Showing 301-350 of 376 cards (page 7 of 8)
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains βAt the beginning of your recollection phase, deal 1 unpreventable damage to your championβ for as long as you control Spark Fairy.
Sparkling Adornment
As an additional cost to activate this card, remove one or more sheen counters from an object on the field.
Put X sheen counters on target unit, where X is the amount of counters removed.
Merlin Bonus Floating Memory
Speed Potion
Brew β Two Herbs
On Enter: If Speed Potion was brewed, draw a card.
Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.
Spirit of Chess
On Enter: Draw seven cards.
Inherited Effect β Ignore the elemental requirements of non-advanced element Chessman cards you play.
The opening move sets the course to come.
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Cunning intuition trapped within the vortex's eye.
Spirit Shard
Level 3+ Sacrifice Spirit Shard: Draw a card.
Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a championβs power.
Splashing Perch
If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)
"I think I'll keep my distance."
Spring Cleaning
Put one of your omens into your graveyard. If you do, look at the top three cards of your deck. Banish one of them and put an omen counter on it. Put the rest on the bottom of your deck in any order.
Ciel Bonus Floating Memory
Spurred Gallop
The next Horse ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory. The next Horse ally card you activate this turn costs 2 less to activate.
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Starlit Apothecary
Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)
Stellar Bloom
Class Bonus Starcalling β 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Gather four times.
Stellar Cosmos
Class Bonus Spellshroud
Diana Bonus On Charge 3: Stellar Cosmos gains "Aethercharge cards you look at while glimpsing have aethercalling."
A twinkle of resolve, guiding the fight.
Stifling Aethercharge
Negate all on enter triggers from target ally.
You may load Stifling Aethercharge into an Aetherwing weapon you control.
"The winds will bind you and guide my arrow!"
Stifling Gyre
As Stifling Gyre enters the field, choose an ally card name.
On Enter: Draw a card into your memory.
Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.
Stillwater Patrol
True Sight (This ally can attack units with stealth.)
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Specially trained to be ever-vigilant, little bypasses their detection.
Stocked Outpost
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
On Enter: Draw a card into your memory.
On Destroy: If it's an opponent's turn, that opponent draws a card into their memory.
Stormblade Squire
On Attack: You may banish a card at random from your memory. If you do, scavenge 2+X for an arcane element card, where X is the reserve cost of the banished card.
"Lightning will always find you."
Strike of Singularity
Class Bonus As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead."
Summon Retinue
Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.
"For Aurefall, we stand."
Surging Obstruction
As long as you control a Chessman Bishop ally, this card costs 1 less to activate.
Negate target card activation unless its controller pays 1. If that card has an odd reserve cost, negate its activation unless its controller pays 3 instead. (Zero is considered even.)
Surging Search
Scavenge 6 for an arcane element card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Class Bonus Floating Memory
Table Straight
Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ
β’ 2, 3, or 4β Draw a card.
β’ 5 or 6β Draw two cards.
β’ 7 or moreβ Draw three cards.
Tempestuous Seraphim
Fast Activation
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally.
Templar of the Eternal
Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.
Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.
Tera Sight
Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
See the heartbeat of life.
Thousand Refractions
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to its owner's hand.
Three of Diamonds
Retort 3
Cardistry β 3: Look at the top three cards of your deck. Put one of them into your graveyard and the rest back on top of your deck in any order. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Three of Spades
Cardistry β 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βI would say three's company!β
Tidal Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Titan Mk II
Taunt, Vigor
"Operational access restricted to users holding maximum authority credentials."
β Gearstride Automatics Handbook
Tomb Sweep
Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)
Banish target card in a graveyard.
βMay your soul at last find the peace it has long been denied, and may it journey safely beyond this world!β
Tor, Realmwalker Colossus
Tor can attack as though it were an ally.
Tor gets +1 for every four durability counters on it.
Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.
Transfusive Aura
On Enter: Draw a card into your memory.
Damage 20+ If you would recover an amount, recover 2+X instead, where X is that amount.
βIn danger, our fates are one, and our veins speak in shared sacrifice.β
Trine Recursion
Put target card in a graveyard into its owner's deck third from the top.
Triumphant Mechanic
On Enter: If you control three or more tokens, draw a card into your memory.
On Attack: If you control three or more tokens, recover 3.
"That's what I'd call a feat of engineering."
Trivial Trinket
Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Cast aside your possessions, for attachment is the root of your sin.
Trump Set
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Twingale Parry
Prevent the next 2 combat damage that would be dealt to target unit this turn.
Class Bonus Ephemerate β 2. Activate this card this way only if you control a Sword weapon.
Twinstar Tonic
Arisanna Bonus Brew β Two Blightroot, Two Silvershine, Two Razorvine
Sacrifice Twinstar Tonic: For the rest of the game, whenever you starcall a card, you may copy that activation. If you do, you may choose new targets for that copy.
Two of Diamonds
Retort 2
Cardistry β 2: Empower 2. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Two of Spades
Fast Activation (You may activate this card at fast speed.)
Cardistry β 2: Put a buff counter on Two of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.