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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Cyclical Breeze

Cyclical Breeze

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return target wind element Spell card from your graveyard to your hand.

Speed
Slow
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Cyclonic Fatestone

Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, β†·: Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Cyclonic Strike

Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Dahlia, Idyllic Dreamer

Dahlia, Idyllic Dreamer

3
Water

Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.

Dahlia has ranged X, where X is the amount of water element cards in your graveyard.

Power
1
Life
3
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Da Qiao, Cinderbinder

Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Dawn of Ashes

Dawn of Ashes

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Dazzling Courtesan

Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

The breath of the dragon favors the ambitious, and ambition lies even outside of the throne.

Power
2
Life
2
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Deadly Opportunist

Deadly Opportunist

3
Norm

Deadly Opportunist gets +3 as long as it's attacking a rested ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Death Essence Amulet

Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Debilitating Grasp

Debilitating Grasp

2
Umbra

Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage.

Inherited Effect: The first card you activate each turn costs 1 more to activate.

Power
2
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Deep Sea Beastbonder

Deep Sea Beastbonder

4
Water
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
4
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Deep Sea Fractal

Deep Sea Fractal

2
Water

Hindered (This object enters the field rested.)

On Enter: Each player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Defender's Maul

Defender's Maul

1
Norm

Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
3
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Dematerialize

Dematerialize

3
Wind

Return target regalia to its owner's material deck.

Things worn and torn need not be spurned
to ash and dust. They'll be returned
with new life and purpose earned.

Speed
Slow
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Demolition

Demolition

3
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to target unit or Siegeable domain.

Speed
Fast
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Demon's Aim

Demon's Aim

2
Umbra

Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."

Inherited Effect: This object has gets -2 .

Speed
Slow
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Deploy Gunshield

Deploy Gunshield

2
Norm

Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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Desperate Dive

Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
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Determined Spearman

Determined Spearman

3
Norm

Equestrian β€” As long as you control a Horse ally, this card costs 1 less to activate.

Level 1+ Determined Spearman gets +1 . (Apply this effect only if your champion is level 1 or higher.)

"Be not afraid of slowness. Be afraid of standing still."

Power
2
Life
2
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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
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Develop Mana

Develop Mana

3
Norm

Put a level counter on your champion. (Champions get +1 level for each level counter on them.)

From enlightenment comes transcendance.

Speed
Slow
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Devious Welcome

Devious Welcome

3
Norm

Activate this card only during an opponent's recollection phase.

Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.

Speed
Fast
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Devoted Bloomweaver

Devoted Bloomweaver

2
Tera
Card Type
Ally β€” Mage Human

Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)

Class Bonus On Enter: Empower 2.

"Willows make shade but spring gives light."

Power
2
Life
2
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Devoted Martyr

Devoted Martyr

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard. If you do, recover 2.

Power
0
Life
2
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
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Dewdrop Hares

Dewdrop Hares

2
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A rare sight after fresh rain.

Power
1
Life
3
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Diablerie

Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
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Diana, Aether Dilettante

Diana, Aether Dilettante

1
Norm

On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.)

Inherited Effect β€” Ranged 1 (As long as this unit is distant, its attacks get +1.)

Level
Lv. 1
Life
19
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Diana, Cursebreaker

Diana, Cursebreaker

3
Umbra

Diana Lineage

Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage.

Level
Lv. 3
Life
25
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Diana, Deadly Duelist

Diana, Deadly Duelist

2
Norm

Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.)

On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.)

Inherited Effect: Ranged 2

Level
Lv. 2
Life
22
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Diana, Duskstalker

Diana, Duskstalker

3
Umbra

Diana Lineage

On Enter: Diana becomes distant.

On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)

Level
Lv. 3
Life
25
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Diana, Haunt Reminiscence

Diana, Haunt Reminiscence

3
Umbra

Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.

Class Bonus Curse cards in your champion's lineage lose all abilities.

Power
2
Life
4
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Diana, Judgment's Arrow

Diana, Judgment's Arrow

2
Norm

Diana Lineage

On Enter: Load up to two Aethercharge cards from your hand and/or memory into an Aetherwing weapon you control. For each card loaded this way, draw a card into your memory.

Inherited Effect β€” Ranged 1

Level
Lv. 2
Life
22
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Diana, Keen Huntress

Diana, Keen Huntress

1
Norm

Lineage Release β€” Materialize a Gun card from your material deck. (Activate this ability by banishing this card from your champion's inner lineage.)

A talented archer in a past life, her mastery of firearms came naturally while on Azoth.

Level
Lv. 1
Life
19
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Diana, Moonpiercer

Diana, Moonpiercer

3
Astra

Diana Lineage

Whenever Diana becomes distant, choose oneβ€”
β€’ Negate each card activation that targets Diana unless its controller pays 2. Then if Diana is defending, end the combat phase unless the attacking player pays 2.
β€’ Glimpse 2.

Level
Lv. 3
Life
25
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Dian Wei, Valorant Fury

Dian Wei, Valorant Fury

3
Water

Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.

Class Bonus Deluge 6 β€” As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .

Power
2
Life
2
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Diao Chan, Dreaming Wish

Diao Chan, Dreaming Wish

2
Norm

Diao Chan Lineage

Inherited Effect β€” At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.

Level
Lv. 2
Life
22
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Diao Chan, Enchantress

Diao Chan, Enchantress

1
Norm

On Enter: Put two glimmer counters on Diao Chan.

Inherited Effect β€” β†·: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's turn.

Level
Lv. 1
Life
19
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Diao Chan, Idyll Corsage

Diao Chan, Idyll Corsage

3
Tera

Diao Chan Lineage

On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.

Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.

Level
Lv. 3
Life
25
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Dichroic Scorch

Dichroic Scorch

3
Fire

As an additional cost to activate this card, discard a fire element card.

Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.

Speed
Slow
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Diffusive Block

Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Dire Requiem

Dire Requiem

2
Fire

Summon a Direwolf token.

Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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