Showing 301-350 of 1077 cards (page 7 of 22)
Engulf
Level 2+ This card costs 3 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Negate target non-attack card activation.
βFlow with the waters, and the light of truth shall find you; resist, and the depths will consume you.β
Enhance Potency
Class Bonus This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
En Passant
Command Chessman (A Chessman ally you control performs this attack.)
As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Enthralling Chime
Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.
Let nature take control.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Entrenched Fortress
Taunt (While awake, this domain must be targeted before other objects you control during your opponentβs attack declarations if able.)
On Enter: Deal 3 damage to target unit.
Enveloping Soulmist
Class Bonus As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
βWhat you call my ignorance is only your own.β
Equinox Hour
Banish Equinox Hour: Draw a card. Then target opponent may materialize a card from their material deck. (That opponent still pays for its costs.)
The hour when fortune favors all.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
Erupting Rhapsody
Banish any amount of fire element cards from your graveyard. Your champion gets +1 level until end of turn for each card banished this way.
Harmonize β If you've activated a Melody card this turn, choose any amount of units and deal LV damage split among them.
Essence Crucible
On Enter: Draw a card.
Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.
If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Exalted Dorumegian Throne
Allies you control get +1 and +1 .
Upkeep β At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.
Humanity's ascension gilded in iron, onyx, and gold.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Exia Sight
Draw a card.
Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Exorcism
For each ephemeral object each player controls, its controller sacrifices it unless they pay 1.
The Foret des Champignons harbored more than just the living, but not all who lingered did so in peace.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Explosive Rune
Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.
The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Emerald Fatestone // Byakko, White Tiger
Immortal Immortality, Spellshroud
Guo Jia Bonus 4, β·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.
Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.
β·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.
Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.
Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.
β·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.
Fabled Sapphire Fatestone // Genbu, Black Tortoise
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.
Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.
β·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.
Fabricator Slime
Pride 3
Fabricator Slime enters the field with a buff counter on it.
Class Bonus β·: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
Facet the Forgotten
Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.
Fairy Whispers
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Reveal the top card of your deck. If that card is wind element, put it into your hand.
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
The gliding shadows obfuscate and disorientate.
Fang of Dragon's Breath
Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)
Linked weapon gets +2 .
Jin Bonus Linked object has "β·, Remove a durability counter from this object: Deal 2 damage to target unit."
Fan of Seven Debts
On Enter: Draw a card.
Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.
Innocent wishes sway like a snow crane's feathers.
Fatal Timepiece
At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.
This broken malignant watch may still hurt twice.
Fated Keepsake
On Enter: Draw a card.
Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fatestone of Unrelenting // Cheetah of Bound Fury
Hindered (This object enters the field rested.)
On Enter: As a Spell, deal 1 damage to target unit.
Guo Jia Bonus β·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.
Feed Nourishment
Put a buff counter on target Animal or Beast ally.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A moment of peace under the shade.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .