will always favor the patient."
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Evercurrent Raider
Floating Memory
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Back again to this twisted land?"
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Exalted Dorumegian Throne
Allies you control get +1 and +1 .
Upkeep β At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Humanity's ascension gilded in iron, onyx, and gold.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
"Strike those who dwell in shadows, by Aesa's light!"
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Expel the Departed
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Explosive Concoction
Brew β One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
β·, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card.
Expose Darkness
If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.
It was as if he was a completely different person altogether when the mask was donned.
Exsanguinating Wallop
Class Bonus On Attack: Recover 3.
Class Bonus Floating Memory
βI'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!β
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Extraction Incision
True Sight (This attack can target units with stealth.)
Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
Not even heroes are safe from death.
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Emerald Fatestone // Byakko, White Tiger
Immortal Immortality, Spellshroud
Guo Jia Bonus 4, β·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.
Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.
β·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.
Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.
Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.
β·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.
Fabled Sapphire Fatestone // Genbu, Black Tortoise
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.
Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.
β·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.
Facet Together
Activate this card only during an opponent's turn.
Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.
Fairy Whispers
Glimpse 3.
Reveal the top card of your deck. If that card is wind element, put it into your hand.
βThe winds reveal secrets.β
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
"Mhn mhuhng mh mhnnnn!!!!"
Fang of Dragon's Breath
Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)
Linked weapon gets +2 .
Jin Bonus Linked object has "β·, Remove a durability counter from this object: Deal 2 damage to target unit."
Fan of Insight
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Banish Fan of Insight: Return a card from your memory to your hand.
Fan of Seven Debts
On Enter: Draw a card.
Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.
Innocent wishes sway like a snow crane's feathers.
Fast Cure
If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
"The cure is ignorance."
Fated Keepsake
On Enter: Draw a card.
Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Fatestone of Balance // Woodland Shoats
Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fatestone of Progress // Airborne Squirrel
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)
Fatestone of Revelations // Young Wyrmling
On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.
Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)
Fatestone of Unrelenting // Cheetah of Bound Fury
Hindered (This object enters the field rested.)
On Enter: As a Spell, deal 1 damage to target unit.
Guo Jia Bonus β·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.
Fauna Friend
β·: Target non-Human ally gets +1 until end of turn. Activate this ability only if you have two or more non-Human ally cards in your graveyard.
Those who frequent the forests know how to communicate with its inhabitants. For example, moving the hand in a wave motion attracts squirrels.
Favorable Omens
For each wind element omen you have, allies you control get +1 until end of turn.
βKeep your temper.β
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"March forward without fear."