Cards where: cost is 3

Showing 351-400 of 527 cards (page 8 of 11)

← Previous
Page 8 of 11
Next β†’
πŸƒ
Image coming soon
Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
πŸƒ
Image coming soon
Rai, Storm Seer

Rai, Storm Seer

3
Arcane

Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)

Rai gets +1 level for each arcane element Mage Spell card in your banishment.

"Ready yourself, otherwise it won't be a fair fight."

Level
Lv. 3
Life
25
πŸƒ
Image coming soon
Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
πŸƒ
Image coming soon
Rapid Reload

Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
πŸƒ
Image coming soon
Ravishing Finale

Ravishing Finale

3
Water

As an additional cost to activate this card, banish two cards with floating memory from your graveyard.

Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.

Power
6
πŸƒ
Image coming soon
Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
πŸƒ
Image coming soon
Razorblade Execution

Razorblade Execution

3
Wind

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)

Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.

Power
4
πŸƒ
Image coming soon
Razor Broadhead

Razor Broadhead

3
Norm

β†·: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
πŸƒ
Image coming soon
Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian β€” If you control a Horse ally, draw a card into your memory.

Speed
Fast
πŸƒ
Image coming soon
Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
πŸƒ
Image coming soon
Reckless Researcher

Reckless Researcher

3
Fire
Card Type
Ally β€” Mage Human

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)

"Oh no! not again!"

Power
1
Life
1
πŸƒ
Image coming soon
Reconnaissance Field

Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus β†·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

πŸƒ
Image coming soon
Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
πŸƒ
Image coming soon
Red Slime

Red Slime

3
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)

Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
2
πŸƒ
Image coming soon
Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
πŸƒ
Image coming soon
Refabrication

Refabrication

3
Neos

You may sacrifice two tokens rather than pay this card's reserve cost.

If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Speed
Fast
πŸƒ
Image coming soon
Reflect the Skies

Reflect the Skies

3
Astra

Class Bonus This card costs 1 less to activate.

Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.

Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.

Speed
Slow
πŸƒ
Image coming soon
Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Relentless Outburst

Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Speed
Slow
πŸƒ
Image coming soon
Renascent Sharpshooter

Renascent Sharpshooter

3
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1.)

Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.

Sharp of eye, sharper in mind.

Power
2
Life
2
πŸƒ
Image coming soon
Rending Flames

Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."

Maximum force at the most critical moment.

Power
3
πŸƒ
Image coming soon
Resolute Stand

Resolute Stand

3
Norm

Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.

If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.

"...with boundless resolve and forsakenness."

Speed
Fast
πŸƒ
Image coming soon
Return to the Depths

Return to the Depths

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.

Speed
Fast
πŸƒ
Image coming soon
Revealing Mesmer

Revealing Mesmer

3
Norm

2, β†·: Each champion loses spellshroud until end of turn.

2, β†·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.

πŸƒ
Image coming soon
Right of Realm

Right of Realm

3
Norm

Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

πŸƒ
Image coming soon
Rile the Abyss

Rile the Abyss

3
Fire

Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.

The moon was shining sulkily because he thought the sun had no business to be there.

Speed
Fast
πŸƒ
Image coming soon
Rilewind Sentinel

Rilewind Sentinel

3
Wind

Class Bonus Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

As long as Rilewind Sentinel is fostered, allies you control have vigor.

Power
2
Life
2
πŸƒ
Image coming soon
Rimesoul Bishop

Rimesoul Bishop

3
Water

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory

After the first disaster, some found solace in faith.

Power
2
Life
2
πŸƒ
Image coming soon
Rosewinged Hollow

Rosewinged Hollow

3
Fire

Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your champion’s element matches this card’s element.)

Power
2
Life
2
πŸƒ
Image coming soon
Rowland, Schwartz Knight

Rowland, Schwartz Knight

3
Wind

Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)

Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.

Power
2
Life
3
πŸƒ
Image coming soon
Royal Oathguard

Royal Oathguard

3
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Intercept, Vigor

Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.

Power
3
Life
4
πŸƒ
Image coming soon
Ruinous Pillars of Qidao

Ruinous Pillars of Qidao

3
Tera

Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.

πŸƒ
Image coming soon
Sablier Guard

Sablier Guard

3
Norm

Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)

"If you knew Time as well as I do, you wouldn't talk about wasting it."

Power
1
Life
1
πŸƒ
Image coming soon
Sacred Engulfment

Sacred Engulfment

3
Exalted
Fire

Class Bonus This card costs 2 less to activate.

Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.

"The flames of passion will not be extinguished."

Speed
Slow
πŸƒ
Image coming soon
Sacrifice Play

Sacrifice Play

3
Norm

As an additional cost to activate this card, sacrifice up to two awake Chessman allies.

Command Chessman

Sacrifice Play enters the intent with +2 for each ally sacrificed this way.

Power
2
πŸƒ
Image coming soon
Sadi, Blood Harvester

Sadi, Blood Harvester

3
Norm

2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.

Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Power
2
Life
2
πŸƒ
Image coming soon
Safeguard Paladin

Safeguard Paladin

3
Norm

Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)

Blessed prayer deflects vile curses.

Power
2
Life
2
πŸƒ
Image coming soon
Safeguard Paragon

Safeguard Paragon

3
Norm

Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.

β€œDon't worry! Even in this topsy-turvy world, I'll be here to protect you!”

Power
1
Life
2
πŸƒ
Image coming soon
Savage Attack

Savage Attack

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The most simple strategy often is the clearest.

Power
2
πŸƒ
Image coming soon
Savage Sunder

Savage Sunder

3
Exia

Class Bonus On Hit: You may recover 5.

Class Bonus Floating Memory

Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.

Power
3
πŸƒ
Image coming soon
Scavenge the Distillery

Scavenge the Distillery

3
Norm

Class Bonus This card costs 1 less to activate.

Return up to one target Potion item card from your graveyard to your hand.

Abandoned workshops often contain useful draughts.

Speed
Slow
πŸƒ
Image coming soon
Scorched Conquest

Scorched Conquest

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy up to three target domains.

"Is this what I'll become? Is this what I'm capable of?"

Speed
Slow
πŸƒ
Image coming soon
Scorchfire Assassin

Scorchfire Assassin

3
Fire

Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your champion’s class matches this card’s class.)

Practiced restraint, explosive fury.

Power
1
Life
3
πŸƒ
Image coming soon
Scorching Imperilment

Scorching Imperilment

3
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.

πŸƒ
Image coming soon
Scry the Stars

Scry the Stars

3
Astra

Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.

Until end of turn, cards you look at while glimpsing have "Starcalling β€” X", where X is that card's reserve cost. Glimpse 3.

Speed
Slow
πŸƒ
Image coming soon
Seafaring Mercenary

Seafaring Mercenary

3
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A fighter that strikes with the waves.

Power
1
Life
4
πŸƒ
Image coming soon
Seafletched Serpent

Seafletched Serpent

3
Water

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control.

Slither or quiver, it bites all the same.

Power
3
Life
3
πŸƒ
Image coming soon
Sealed Blade

Sealed Blade

3
Norm

Pay only using floating memory for this card's memory cost.

Class Bonus Sealed Blade gets +1 .

An ephemeral sword that can be wielded only when bound.

Power
2
Durability
3
πŸƒ
Image coming soon
Seaside Rangefinder

Seaside Rangefinder

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)

Power
2
Life
2
πŸƒ
Image coming soon
Seaside Ringleader

Seaside Ringleader

3
Water
Card Type
Ally β€” Tamer Human

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
← Previous
Page 8 of 11
Next β†’