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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Beseeching Flourish

Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Bestial Frenzy

Bestial Frenzy

2
Norm

Choose one. Class Bonus: Choose up to two insteadβ€”
β€’ Your champion gets +1 level until end of turn.
β€’ Target Beast ally gets +1 until end of turn.
β€’ Target Beast ally gains cleave until end of turn.

Monstrous. Deadly. Devastating.

Speed
Slow
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Biding Cinquedea

Biding Cinquedea

0
Norm

Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

Power
1
Durability
1
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card.

"All I know is, something comes at me like a Jack-in-the-box, and up I goes like a sky-rocket!"

Power
4
Life
3
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Bishop's Cross

Bishop's Cross

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an odd life stat, draw a card.

"The odds were never in your favor."

Power
2
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

"So what are you buying?"

Power
2
Life
3
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Bladed Riftseer

Bladed Riftseer

3
Norm

Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)

"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."

Power
2
Life
3
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Blade of Creation

Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.)

Power
4
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Blade of Creation

Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave

"Nothing shall obstruct my reign."

Power
4
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blast Shield

Blast Shield

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, deal 2 damage to your champion.

Class Bonus Linked ally gets +2 .

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Blastshot Pump

Blastshot Pump

1
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blastshot Pump

Blastshot Pump

1
Norm

(Gun β€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
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Blazing Bowman

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Blazing Bowman

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Blazing Charge

Blazing Charge

2
Fire

Class Bonus Blazing Charge gets +2 .

On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.

Reckless abandonment for crushing momentum.

Power
3
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Blazing Cindercharge

Blazing Cindercharge

3
Fire

Deal 3 damage to target champion.

Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Blazing Direwolf

Blazing Direwolf

4
Fire

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
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Blazing Direwolf

Blazing Direwolf

4
Fire

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
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Blazing Lunge

Blazing Lunge

3
Fire

Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)

A fearsome strike that melts away armor.

Power
4
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Where unpredictability reigns, the resourceful thrive.

Speed
Slow
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Blessed Clergy

Blessed Clergy

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

Power
1
Life
2
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Blessed Clergy

Blessed Clergy

2
Wind

Imbue 2
Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

"Be with the wind and the wind will be with you."

Power
1
Life
2
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Blighted Jewel

Blighted Jewel

3
Norm

On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.

Each ephemeral ally you control gets +1 as long as it entered the field this turn.

Pressure makes diamonds.

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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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