Showing 301-350 of 427 cards (page 7 of 9)
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."
A deadly strike imbued with scorching fury.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Revenantβs Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championβs lineage, wake up the attacker and draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Rhongomiant, Grove's Spire
Spellshroud
Mordred Bonus As long as an opponent has influence eight or more, Rhongomiant gets +4. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Mordred Bonus Whenever a durability counter is removed from Rhongomiant, you may return a card from your memory to your hand.
Right of Realm
Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
Grandpa always said it's best to have a blast!
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Sabela, Gossamer Penance
Class Bonus On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 for as long as you control Sabela.
On Leave: Sacrifice each regalia with a bond counter on it.
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Safeguard Amulet
Banish Safeguard Amulet: Whenever If your champion would take non-attack non-combat damage this turn, prevent 4 of that damage.
Hopefully enough to block a fatal spell.
Salamander's Breath
Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.
Flames bloom from the rose's forge.
Sanctified Paladin
Foster
As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.
On Foster: Draw two cards.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, β·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud canβt be targeted by activations, materializations, or triggers.)
Scatter Essence
Destroy target phantasia.
Floating Memory
"They say if you make a wish on a dandelion, it will come true. Do you think it's true?"
Scorched Conquest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Searing Rebuke
Prevent the next 3 damage that would be dealt to your champion this turn.
Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus β·, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seer's Sword
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Even a simple enchantment grants great advantage.
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Seize Fate
Jin Bonus This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
Senaris, Six of Diamonds
Spellshroud, Stealth
Cardistry β 6: The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Sentinel Fabricator
3, β·: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)
Shadow's Twin
Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.
Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shattering Discharge
You may activate this card from your banishment as long as there's a charge counter on it.
Class Bonus Whenever this card is banished from your memory, put a charge counter on it.
Deal 2 unpreventable damage to target champion. Banish Shattering Discharge.
Shifting Mirage
Class Bonus This card costs 1 less to activate.
Your champion gains stealth until end of turn unless an opponent pays 2.
Tristan Bonus Summon an Ominous Shadow token.
Shriveling Vines
Class Bonus This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
"The blight always lies under the surface."
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Silvie, Slime Sovereign
Silvie Lineage
On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.
Ignore the elemental requirements of advanced element Slime cards you activate.
Slime Calling
Activate this card only during an opponent's end phase.
Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.
Slime Totem
Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)
Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard
Snow Fairy
Stealth
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Enchanted at first. Encased in ice forever.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase.
βLet the snowflakes take the lead!β
Sorrowcaller
Class Bonus On Champion Hit: Reveal the hit opponentβs memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Punish the guilty. Harvest the weak.
Spectral Haunting
Alice Bonus This card costs 4 less to activate if it targets a Specter card.
Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, β·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Spirit Blade: Dispersion
Remove all durability counters from any amount of Sword weapons you control, then banish them. Choose any amount of units and deal damage equal to the amount of durability counters removed this way split among them.
When spirits take, they pay in kind.
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.