Showing 301-350 of 533 cards (page 7 of 11)
Meteoric Slime
Pride 3
Class Bonus At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards.
Meteoric Volley
Activate this card only if your champion is attacking.
For each Aethercharge card in the attacker's intent, create a copy of it in that attacker's intent.
A barrage of stars, as mesmerizing as it is merciless.
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Miasmic Fog
All allies get -1.
The air became dense as a looming dread washed over the battlefield, burdened by a future where victory never comes.
Mindbreak Bullet
β·: Load Mindbreak Bullet into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.
Mirrorbound Covenant
On Enter: Draw a card into your memory.
Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)
Moonveil Android
Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.
Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Mordred, Aurelian Regent
Mordred Lineage
On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."
Whenever you activate a luxem element card, delevel Mordred.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate β X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Nature's Insight
Class Bonus This card costs 2 less to activate.
Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Neos Elemental
Class Bonus This card costs 1 less to activate for each token object you control.
Hindered (This ally enters the field rested.)
Steadfast, Taunt, True Sight, Vigor
Neos Elemental gets +1 and +1 for each token object you control.
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nightmare Coil
Activate this card only if your champion is distant, and only during your recollection phase.
Class Bonus This card's activation can't be negated.
Draw a card. Until end of turn, whenever an opponent activates a card or ability, that opponent's champion deals 8 unpreventable damage to itself.
Nightshade
At the beginning of your recollection phase, put a wither counter on target non-champion non-token object you control. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Nimble Court Assassin
Ambush, Vigor
On Enter: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Noble Dissolution
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target phantasias.
Nocturne's Oblivion
As long as you have five or more omens with different reserve costs, this card costs 2 less to activate.
Destroy target non-champion object. Banish Nocturne's Oblivion.
"I'll tear apart everything you hold dear."
Nox, Final Release
This card costs 2 less to activate for each Curse card in your champion's lineage.
On Enter: Load Nox into an unloaded Gun weapon you control.
Diana Bonus On Champion Hit: That opponent discards four cards. Then if that opponent's influence is four or less, destroy the hit champion.
Numinous Monk
Regalia you control have "β·: As a Spell, deal 1 damage to target unit."
Ombreux Chevalier
On Enter: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)
"Allow me to lighten your load."
Ominous Shadow
Unblockable (This unitβs attacks canβt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Optical Control
As Optical Control enters the field, choose a card type.
Cards of the chosen type your opponents activate cost 4 more to activate.
At the beginning of your recollection phase, sacrifice Optical Control and draw a card.
Orbiting Cosmos
If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.
3, Banish Orbiting Cosmos: Draw a card into your memory.
The future shows itself, yet yields nothing.
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Pang Tong, Young Phoenix
Balance β If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.
"May you see that all is balanced in the light."
Peacock of Prosperity
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may put a card named Peacock of Prosperity from your memory onto the field. If you do, draw a card into your memory.
Pearled Prayer
Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4.
βSparkly bubbles, a gentle touch for every ache.β
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Perishing Florets
On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.
Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.
Photic Blade
Photic Blade gets +1 for each refinement counter on it.
Class Bonus Whenever you recover, put a refinement counter on Photic Blade.
A blade that reflects the lifeforce of its bearer.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Plasma Vanguard
Intercept
Damage 25+ Vigor
Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.
Pleiades, Celestial Genesis
Class Bonus On Enter: Glimpse 3.
Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."
In destruction's wake, a new star ignites.
Poised Occlusion
Negate target card activation. Put the card that had its activation negated this way into its owner's memory.
Class Bonus Draw a card into your memory. Your champion becomes distant.
Possessed Reaping
On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.
"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion Infusion: Starlight
Class Bonus Starcalling β 1
Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)
Pouvoir Absolu
Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.
βIf she cannot be saved, then this world deserves to be purged of all light and shadow.β
Powered Armsmaster
Ranged 3
Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.
On Death: Summon a Powercell token.
Your own personal arsenal. Just add power.
Power Overwhelming
Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.