Cards where: rarity includes C

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Kongming, Wayward Maven

Kongming, Wayward Maven

1
Norm

On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.)

β€œA lily pad is but a weed in a pond of lotuses.”

Level
Lv. 1
Life
19
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Krustallan Distiller

Krustallan Distiller

3
Water

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.

Power
1
Life
3
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Lesser Boon of Allurement

Lesser Boon of Allurement

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, the next phantasia card you activate this turn costs 2 less to activate.

5: Draw a card into your memory. This ability costs 1 less to activate for each phantasia you control. Activate this ability only once.

Speed
Slow
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Lesser Boon of Distance

Lesser Boon of Distance

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

2: Target Ranger unit becomes distant. If this is the third time this ability has resolved, draw a card into your memory. Activate this ability only thrice.

Speed
Fast
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Lesser Boon of Enchantment

Lesser Boon of Enchantment

3
Norm

As you gain this boon, scavenge 10 for a phantasia card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Fauna

Lesser Boon of Fauna

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

For each of up to two Animal and/or Beast allies you control, your champion gets +1 level.

1 line

Speed
Slow
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Lesser Boon of Nuwa

Lesser Boon of Nuwa

2
Norm

Class Locked (Play this card only if your champion's class matches this card's class.)

As you gain this boon, generate a Refurbish card and put it into your memory.

Whenever you activate a Craft card, target weapon gets +1 until end of turn.

Speed
Slow
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Lesser Boon of Parvati

Lesser Boon of Parvati

0
Norm

As you gain this boon, put six durability counters on a Siegeable domain you control or put three durability counters on a Siegeable domain you don't control.

Speed
Fast
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Lesser Boon of Scriveners

Lesser Boon of Scriveners

3
Norm

As you gain this boon, scavenge 10 for a Spell card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Shou

Lesser Boon of Shou

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, put an enlighten counter on your champion.

At the beginning of your end phase, put an enlighten counter on your champion.

Speed
Slow
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Lesser Boon of Territories

Lesser Boon of Territories

3
Norm

As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Viscosity

Lesser Boon of Viscosity

3
Norm

As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Zerusa

Lesser Boon of Zerusa

0
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

2: Put a preparation counter on your champion. This ability costs 1 more to activate for each time you’ve activated it this game.

Speed
Slow
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Library Witch

Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Draw a card.

The librarians of mage academies instill their love for reading in aspiring students.

Power
0
Life
1
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Life Essence Amulet

Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

"It is said a great alchemist made this amulet for his lover should she be at death's door."
β€” Gildas, Chronicler of Aesa

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Liturgy of Corruption

Liturgy of Corruption

2
Norm

Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.

With that, Krustal became encapsulated in ice.

Speed
Slow
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Lively Chorale

Lively Chorale

2
Water

Target Animal or Beast ally you control gets +3 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Lone Gunslinger

Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Lorraine, Blademaster

Lorraine, Blademaster

2
Norm

Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)

On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."

"Let me show you true swordistry."

Level
Lv. 2
Life
24
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Lorraine, Crux Knight

Lorraine, Crux Knight

3
Crux

Lorraine Lineage (Lorraine, Crux Knight must be leveled from a previous level "Lorraine" champion.)

Lorraine's attacks get +1 for each regalia weapon card in your banishment.

"Majestic Spirit, hear my call!"

Level
Lv. 3
Life
28
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Lorraine, Spirit Ruler

Lorraine, Spirit Ruler

3
Crux

Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)

On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.

Level
Lv. 3
Life
28
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Lorraine, Wandering Warrior

Lorraine, Wandering Warrior

1
Norm

On Enter: Materialize a weapon card with memory cost 0 from your material deck.

β€œThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.”

Level
Lv. 1
Life
20
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lost Spirit

Lost Spirit

0
Norm

On Enter: Draw seven cards.

A spirit unmoved by elemental impetus, destined to wander aimlessly.

Level
Lv. 0
Life
15
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Lurid Dreaming

Lurid Dreaming

2
Norm

Activate this card only during an opponent's end phase.

Wake up your champion. If you do, draw a card into your memory.

β€œI finally found you. Let's stay here together forever.”

Speed
Fast
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.

Power
2
Life
3
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Lycoria

Lycoria

1
Tera

At the beginning of your recollection phase, deal 1 unpreventable damage to your champion.

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Machined Monstrosity

Machined Monstrosity

3
Norm

Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Death: Summon a Powercell token rested.

Power
4
Life
3
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Magus Disciple

Magus Disciple

2
Norm

Your champion gets +1 level.

Class Bonus On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

"Harness mana and divert it to the archmage!"

Power
1
Life
1
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Maiden of Shimmering Air

Maiden of Shimmering Air

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Forever with you."

Power
1
Life
2
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Manaroot

Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

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Manic Zealot

Manic Zealot

2
Fire

On Death: Deal 2 damage to each champion.

For some, awakening was a blessing, a revelation of the potential world before them. For others, awakening was a curse with only one solution.

Power
1
Life
1
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Manifest Threat

Manifest Threat

3
Norm

If target ally has a debuff counter on it, destroy that ally. Otherwise, put a debuff counter on it.

Floating Memory

"Oh my, aren't you the perfect test subject? Mind if I take a peek under your skin?"

Speed
Slow
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Manufacture Cell

Manufacture Cell

2
Norm

Summon a Powercell token rested. If you control an Automaton object, draw a card.

β€œStop by any of our local retail branches today!”
β€” Gearstride Automatics Advertisement

Speed
Fast
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March On

March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Mark of Fervor

Mark of Fervor

2
Wind

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 and +1 , and has vigor.

Through powerful bonds, one's inner strength can freely flourish.

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Marksman's Charm

Marksman's Charm

0
Norm

Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)

With the divine blessing from the goddess of hunt, every shot is sure to find its mark with unwavering certainty.

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Mark the Target

Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Try and run.

Speed
Fast
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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Materialize Munitions

Materialize Munitions

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck. (You still pay its costs.)

Speed
Slow
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Memorite Blade

Memorite Blade

2
Norm

Whenever you activate a Spell card, Memorite Blade gets +1 . Trigger this ability only once.

Weaponized denial of the truths of the past that their bearer wishes to forget.

Power
0
Durability
2
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Memorite Obelith

Memorite Obelith

3
Norm

Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.

On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.

Power
0
Life
1
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Memorite Shardwing

Memorite Shardwing

3
Norm

Stealth, True Sight

A memory, freed from the cage of the mind.

Power
1
Life
2
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Menagerie Beastbonder

Menagerie Beastbonder

3
Wind
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Merlin, Amethyst's Glow

Merlin, Amethyst's Glow

2
Norm

Merlin Lineage

On Enter: Put two sheen counters on target unit.

9: Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs X less to activate, where X is the amount of sheen counters on your Fractured Memories.

Level
Lv. 2
Life
22
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Merlin, Brilliant Vestige

Merlin, Brilliant Vestige

3
Crux

Merlin Lineage

Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.

Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.

Level
Lv. 3
Life
25
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Merlin, Memorite Vassal

Merlin, Memorite Vassal

1
Norm

On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.

Merlin Bonus Inherited Effect β€” Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.

Level
Lv. 1
Life
19
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Merlin, Memory Thief

Merlin, Memory Thief

2
Norm

β†·: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)

"Just forget. It will be easier for you."

Level
Lv. 2
Life
22
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Message in Shadows

Message in Shadows

2
Wind

Ally Link

On Enter: Glimpse 2.

As long as linked ally has stealth, it gets +2.

A letter from the Proto Archive’s favored messenger.

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