Showing 351-400 of 661 cards (page 8 of 14)
Liturgy of Corruption
Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.
With that, Krustal became encapsulated in ice.
Lorraine, Blademaster
Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let me show you true swordistry."
Lorraine, Spirit Ruler
Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Lorraine, Wandering Warrior
On Enter: Materialize a weapon card with memory cost 0 from your material deck.
βThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.β
Luminous Surge
Target unit's next attack this turn gets +3. Recover 3.
Class Bonus Element Bonus Whenever you reveal this card from your memory, target unit's next attack this turn gets +1.
Lunar Conduit
Class Bonus This card costs 1 less to materialize.
Whenever you activate an astra element card, put a charge counter on Lunar Conduit.
3, β·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.
Lunar Seer
Starcalling β 1 (As youβre looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards youβre looking at on the bottom of your deck in any order.)
Class Bonus β·: Glimpse 2.
Lunete, Frostbinder Priest
Allies your opponents control enter the field rested.
Balance β Lunete gets +3 as long as the amount of cards in your hand and memory are equal.
"Kneel. Your ceaseless violence is not welcome here."
Lunge of Evoking Winds
Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.
Floating Memory
"The only one who can control my fate is me!"
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
Some assassins prove their skill with a dagger, others prove it with a glib tongue and twisted schemes.
Luxem Sight
Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)
Draw a card.
Magnificent Banquet
Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)
At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.
Maiden of Waning Bloom
Diao Chan Bonus On Enter: Up to one target opponent summons two Flowerbud tokens. (Apply this effect only if your champion is Diao Chan.)
Diao Chan Bonus On Attack: The defending player sacrifices a Flowerbud. If they do, they summon your choice of an Acerbica, Floodbloom, Nightshade, or Washuru token.
Manifest Threat
If target ally has a debuff counter on it, destroy that ally. Otherwise, put a debuff counter on it.
Floating Memory
"Oh my, aren't you the perfect test subject? Mind if I take a peek under your skin?"
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Try and run.
Meiren of Verdancy
Kongming Bonus Whenever your Shifting Currents change from facing East to South, recover 4.
Class Bonus Floating Memory
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
"It is with fire that we must combat fire."
Mendcall Mercy
Class Bonus This card costs 1 less to activate.
Target player recovers X, where X is three times their champion's base level. If that player is an opponent, you gain the Crowd's Favor status.
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
A razor-sharp shiv prepared at a moment's notice.
Merlin, Kingslayer
Merlin Lineage
At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.
Message in Shadows
Ally Link
On Enter: Glimpse 2.
As long as linked ally has stealth, it gets +2.
A letter from the Proto Archiveβs favored messenger.
Meteoric Slime
Pride 3
Class Bonus At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards.
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Miasmic Fog
All allies get -1.
The air became dense as a looming dread washed over the battlefield, burdened by a future where victory never comes.
Minister of Ceremony
β·: As a Spell, deal 3 damage to target unit. Activate this ability only at slow speed and only if your Shifting Currents face East.
The greatest victory is that which requires no battle.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Mob Vantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Your champion becomes distant. Draw a card into your memory.
When enemies cluster, arrows are likelier to hit.
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.
βWith the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path.β
β Zhang Jiao, Savior of Peace
Nature's Insight
Class Bonus This card costs 2 less to activate.
Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Necklace of Foresight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Prediction is easy. Interpretation determines fate.
Neos Sight
Draw a card. If you control eight or more objects, draw a card into your memory.
Strength in numbers.
Nia, Mistveiled Scout
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Nimble Court Assassin
Ambush, Vigor
On Enter: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Nimble Longbowman
Fast Activation, Ranged 1
Class Bonus Nimble Longbowman enters the field distant.
On Enter: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Nimue, Cursed Touch
Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.
"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championβs class matches this cardβs class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Nox, Final Release
This card costs 2 less to activate for each Curse card in your champion's lineage.
On Enter: Load Nox into an unloaded Gun weapon you control.
Diana Bonus On Champion Hit: That opponent discards four cards. Then if that opponent's influence is four or less, destroy the hit champion.
Numinous Monk
Regalia you control have "β·: As a Spell, deal 1 damage to target unit."
Nuriel, Seraphic Paladin
Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.