Showing 301-350 of 454 cards (page 7 of 10)
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Reflected Blight
Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your championβs lineage.
Refluxal Ribbon
2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.
Sometimes fashion can help with function.
Regal Expulsion
Negate target card activation if that card was activated from a material deck.
"Looks like today's fortune isn't in your favor! Try again next time."
Regal Inquisition
Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand.
"Queens have to be dignified, you know!"
Regenerate
Draw a card into your memory.
Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)
Relentless Hexchaser
Ranged 2
On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.
Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Even the mighty can bleed.
Remnant of Will
Put two haunt counters on your Phantasmagoria and recover 4.
Alice Bonus Ephemerate β 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Reposition
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rescue the Heir
Level 1+ As long as you control a unique ally, this card costs 1 less to activate.
Return target ally you control to its owner's memory.
Resonant Aether
Level 2+ Resonant Aether gets +1.
Load Resonant Aether into an Aetherwing weapon you control.
There is much magic in the unknown.
Restorative Flame
Banish up to three fire element cards from your graveyard. For each card banished this way, recover 2. (To recover, remove that many damage counters from your champion.)
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."
Revealing Mesmer
2, β·: Each champion loses spellshroud until end of turn.
2, β·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Reverse Affliction
Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.
"I would curse myself a thousand times if it meant that I could save you."
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championβs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Ritai Stablemaster
Equestrian β On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Rosewinged Hollow
Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your championβs element matches this cardβs element.)
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Royal Oathguard
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Royal Ordinance
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Recover 3. Draw a card.
No matter how far she ran, the crown still found her.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sablier Guard
Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)
"If you knew Time as well as I do, you wouldn't talk about wasting it."
Sacred Engulfment
Class Bonus This card costs 2 less to activate.
Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.
"The flames of passion will not be extinguished."
Sacrifice Play
As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2 for each ally sacrificed this way.
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.
Savage Attack
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The most simple strategy often is the clearest.
Savage Slash
Class Bonus Floating Memory
βMy program doesn't guide me. My will to protect the innocent does.β
Savage Smash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your championβs class matches this cardβs class.)
An impact that leaves your brain rattling.
Savage Sunder
Class Bonus On Hit: You may recover 5.
Class Bonus Floating Memory
Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.
Savage Swing
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
War cannot be won alone.
Scathing Seminary
Class Bonus Balance β On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.
"Let us all return to Flagma's flames, the divine crucible from which we were kindled."
Scorched Conquest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Scry the Stars
Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.
Until end of turn, cards you look at while glimpsing have "Starcalling β X", where X is that card's reserve cost. Glimpse 3.
Searing Rebuke
Prevent the next 3 damage that would be dealt to your champion this turn.
Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Serum of Wisdom
Brew β Three Herbs
Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.
Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Servile Possessions
Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ
β’ 1 to 2β That attack gets +1.
β’ 3 to 4β That attack gets +2.
β’ 5 or moreβ That attack gets +3. Draw a card into your memory.
Shadecursed Hunter
Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Shatter the Brittle
Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Shattered Hope
Merlin Bonus This card costs 1 less to activate.
Glimpse 1, then draw a card.
Until end of turn, allies enter the field with an additional sheen counter on them.
Would an unconscious reflection be enough?
Sheath of Faceted Lapis
Warrior Weapon Link (This object enters the field linked to target Warrior weapon. If the link is broken, sacrifice this object.)
On Enter: Draw a card.
Class Bonus Level 2+ Linked weapon gets +2 .
Shield Fragmentation
As an additional cost to activate this card, sacrifice a Shield.
Deal 4 damage to target unit.
"The best offense is a good defense."