Showing 301-350 of 435 cards (page 7 of 9)
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Reciprocity, Dorumegia's Call
Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.
Tonoris Bonus Remove a durability counter from Reciprocity, β·: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.
Refluxal Ribbon
2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.
Sometimes fashion can help with function.
Resplendent Kite Shield
On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.
β·, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.
Rousing Rattle Drum
Banish Rousing Rattle Drum: Wake up target defending Animal or Beast ally.
The cacophonous timber of this drum will rile the blood of creatures who hear it.
Rusted Warshield
Banish Rusted Warshield: Prevent the next 2 damage that would be dealt to your champion this turn. Draw a card into your memory.
A relic of a previous age, this iron shield still has enough structural integrity to block a fatal strike.
Sablemere, Warden's Grip
Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.
Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.
Sabrina, Spirit of Water
On Enter: Draw seven cards.
"Peace and calm in the ocean's comforting hold."
Sacramental Rite
Divine Relic
On Enter: Banish a non-champion card from your material deck face down.
Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.
Sanguine Goblet
Whenever your champion takes damage, put that many blood counters on Sanguine Goblet.
Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it.
Scale of Souls
Class Bonus Balance β At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.
2, β·: Return a card from your memory to your hand.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, β·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud canβt be targeted by activations, materializations, or triggers.)
Scepter of Awakening
Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.
2, β·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Scepter of Lumina
Whenever your champion levels up, deal 4 damage to target champion you don't control.
Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)
Sealed Blade
Pay only using floating memory for this card's memory cost.
Class Bonus Sealed Blade gets +1 .
An ephemeral sword that can be wielded only when bound.
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus β·, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seeker's Rifle
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Class Bonus Spellshroud
On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.
Seer's Sword
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Even a simple enchantment grants great advantage.
Sentinel Fabricator
3, β·: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shadow's Twin
Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.
Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shield of Parvati
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If linked ally would take damage, prevent 2 of that damage and sacrifice Shield of Parvati instead.
Justice cannot be attained without sacrifice.
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Sigil of Budding Embers
Hindered (This object enters the field rested.)
Diao Chan Bonus β·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.
Silvie, Earth's Tune
Silvie Lineage (Silvie, Earth's Tune must be leveled from a previous level "Silvie" champion.)
On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.
Silvie, Loved by All
Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Silvie, Slime Sovereign
Silvie Lineage
On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.
Ignore the elemental requirements of advanced element Slime cards you activate.
Silvie, Wilds Whisperer
On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
"Hey, look! Aren't my new friends cute?"
Silvie, With the Pack
Silvie Lineage (Silvie, With the Pack must be leveled from a previous level "Silvie" champion.)
On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
"Let's see if we can find your family!"
Slate Whetstone
Banish Slate Whetstone: Up to one target Polearm weapon you control gets +1 until end of turn. Draw a card.
Once more ready for battle.
Slime Nexus
Banish Slime Nexus: The next Slime ally card you activate this turn costs 3 less to activate.
The heart of a slime that instills in it hopes and dreams. This gelatinous core is central to any healthy slime's biology.
Slime Totem
Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)
Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard
Sojourner's Hunt
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
β·: Sojourner's Hunt becomes a weapon subtype of your choice in addition to its other types until end of turn.
Sorrowcaller
Class Bonus On Champion Hit: Reveal the hit opponentβs memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Punish the guilty. Harvest the weak.
Spectral Beacon
1, Banish Spectral Beacon: Banish target card in a graveyard.
Illuminate restless souls that linger, haunting those who have wronged them, so that they may at last find peace.
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.