Showing 351-400 of 527 cards (page 8 of 11)
Raised Slash
Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
βYour gamble has been found wanting. Surely you are capable of more?β
Rai, Storm Seer
Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)
Rai gets +1 level for each arcane element Mage Spell card in your banishment.
"Ready yourself, otherwise it won't be a fair fight."
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Rapid Reload
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.
Raze the Land
Destroy target domain.
Floating Memory
Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.
Razorblade Execution
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)
Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.
Razor Broadhead
β·: Load Razor Broadhead into target unloaded Bow weapon you control.
On Attack: If the attacker is distant, Razor Broadhead gets +3 .
First crafted for beasts, then adapted for armor.
Rearing Rebound
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Equestrian β If you control a Horse ally, draw a card into your memory.
Rebounding Gust
This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.
"The winds call for you to come home."
Reckless Researcher
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)
"Oh no! not again!"
Reconnaissance Field
On Enter: Look at target opponent's hand and memory.
Class Bonus β·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)
Recruitment Officer
Class Bonus Foster
On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.
Red Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Reflect the Skies
Class Bonus This card costs 1 less to activate.
Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.
Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.
Refracting Missile
Deal damage to target unit equal to the amount of Fractals Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Renascent Sharpshooter
Ranged 1 (As long as this unit is distant, its attacks get +1.)
Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.
Sharp of eye, sharper in mind.
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "Whenever If this attack would deal damage, it deals double that damage instead."
Maximum force at the most critical moment.
Resolute Stand
Level 2+ You may activate this card without paying its reserve cost. If you do, skip your next draw phase.
If target unit would be dealt attack combat damage this turn, prevent 3 of that damage.
"...with boundless resolve and forsakenness."
Return to the Depths
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Ciel Bonus When 3 or more damage is prevented this way, you may banish a card from your graveyard and put an omen counter on it.
Revealing Mesmer
2, β·: Each champion loses spellshroud until end of turn.
2, β·: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Right of Realm
Whenever you activate a domain card, you may sacrifice Right of Realm. If you do, that domain enters the field without any of its upkeep abilities.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Rile the Abyss
Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
The moon was shining sulkily because he thought the sun had no business to be there.
Rilewind Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Rilewind Sentinel is fostered, allies you control have vigor.
Rimesoul Bishop
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory
After the first disaster, some found solace in faith.
Rosewinged Hollow
Alice Bonus Element Bonus 2, Banish this card from your graveyard: Put a haunt counter on your Phantasmagoria. Then if there are six or more haunt counters on it, choose a Specter ally you control and it gets +2 until end of turn. (Activate this ability only if your championβs element matches this cardβs element.)
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Royal Oathguard
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept, Vigor
Clashing swords echo across the black and white tiles of the Tricastles, soldiers always at the ready.
Ruinous Pillars of Qidao
Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.
Sablier Guard
Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)
"If you knew Time as well as I do, you wouldn't talk about wasting it."
Sacred Engulfment
Class Bonus This card costs 2 less to activate.
Banish any amount of fire element cards from your graveyard. Then empower 4+X, where X is the amount of fire element cards banished this way.
"The flames of passion will not be extinguished."
Sacrifice Play
As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2 for each ally sacrificed this way.
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Safeguard Paladin
Class Bonus If non-combat damage would be dealt to Safeguard Paladin, prevent 2 of that damage. (Apply this effect only if your champion's class matches this card's class.)
Blessed prayer deflects vile curses.
Safeguard Paragon
Sacrifice Safeguard Paragon: Prevent the next 4 non-combat damage that would be dealt to each unit you control this turn.
βDon't worry! Even in this topsy-turvy world, I'll be here to protect you!β
Savage Attack
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The most simple strategy often is the clearest.
Savage Sunder
Class Bonus On Hit: You may recover 5.
Class Bonus Floating Memory
Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.
Scavenge the Distillery
Class Bonus This card costs 1 less to activate.
Return up to one target Potion item card from your graveyard to your hand.
Abandoned workshops often contain useful draughts.
Scorched Conquest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Scorchfire Assassin
Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
Practiced restraint, explosive fury.
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Scry the Stars
Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.
Until end of turn, cards you look at while glimpsing have "Starcalling β X", where X is that card's reserve cost. Glimpse 3.
Seafaring Mercenary
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A fighter that strikes with the waves.
Seafletched Serpent
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control.
Slither or quiver, it bites all the same.
Sealed Blade
Pay only using floating memory for this card's memory cost.
Class Bonus Sealed Blade gets +1 .
An ephemeral sword that can be wielded only when bound.
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.