Showing 301-350 of 437 cards (page 7 of 9)
Recursive Confidant
Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)
"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."
Relentless Hexchaser
Ranged 2
On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.
Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.
Renascent Sharpshooter
Ranged 1 (As long as this unit is distant, its attacks get +1.)
Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Sharp of eye, sharper in mind.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
Ritai Berserker
As long as your Shifting Currents face North, Ritai Berserker gets +1 .
While some may seek refuge from war, others embrace its flames.
Ritai Guard
Class Bonus Equestrian — As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Ritai Stablemaster
Equestrian — On Enter: If you control a Horse ally, you may discard up to two fire element cards. For each card discarded this way, draw a card into your memory.
Horse cards you activate have kindle 3.
Rivulet Adjutant
Class Bonus Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Banish Rivulet Adjutant and put an omen counter on it.
Royal Oathguard
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Sablier Guard
Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)
"If you knew Time as well as I do, you wouldn't talk about wasting it."
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Safeguard Paladin
Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)
The emperor's gates are well-watched with these soldiers' dutiful eyes and faithful hearts.
Safeguard Paragon
Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.
“Don't worry! Even in this topsy-turvy world, I'll be here to protect you!”
Scathing Seminary
Class Bonus Balance — On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.
"Let us all return to Flagma's flames, the divine crucible from which we were kindled."
Scorchfire Assassin
Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your champion’s class matches this card’s class.)
Practiced restraint, explosive fury.
Seafaring Mercenary
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A fighter that strikes with the waves.
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasoned Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 . Apply this effect only if your champion's class matches this card's class.)
Loyalty exists for those with privilege.
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Shadecursed Hunter
Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shu Frontliner
Equestrian — As long as you control a Horse ally, this card costs 1 less to activate.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Siege Mauler
As long as Siege Mauler is attacking a domain, it gets +2 .
"For the Schwartz Queen! For Lucenia!"
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Silvie, Earth's Tune
Silvie Lineage
On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order.
Silvie, Loved by All
Silvie Lineage (Silvie, Loved by All must be leveled from a previous level "Silvie" champion.)
Animal and Beast allies you control get +1 and have intercept.
"I'm so happy I met you all!"
Silvie, Slime Sovereign
Silvie Lineage
On Enter: The next Slime ally card you activate this turn costs 2 less to activate and enters the field with two additional buff counters on it.
Ignore the elemental requirements of advanced element Slime cards you activate.
Silvie, Wilds Whisperer
On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it.
"Hey, look! Aren't my new friends cute?"
Silvie, With the Pack
Silvie Lineage
On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
"Let's see if we can find your family!"
Sinister Mindreaver
Class Bonus Fast Activation
Ambush (This ally may retaliate against attackers while not defending.)
On Champion Hit: Look at that opponent’s memory. You may discard up to two cards from it. If you do, they draw that many cards into their memory.
Six of Spades
Stealth
Cardistry — 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Skilled Aerotheurge
Ranged 2
On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.
Class Bonus Floating Memory
Skilled Plainsman
Class Bonus Equestrian — On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion’s class matches this card’s class.)
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, ↷, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Spirited Falconer
Class Bonus Fast Activation
Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.
A second wind revitalizes the spirits of both animals and beasts alike.
Spirited Neophyte
On Attack: If your Shifting Currents face North, empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Stalwart Shieldmate
Taunt (While awake, this ally must be targeted before other units objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Stardust Oracle
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
Class Bonus At the beginning of your end phase, summon an Astral Shard token.
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Stillwater Patrol
True Sight (This ally can attack units with stealth.)
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Specially trained to be ever-vigilant, little bypasses their detection.
Stolid Vanguard
Equestrian — On Enter: If you control a Horse ally, Stolid Vanguard gets +2 until end of turn.
In the throes and excitement of war, it can be easy to forget just how much is lost.