Showing 301-350 of 438 cards (page 7 of 9)
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Quickdraw Piercer
(Gun — Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
Rai, Storm Seer
Rai Lineage
Rai gets +1 level for each arcane element Mage Spell card in your banishment.
"Ready yourself, otherwise it won't be a fair fight."
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus ↷, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Reciprocity, Dorumegia's Call
Tonoris Bonus As long as you control two or more domains, you may activate this card from your material deck.
Tonoris Bonus Remove a durability counter from Reciprocity, ↷: Negate up to one target upkeep trigger. Then if you control two or more domains, summon an Automaton Drone token.
Recruitment Officer
Class Bonus Foster
On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.
Redirect Flow
Class Bonus This card costs 2 less to activate.
You may choose new targets for target trigger.
Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Refluxal Ribbon
2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.
Sometimes fashion can help with function.
Reposition
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead.
Floating Memory
"Let's give it a little jump start, shall we?"
Resolute Stand
Level 2+ 你可以不支付此牌的封存代價使用此牌,若你如此作,跳過你的下一個抽牌階段。
如果目標單位將在本回合受到攻擊傷害,防止該來源的 3 點傷害。
你以為自己是被太陽燙傷的?
Retold Fortune
Spell カード 1 枚までを捨てる。そうした場合、カード 1枚を引く。
Class BonusLevel 2+ 残留思念
「輝く一番星!星川サラです!」
Return to the Archive
You may sacrifice a regalia. If you do, recover 2 and draw a card.
Floating Memory
Reverse Affliction
Banish a Curse card from your champion's lineage. If you own that card, put an omen counter on it.
"I would curse myself a thousand times if it meant that I could save you."
Revitalizing Cleanse
Reveal all cards in your memory. Your champion recovers X, where X is the amount of water element cards revealed this way. Draw a card.
"May your heart be light."
Ripples of Atrophy
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Sablemere, Warden's Grip
Nico Bonus As long as an opponent has three or more cards in their graveyard, you may pay 3 to activate this card from your material deck.
Nico Bonus 3+X, Banish Sablemere: Generate an Icebound Slam card and put it into your memory. Then put X lash counters on your champion.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sablier Guard
Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)
"If you knew Time as well as I do, you wouldn't talk about wasting it."
Safeguard Amulet
Banish Safeguard Amulet: If your champion would take non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Safeguard Paladin
Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)
The emperor's gates are well-watched with these soldiers' dutiful eyes and faithful hearts.
Samaritan's Reach
Class Bonus This card costs 1 less to activate.
Deal 3 damage to target attacking ally you don't control. If that ally is attacking a unit you don't control, you gain the Crowd's Favor status.
Savage Slash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Savagery is a last resort, born of necessity.
Savage Swing
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
War cannot be won alone.
Scale of Souls
Class Bonus Balance — At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.
2, ↷: Return a card from your memory to your hand.
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
With a nose for trash and an eye for treasure, these relentless scavengers will stop at nothing to fill their hoards with trinkets and baubles.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Scepter of Lumina
Whenever your champion levels up, deal 4 damage to target champion you don't control.
Level 3+ 5, Banish Scepter of Lumina: Draw a card. (Activate this ability only if your champion is level 3 or higher.)
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Seal the Past
Target player banishes three preserved cards from their material deck.
Floating Memory
"Don't let yesterday define today."
Season's End
Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Who would have known that such a beautiful wish could blossom only to wither into ruin?
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With a god's blessing, even humans can surpass their mortal limitations.
Seeker's Aetherwing
(Aetherwing — Must be loaded to use for an attack and can’t be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Sentinel Fabricator
3, ↷: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Servile Possessions
Ciel Bonus Whenever your champion attacks, depending on the amount of omens you have—
• 1 to 2— That attack gets +1.
• 3 to 4— That attack gets +2.
• 5 or more— That attack gets +3. Draw a card into your memory.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.
Shadow Resonance
Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)
Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)
Shadow's Twin
Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.
Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long the attacker is attacking an ally with one or more sheen counters on it.
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Shared Fervor
Each player draws a card into their memory. You gain the Crowd's Favor status.
“Lay down the barriers that separate us; only through unity can we prevail.”