Cards where: released before 2025
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Showing 351-400 of 1142 cards (page 8 of 23)

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Final Stroke

Final Stroke

4
Umbra

Prepare 3

Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.

Power
5
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Fireball

Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Fireblooded Oath

Fireblooded Oath

5
Fire

Class Bonus This card costs 2 less to activate.

As an additional cost to activate this card, banish three fire element cards from your graveyard.

Level up your champion. At the beginning of the next end phase, delevel your champion.

Speed
Slow
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Fire Resonance Bauble

Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Firetongue

Firetongue

1
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.

A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.

Power
2
Durability
1
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Firetuned Automaton

Firetuned Automaton

2
Fire

As an additional cost to activate this card, discard a fire element card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
3
Life
1
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Fireworks Display

Fireworks Display

3
Fire

Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.

An explosion is perfect for both friends and enemies. The only difference is just the distance.

Speed
Fast
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Fishing Accident

Fishing Accident

1
Water

Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)

Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.

Speed
Fast
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Flameblessed Trainee

Flameblessed Trainee

2
Fire

Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Flamebreak Chorus

Flamebreak Chorus

2
Fire

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.

Speed
Slow
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Flamelash Subduer

Flamelash Subduer

3
Fire
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus β†·: Deal 2 damage to target ally you control. That ally gets +2 until end of turn. (Activate this ability only if your champion's class matches this card's class.)

Power
1
Life
3
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Flame-Rune Swordsman

Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A mage's prowess. A warrior's might.

Power
2
Life
2
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Flame Sweep

Flame Sweep

4
Fire

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

Power
1
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Flamewing Fowl

Flamewing Fowl

3
Fire

Class Bonus As long as Flamewing Fowl is attacking a champion, it gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

A majestic bird that is often mistaken for the legendary phoenix by foreigners.

Power
3
Life
1
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Flashfire Horse

Flashfire Horse

3
Fire

Fast Activation (You may activate this card at fast speed.)

Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.

Power
2
Life
2
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Flash Freeze

Flash Freeze

4
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.

Speed
Fast
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Flash Grenade

Flash Grenade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.

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Flute of Taming

Flute of Taming

1
Norm

β†·: Your champion gets +1 level until end of turn.

β†·: Target Animal or Beast ally gets your choice of +1 or +1 until end of turn.

Simple yet versatile, a flute has many uses for one who has mastered it.

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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Foraging Servant

Foraging Servant

2
Norm

On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Forest Cake

Forest Cake

2
Norm
Card Type
Item β€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain β€œOn Sacrifice: Glimpse 2.”

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Forgelight Blade

Forgelight Blade

0
Fire

Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

On Enter: Deal 4 damage to your champion.

Molten power radiates from within.

Power
1
Durability
2
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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Polar Depths

Fractal of Polar Depths

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fracturize

Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"You'd stand a better chance fighting without them."

Speed
Fast
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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.

Level
Lv. 0
Life
15
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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Relentless hail stabs the frozen air. Hoarfrost chokes Krustal of life. Crystalline daggers of ice form from the deluge of rain as the fragmented leyline shatters.

Level
Lv. 0
Life
15
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Fragmented Spirit of Wind

Fragmented Spirit of Wind

0
Wind

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.

Level
Lv. 0
Life
15
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Framework Sidearm

Framework Sidearm

0
Norm

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus You may pay 3 to activate this card from your material deck.

A lightweight frame for covert operations.

Power
1
Durability
1
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Fraternal Garrison

Fraternal Garrison

2
Wind

Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)

United on the battlefield. United in victory.

Power
1
Life
3
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freeze Stiff

Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Sharpened shards carrying a piercing chill freeze almost everything to the core."

Speed
Fast
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Freezing Round

Freezing Round

2
Water

β†·: Load Freezing Round into target unloaded Gun weapon you control.

On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

Power
2
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Freezing Steel

Freezing Steel

1
Water

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Freydis, Master Tactician

Freydis, Master Tactician

2
Norm

Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.

Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.

Power
1
Life
2
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Frigid Bash

Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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