Showing 351-400 of 612 cards (page 8 of 13)
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three unique allies allies that are all unique, they each get +2 until end of turn.
"Though of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis."
Obelith Escort
Prepare 2
Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.
Obscured Offering
As an additional cost to activate this card, banish two cards from your material deck.
Target regalia gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Obscuring Threads
Up to one target Fatestone or Fatebound object gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Oppressive Presence
Activate this card only during an opponent's recollection phase.
Until end of turn, players can't declare attacks with allies unless they pay X for each attack declaration, where X is the highest among fire element allies you control.
Orchestrated Seizure
Activate this card only during an opponentβs end phase.
During your next materialize phase, you may banish cards with floating memory from your opponentsβ graveyards to pay for memory costs.
Organize the Alliance
Target ally becomes fostered.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
None of the results were satisfactory, but the Reflection was rightβthere was no room for doubt.
Overpowering Defense
Activate this card only if a Guardian unit you control is attacking.
Negate all card activations you don't control.
The best offense is a good defense.
Paired Minds, Kindred Souls
Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.
Peaceful Reunion
Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Peer Beyond
Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)
Ephemerate β 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Peer into Mana
Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Perfect Repulsion
The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Piercing Aetherfuel
Draw a card, then discard a card.
Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains βCombat damage dealt by this attack is unpreventable.β
Piper's Lullaby
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Music that soothes beast and man alike.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Planted Explosive
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Watch your step; it could be your last.
Plea for Peace
Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.
"It doesn't have to be like this, Ciel! Come to your senses!"
Pluming Crescendo
Harmonize β If you've activated a Melody card this turn, summon two Fledgling tokens.
Animals you control get +1 until end of turn.
From the earliest times, humanity has shared a profound bond with winged creatures of the skies.
Poised Occlusion
Negate target card activation. Put the card that had its activation negated this way into its owner's memory.
Class Bonus Draw a card into your memory. Your champion becomes distant.
Polishing Flourish
Remove all sheen counters from units you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"I just remembered, where is the Golden Queen?"
Potion Infusion: Blaze
Rest target Potion. If you do, it gains βOn Sacrifice: Deal 4 damage to target attacking allyβ until end of turn.
βFlagmaβs Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!β
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Frostbite
Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Growth
Rest target Potion. If you do, put LV age counters on it. (LV refers to your championβs level.)
βWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!β
Potion Infusion: Seal
Rest target Potion. If you do, it gains βOn Sacrifice: Negate target card activation unless its controller pays 2β until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Potion Infusion: Starlight
Class Bonus Starcalling β 1
Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)
Power Overwhelming
Remove any amount of enlighten counters from your champion. Your champion gets +1 level for each counter removed this way until end of turn.
Power without semblance of subtlety. One would do well to discard notions of escaping unscathed when battling a full-fledged arcanist.
Primeval Ritual
As an additional cost to activate this card, sacrifice an ally.
Return target wind element card from your graveyard to your memory.
In order to gain, something must first be lost.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Profane Bindings
Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect β This object gets -5. (Champions have this ability as long as this card is part of its lineage.)
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Purging Tempest
Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.
βI prefer my books without pictures, conversations, or interruption.β
Purification
Recover 2. Then choose up to two Curse cards from your championβs lineage and discard them. For each card discarded this way, recover 2.
Let go of your hatred. Discard your malice. Only then will you find peace.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Radiant Repudiation
Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
"Dare you defy creation?"
Rainwoven Crysalis
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Merlin Bonus Put two sheen counters on your Fractured Memories.
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.