Cards where: collector number is at least 100
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Showing 351-400 of 989 cards (page 8 of 20)

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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Gaia's Songbird

Gaia's Songbird

1
Tera

Class Bonus On Enter: Reveal cards from the top of your deck until you reveal a Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Galed Erasure

Galed Erasure

3
Wind

Destroy target ephemeral object.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Let the wind carry the departed."

Speed
Slow
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Galestream Insight

Galestream Insight

4
Wind

Class Bonus This card costs 1 less to activate.

Memory 4+ This card costs 1 less to activate.

Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Galewhisper Rogue

Galewhisper Rogue

3
Wind

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)

Only the flash of steel signals her approach.

Power
2
Life
2
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Galewind Scout

Galewind Scout

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

"May this arrow be carried by Byakko's relentless tempest."

Power
2
Life
2
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Gemini Starbearer

Gemini Starbearer

2
Astra
Card Type
Ally β€” Mage Human

On Enter: Summon an Astral Shard token.

β†·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.

"The stars, they shine for you."

Power
0
Life
3
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Genbu's Command

Genbu's Command

2
Water

Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)

Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.

Speed
Fast
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Genuflecting Execution

Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Ghastly Slime

Ghastly Slime

2
Umbra

As long as Ghastly Slime is ephemeral, it gets +2 .

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
3
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Ghost Hunter

Ghost Hunter

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

As long as Ghost Hunter is attacking an ephemeral ally, it gets +3.

"May they rest in peace."

Power
1
Life
4
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Give Bath

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
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Glacial Evocation

Glacial Evocation

2
Water

Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.

"Timely snow promises a bountiful harvest."
– Cao Cao, Aspirant of Chaos

Speed
Fast
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Glacial Guidance

Glacial Guidance

1
Water

Rest target ally. If that ally is attacking, end the combat phase.

Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Fast
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Glassgale Flock

Glassgale Flock

3
Wind

On Enter: Summon a Memorite Shardwing token.

Merlin Bonus Sheen 6+ 2, β†·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.

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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish it you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Gloamspire Headhunter

Gloamspire Headhunter

3
Umbra

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.

Power
1
Life
2
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Gloamspire Prowler

Gloamspire Prowler

4
Umbra

This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.

Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.

Inherited Effect: This object gets -2 .

Power
3
Life
3
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Gloamspire Sniper

Gloamspire Sniper

3
Umbra

Ranged 4, True Sight

Class Bonus On Kill: Generate a Creeping Torment card and put it on the bottom of target champion’s lineage. (To generate, add that card from outside of the game.)

Power
2
Life
3
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Gloamspire Wraith

Gloamspire Wraith

3
Umbra

Class Bonus Ranged 2

As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)

Power
3
Life
2
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Glow Forth

Glow Forth

2
Luxem

This card costs 1 less to activate for each Animal you control.

Put a buff counter on each ally you control.

Level 4+ Draw a card into your memory.

Animals can sense that which humans cannot.

Speed
Slow
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Grim Foreboding

Grim Foreboding

3
Umbra

Tristan Bonus Summon an Ominous Shadow token.

Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.

It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.

Speed
Fast
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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Guided Starlight

Guided Starlight

2
Astra

Element Bonus Aethercalling

Your champion's next attack this turn gains unblockable unless an opponent pays 3.

You may load Guided Starlight into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Gustguard Bastion

Gustguard Bastion

3
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.

Power
2
Life
3
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Hailfinch

Hailfinch

2
Water

Players can’t declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.

Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.

Power
1
Life
3
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Halocline Scout

Halocline Scout

3
Water

Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)

Class Bonus Other allies you control get +1 as long as they're attacking rested units.

Power
1
Life
3
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Harbinger of Lightning

Harbinger of Lightning

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.

Power
2
Life
2
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Harmonious Mantra

Harmonious Mantra

2
Norm

Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)

Some sights are best seen from afar.

Speed
Fast
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Harness Lightning

Harness Lightning

1
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Choose oneβ€”
β€’ Empower 4. Then banish Harness Lightning.
β€’ Target ally gets +4 until end of turn. Then banish Harness Lightning.

Speed
Slow
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Harrow the Saved

Harrow the Saved

6
Umbra

Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.

Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.

Speed
Slow
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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Haunting Demise

Haunting Demise

1
Umbra

Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.

Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

Power
3
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Heated Vengeance

Heated Vengeance

3
Fire

As long as your champion has taken damage this turn, Heated Vengeance gets +3 .

Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.

"I dare anyone to try and lay a hand on Diao Chan."

Power
2
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Heavy Swing

Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

A sword is as heavy as the allegiance it holds.

Power
6
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Heighten Spellcraft

Heighten Spellcraft

1
Norm

Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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