Cards where: reserve cost is 3
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Ominous Shadow

Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Orchestrated Seizure

Orchestrated Seizure

3
Wind

Activate this card only during an opponent’s end phase.

During your next materialize phase, you may banish cards with floating memory from your opponents’ graveyards to pay for memory costs.

Speed
Fast
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Ordinary Bear

Ordinary Bear

3
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
3
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Ordinary Horse

Ordinary Horse

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

There's nothing that special about it. It's just a horse.

Power
1
Life
3
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Organize the Alliance

Organize the Alliance

3
Norm

Target ally becomes fostered.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A united front to face down the Automaton horde.

Speed
Slow
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Outrider of Waves

Outrider of Waves

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

May this arrow be guided by Genbu's flowing wisdom.

Power
1
Life
4
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Overflow the Barrow

Overflow the Barrow

3
Umbra

As long as you have no cards in your graveyard, this card costs 2 less to activate.

Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.

Speed
Slow
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Paired Minds, Kindred Souls

Paired Minds, Kindred Souls

3
Norm

Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.

Speed
Slow
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Palace Guard

Palace Guard

3
Norm

Taunt (While awake, this ally must be targeted before other units you control during your oppent's attack declarations if able.)

Class Bonus Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Pang Tong, Young Phoenix

Pang Tong, Young Phoenix

3
Luxem

Balance β€” If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.

"May you see that all is balanced in the light."

Power
2
Life
4
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Perse, Relentless Raptor

Perse, Relentless Raptor

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

β†·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.

A merciless bounty hunter whose talons never miss.

Power
1
Life
3
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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Do the impossible, see the invisible.

Power
3
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Plage aux Homards

Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Pluming Crescendo

Pluming Crescendo

3
Wind

Harmonize β€” If you've activated a Melody card this turn, summon two Fledgling tokens.

Animals you control get +1 until end of turn.

From the earliest times, humanity has shared a profound bond with winged creatures of the skies.

Speed
Slow
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Poised Bowman

Poised Bowman

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.)

Power
1
Life
3
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Poised Rearguard

Poised Rearguard

3
Wind

Hindered (This ally enters the field rested.)

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, wake up Poised Rearguard.

Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.

Power
3
Life
3
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Poisonous Breezecap

Poisonous Breezecap

3
Wind

If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.

On Enter: Draw a card into your memory.

Wonderland teemed with all manner of fungi.

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Pole-armed Steed

Pole-armed Steed

3
Norm

Jin Bonus On Enter: Materialize a Polearm regalia card from your material deck.

Seldom thanked, these horses must overcome treacherous terrain and brave battlefields to bring supplies to soldiers.

Power
1
Life
3
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Portside Pirate

Portside Pirate

3
Water

Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.)

Power
1
Life
1
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Possessed Reaping

Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."

Power
4
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Possessed Remnant

Possessed Remnant

3
Umbra

Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)

Artistic visions turn into haunting nightmares.

Power
3
Life
1
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Potion Infusion: Starlight

Potion Infusion: Starlight

3
Astra

Class Bonus Starcalling β€” 1

Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Slow
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Powered Bishop

Powered Bishop

3
Fire

Memory 4+ Powered Bishop gets +1 .

On Death: Summon a Powercell token.

β€œNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Powered Defender

Powered Defender

3
Water

Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)

Whenever Powered Defender is dealt damage, summon a Powercell token.

Power
1
Life
4
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Powered Sentinel

Powered Sentinel

3
Fire

Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)

β€œIdeal for protection! Just keep away from farmland.”
β€” Gearstride Automatics Advertisement

Power
2
Life
3
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Pride's Vanguard

Pride's Vanguard

3
Norm

Ambush (This ally may retaliate against attackers while not defending.)

Retort 2 (As long as this ally is retaliating, it gets +2.)

”I should win easy.”

Power
1
Life
3
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Primeval Ritual

Primeval Ritual

3
Wind

As an additional cost to activate this card, sacrifice an ally.

Return target wind element card from your graveyard to your memory.

In order to gain, something must first be lost.

Speed
Fast
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Prismatic Sanctuary

Prismatic Sanctuary

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Promising Recruit

Promising Recruit

3
Norm

Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)

Instincts hone quickly on the battlefield.

Power
1
Life
2
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Provoke Obstinance

Provoke Obstinance

3
Neos

Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.

Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.

Speed
Fast
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Pupil of Sacred Flames

Pupil of Sacred Flames

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.

Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.

Power
2
Life
2
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Quadrille's Gryphon

Quadrille's Gryphon

3
Wind

Whenever you activate a Melody or Harmony card, put a buff counter on Quadrille's Gryphon. (Allies get +1 and +1 for each buff counter on them.)

β€œLet's sing! Though, I may have forgotten the words.”

Power
1
Life
2
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Queen's Cinderhog

Queen's Cinderhog

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class BonusStealth (This unit can’t be targeted by attacks unless permitted by true sight.)

A forsaken royal who swore fealty to the queen.

Power
4
Life
2
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Rainweaver Mage

Rainweaver Mage

3
Water
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)

Power
2
Life
3
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Ravishing Finale

Ravishing Finale

3
Water

As an additional cost to activate this card, banish two cards with floating memory from your graveyard.

Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.

Power
6
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Razorblade Execution

Razorblade Execution

3
Wind

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)

Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.

Power
4
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Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
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Reckless Researcher

Reckless Researcher

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
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Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus β†·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

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Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
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Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
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Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
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Refabrication

Refabrication

3
Neos

You may sacrifice two tokens rather than pay this card's reserve cost.

If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Speed
Fast
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